Lightning Strike Multistrike Bugfix Incoming

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Invalesco a écrit :

Just because you're taking 4-6 shots to kill a white mob with a skill does not mean that the skill is awful. It just means that your gear is


The best I found.

Define what kind of balance you are talking about, because there are two. There is one for the guys stuffed with 6Ls and the best uniques in every possible place, and the other one for people who progress through the game using only gear they found. You can't balance both

In Diablo 2 with top gear you pretty much just one shot everything on 1 ppl, that's why people with top gear run mostly 4-8 ppl alone. This makes sense

But you can't balance the game for average yellows and uber gear at the same time on the same levels and ppl. This is impossible
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Invalesco a écrit :
LS is actually a pretty good skill, even before multistrike and even back in closed beta before it got buffed.

It all depends on how you build your LS character. LS scales best with a high physical damage crit build.

Reference: http://www.youtube.com/watch?v=3CHGLWhMunM

That was back in closed beta before multistrike came out and back when LS was still at 100% damage effectiveness.

Right now, LS is at 120% damage effectiveness. LS builds have actually gotten more powerful in OB. Multistrike is irrelevant. If you're using LS as a ranged AoE like how I was, it is still extremely powerful without MS. If you're not and are using LS as a melee, it is still one of the most powerful single target DPS skills (probably only behind heavy strike, double/dual strike) and will still benefit tremendously from multistrike in it's new form.


I don't know man. Maybe you're right, or maybe my expectations are just a bit too high.

I've seen that video, and I love the build (it's a fascinating and powerful build, as most of your builds are). The goal of my own build was never to be a crit build, but to make use of elemental and physical damage, be moderately tanky, and use static blows for shock utility and extra damage. It should work in theory, even without MS.

It basically stomped everything in the existing story content on all 3 difficulties (without MS, since I was levelling it up before MS was added to the game), but once I got to maps I felt like there was a gigantic difference between being efficient in quest/story content and being efficient in maps. The amount of damage output you need to gain to farm maps very efficiently is substantial.

I think some of this could be made up with gear. With some very significant upgrades to my gear and without Multistrike, I think I could expect to be doing a bit less than half the damage of a typical FP build, and without the utility of freezing everything in sight.
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Boem a écrit :
*of topic*

Btw invalesco diamond flask's are no more <.o (ure url build i just watched it :o) )

Also, that just works because its u dude, look at those items xDDD...a newbie couldent attempt to do this even if he tried real hard, CI is really an elitist keystone, u just need certain unique's for it to function (specialy melee style O.o)


I never used diamond flasks on my dagger character ;) Those are granites.

that isn't meant to be a newbie-friendly build :p

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dima_dunedin a écrit :
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Invalesco a écrit :

Just because you're taking 4-6 shots to kill a white mob with a skill does not mean that the skill is awful. It just means that your gear is


The best I found.

Define what kind of balance you are talking about, because there are two. There is one for the guys stuffed with 6Ls and the best uniques in every possible place, and the other one for people who progress through the game using only gear they found. You can't balance both

In Diablo 2 with top gear you pretty much just one shot everything on 1 ppl, that's why people with top gear run mostly 4-8 ppl alone. This makes sense

But you can't balance the game for average yellows and uber gear at the same time on the same levels and ppl. This is impossible


You should trade for upgrades. What is your current weapon?

This is the dagger I used in cruel act1-act3 back during the first 2 weeks of OB. Cost me 3 chaos.


my LS links were:


The rest of his gear:
Spoiler


Hardly uber, but i had no problems whatsoever with content until the char RIP-ed to gravicus because of a latency spike. That was also back when LS was not buffed to 120% DE yet.

Game balance is not determined by the skill gems. It's balanced by the damage dealt by the mobs you encounter as you level through the game.

You don't need uber gear and 6-links to complete the game. You just need a good build, good gear and a suitable playstyle
Build of the Week 14
The first Righteous Fire/Non-Shavronne's/Shavronne's HC
Shameless self-proclaimed theory-crafting extraordinaire and forum crusader
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realatomicpanda a écrit :

I don't know man. Maybe you're right, or maybe my expectations are just a bit too high.

I've seen that video, and I love the build (it's a fascinating and powerful build, as most of your builds are). The goal of my own build was never to be a crit build, but to make use of elemental and physical damage, be moderately tanky, and use static blows for shock utility and extra damage. It should work in theory, even without MS.

It basically stomped everything in the existing story content on all 3 difficulties (without MS, since I was levelling it up before MS was added to the game), but once I got to maps I felt like there was a gigantic difference between being efficient in quest/story content and being efficient in maps. The amount of damage output you need to gain to farm maps very efficiently is substantial.

I think some of this could be made up with gear. With some very significant upgrades to my gear and without Multistrike, I think I could expect to be doing a bit less than half the damage of a typical FP build, and without the utility of freezing everything in sight.


You're right in the sense that there is a gigantic jump in difficulty between ordinary content and maps. I feel that same way too and the jump is perhaps too large imo. You're also right in the sense that gear will make up for alot of it.

The advantage that casters have is that they're somewhat less gear-dependent than weapon users due to the fact that skill gems when leveled provide a substantial damage bonus without the need to find a gear upgrade. Weapon users however need to find gear upgrades to boost their damage before they can progress through higher difficulties at a similar pace.

My advice would be to scour the market in search of suitable gear upgrades. If you can't afford them, do what I usually do: acknowledge that you've hit a wall on your current character and retire him for a while while rolling a new character of a different build, all the while continuing to farm for orbs/trade for better gear on your previous character.
Build of the Week 14
The first Righteous Fire/Non-Shavronne's/Shavronne's HC
Shameless self-proclaimed theory-crafting extraordinaire and forum crusader


I have no idea how to link the gear, I'm dealing 540 dps with multistrike + LS + fork

It is ok at the moment, but any nerf will lead to grinding every monster for half a minute, which is very boring and not fun
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dima_dunedin a écrit :


I have no idea how to link the gear, I'm dealing 540 dps with multistrike + LS + fork

It is ok at the moment, but any nerf will lead to grinding every monster for half a minute, which is very boring and not fun


click on your profile picture at the top left corner, and then click on the gear images.

I wouldn't recommend fork for LS. LMP + Pierce is way better imo. I agree that grinding every monster for half a min is very boring and not fun, but it is perhaps an indicator that you should be looking for an upgrade! :p
Build of the Week 14
The first Righteous Fire/Non-Shavronne's/Shavronne's HC
Shameless self-proclaimed theory-crafting extraordinaire and forum crusader
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Invalesco a écrit :

click on your profile picture at the top left corner, and then click on the gear images.


I know. Click on profile picture open new window and then nothing happens whatever I do in this window

As for upgrades I prefer to play single player games, use what I found and so on. Anyway, trading system is not fully functional in current beta
This game is getting more and more like D3 / Blizzard every day. Pity. Back to RNG I go.
Dernière édition par Blaydes#6403, le 17 avr. 2013 à 08:10:57
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f0xx a écrit :
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Invalesco a écrit :

Does it? The description says it affects only melee damage and since str nodes don't increase the damage of the projectiles, this means GGG are treating the projectiles as attacks whose damage does not derive from the physical melee damage. Then why should they be affected by a supper gem that says "40% less Melee Damage"?


That description/wording will be changed.


If you scroll back a few pages, you will see that I was actually defending the change, just like you are now, because I thought that the projectile damage was a conversion from melee physical damage.

After all, if you are apply a melee nerf to projectiles, that seems a bit obvious.

Then someone told me that str nodes don't effect the damage of LS projectiles, so on my end, with the current description on multistrike that seems like double standard and selective application to buffs/debuffs.

As it is right now, the gem IS working as intended as the damage is not a conversion indeed and the gem's negative effect is applied only to the melee part of the skill, as the description says, and the same goes with str nodes.

It makes perfect sense if you approach the situation with open mind and attempt to truly understand it.

From a balance point of view though, yes, projectiles should be affected by multistrike's debuff, of course.

If the wording on the description is changed then that would justify the change.

As I posted eariler:
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f0xx a écrit :
[edit] As it is, the gem support can use a bit better description too and remove the "melee" part of the "40% less Melee Damage", since it's a support for melee skills only. That should clear a lot of the misleading interpretations we now face...



The whole problem comes from the fact that it is not coded as conversion and the code treats the projectiles like you are using a bow, which is a strange decision IMHO, but it's not mine to make anyway. So I guess we just swallow it, like we did with arctic armour and inner force.


[edit] I am not using either LS nor multistrike right now, and as I said anyone who scrolls back a few pages will see me arguing FOR the change :p
Dernière édition par f0xx#2534, le 17 avr. 2013 à 08:16:01
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Blaydes a écrit :
This game is getting more and more like D3 / Blizzard every day. Pity. .


Nope. In D2 almost every really good build was nerfed to the ground as well

Blood golem + Iron Maiden necro became useles after they introduced phys immunes and resists on hell in LOD. Same with tornado druid when they changed damage from magic to physical. The list goes on and on

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