Lightning Strike Multistrike Bugfix Incoming

"
noesc80 a écrit :


I find it funny that you feel so strongly about the multistrike lightningstrike fix that you are willing to compare it to nazi germany, that proves you have no idea what you are talking about.



Godwin's law proven again. see http://en.wikipedia.org/wiki/Godwin's_law
"
Mark_GGG a écrit :
"
Tyronis3 a écrit :
First Lightning Strike's melee ability was nerfed. Hitting an enemy at melee range would cause both the melee hit and the projectile to deal damage.
This never originally happened, it was a reasonably recent bug. For most of lightning strike's existance, the projectiles were completely unable to hit the melee target, which is specifically the design and intent of the skill. That's fundamentally what the concept of it is supposed to be - you get to hit a guy, and get three projectiles out behind him - not hit a guy adn get two (picked at random) projectiles of a possible 3, and also deal more damage to him.
The bug was only introduced in 0.9.12 as a result of extensive changes to projectiles, and was fixed as soon as the bug was reported to us.

If something is fundamentally not working how it should, the correct response is to fix it. If that results in balance issues, those can be addressed separately. But Lightning Strike was specifically balanced around it working correctly. If that balance is off, then having it working correctly is the place to start to look at changes from.


Thanks for responding. I was unaware that Lightning Strike was bugged at that time, my apologies.

However, the primary point of my reply was to ask what's going to be done about the few skills that are miles ahead of all the others?(mainly Lightning Arrow and Freezing Pulse). Those skills are so much stronger than every other that there's very little reason to try different builds.

Another question, when will Ranged vs Melee and Elemental vs Physical be addressed? Even after the new gems, Ranged is still miles ahead of Melee, and Elemental is miles ahead of Physical.

Thank you for taking the time to respond to these posts.
"
Shippal a écrit :
That is completely unbalanced with other melee skills, and, like Mark said, it is better to fix the bug and then worry about other balance issues once you have all skills in a properly functioning state.


The idea of "let's fix the bug first and then we can properly rebalance the underlying skill afterward" sounds good in theory, but I think the fear for a lot of people who rolled LS chars is that the bugfix came but the rebalancing never will. Some of these people no doubt built an LS character because they hoped to have a competitive endgame alternative to FP/EK/LA.

How many of them abandoned that character after this bugfix? A lot, probably.
Dernière édition par realatomicpanda#4303, le 19 avr. 2013 à 02:39:05
to address Melee vs Ranged balance first i'd implement animation cancelling for ALL MELEE SKILLS and see how many melee problems it can solve, actually this is how it works in real world, you can feint, you can shorten backswings of your attacks in fencing or martial arts, but you cannot do that while shooting an arrow (or the arrow will have no proper acceleration to reach the target)

see this topic for more detail: http://www.pathofexile.com/forum/view-thread/77747
IGN: FifthCIShadow (HC League)
"
realatomicpanda a écrit :
The idea of "let's fix the bug first and then we can properly rebalance the underlying skill afterward" sounds good in theory, but I think the fear for a lot of people who rolled LS chars is that the bugfix came but the rebalancing never will. Some of these people no doubt built an LS character because they hoped to have a competitive endgame alternative to FP/EK/LA.

How many of them abandoned that character after this bugfix? A lot, probably.


I understand what you're saying there, but, let's be honest here, Multistrike has been out for less than 2 weeks. Some people might have high-level builds that have implemented LS and MS into them, others might have started building around this concept, but in general, there's no way that one can say that the team did not act quickly and responsively toward getting a fix out there so that people do not get overly used to having this bug in the game. The situation would be far worse if the devs had left it and changed it later. It's clear that this was not intended, and people happened to be abusing a glitch, or at least that is the case as far as the devs are concerned.

I mean, seriously, I'm still on my break from this game, I don't even have a Multistrike or Melee Splash gem yet, and within that time of my break new gems have come in. It turns out that they are also getting the bugs that are expected at their implementation fixed promptly. These are good things as far as I'm concerned. It's more of what I love about the team and the game. A hard-working development team who addresses bugs quickly and takes their time considering all possible outcomes with major changes is far better than a team who does things rashly and leaves bugs to fester in the design, as far as I'm concerned.
Alteration Orb Union Local #7
I'll smash your nose with 20 Alterations before I'll sell them for 1 lousy Chaos. 16:1. No questions.
So did anyone actually use their LS+MS character after the patch? I feel mine is still pretty strong.
IGN: FireFlameSputter (Hardcore) Defunctive (Default)
I switched back to added fire for leeching purposes. put MS on double strike w/ life leech and it's pretty baller there.
The nerf is way 2 high. I could accept the 40% melee dmg reduction. I would not mind adding 1 more thing to the description: 40% melee projectile dmg reduction. BUT 40% overall dmg reduction? Did it occur to anyone that we had also lost 40% of total MS elemental damage with this patch? I lost significant portion of dmg on my marauder and templar. So much that I am moving (again) to my LA ranger. Oh and LS was 3 hits kill and now it takes about 6-7 hits because of TOTAL dmg reduction.

For example: If you have 1000 physical and 1000 elemental you deal 2000 dmg total. The initial -40% melee dmg made you deal 1600 dmg + ias which is a fake dmg boost. Now you deal -40% total so you are left with 1200 dmg. Actually it is more beneficial to link LS + melee dmg + added fire + weapon elemental dmg for 4 socket. For 5 you add ias, lmp or gmp and for 6 you have room for either of the previously mentioned or chaos dmg, cold dmg or loh. Multistrike is no longer viable and the price went form 4-5 gcp to 1-2 gcp after the patch. Why? Because melee is yet again not viable. One more time: 40% total dmg reduction for ias is WAY 2 MUCH. It is no more than a mana/life burner.....

Good job GGG. You said it yourself: melee is being looked at because it is 2 weak. Now you make it as weak, if not weaker, as before the gems were released. And you said that new gems are to boost melee? My flicker MS marauder was 1-2 hits kill and now it takes 3-4 hits. I loose frenzy charges in most of the situations and this leads to dying often. I am confused at the moment. Can GGG explain me and the community why do you gimp melee and majority of the melee skills (previously LS was the hardest hit)? If no reasonable answer is given then explain me why do you even put melee characters/skills into the game? And yes, I am very upset.

I am a veteran. I am an old school guy and remember playing games that majority did not even hear of. I play games since 1986. There was no rpg, arpg or a hybrid where melee was not good. Every game you could choose to play either class, and be as efficient as the other, and the only difference was the play style such as charge in smashing skulls, stealthy kills, kite with bow or cast spells. In PoE it is like this: spam LA standing in 1 place. With good gear you don't even kite. Charge in with FP and take no dmg cuz everything is frozen and dies in 2-3 hits. You can also summon spark or spear totems and still charge in just picking up loot. Melee? If you play melee you lure few enemies to follow you. Then you run back to kill them. Then you come back for more enemies and lure them again. This is farming monsters and not loot. Even my templar with 65% block, 4k hp, 200 life regen + vitality, and 9k armor (60% dmg reduction total) cant solo efficiently. With 85 res all it still gives me hard time in docks. And I dealt almost 6k dmg........ now after the nerf I sit at 4k dps and do not/can not use multistrike anymore. It is terrible choice for 40% TOTAL dmg reduction. Yeah gg, GGG. How bout 15k dps fireball gmp spam? Ranged is preferred.

Thank you GGG for gimping melee yet again. Please do give us the explanation to the questions above.
IGN main: Nonahke
IGN secondary: Darromir

"Never argue with stupid people, they will drag you down to their level and then beat you with experience." - Mark Twain
I'm back to running away or using decoy totem again...shit takes twice as long to kill now.

I'm not a happy maurader right now.
"
Lt_Butcher a écrit :
The nerf is way 2 high. I could accept the 40% melee dmg reduction. I would not mind adding 1 more thing to the description: 40% melee projectile dmg reduction. BUT 40% overall dmg reduction? Did it occur to anyone that we had also lost 40% of total MS elemental damage with this patch? I lost significant portion of dmg on my marauder and templar. So much that I am moving (again) to my LA ranger. Oh and LS was 3 hits kill and now it takes about 6-7 hits because of TOTAL dmg reduction.

For example: If you have 1000 physical and 1000 elemental you deal 2000 dmg total. The initial -40% melee dmg made you deal 1600 dmg + ias which is a fake dmg boost. Now you deal -40% total so you are left with 1200 dmg. Actually it is more beneficial to link LS + melee dmg + added fire + weapon elemental dmg for 4 socket. For 5 you add ias, lmp or gmp and for 6 you have room for either of the previously mentioned or chaos dmg, cold dmg or loh. Multistrike is no longer viable and the price went form 4-5 gcp to 1-2 gcp after the patch. Why? Because melee is yet again not viable. One more time: 40% total dmg reduction for ias is WAY 2 MUCH. It is no more than a mana/life burner.....

Good job GGG. You said it yourself: melee is being looked at because it is 2 weak. Now you make it as weak, if not weaker, as before the gems were released. And you said that new gems are to boost melee? My flicker MS marauder was 1-2 hits kill and now it takes 3-4 hits. I loose frenzy charges in most of the situations and this leads to dying often. I am confused at the moment. Can GGG explain me and the community why do you gimp melee and majority of the melee skills (previously LS was the hardest hit)? If no reasonable answer is given then explain me why do you even put melee characters/skills into the game? And yes, I am very upset.

I am a veteran. I am an old school guy and remember playing games that majority did not even hear of. I play games since 1986. There was no rpg, arpg or a hybrid where melee was not good. Every game you could choose to play either class, and be as efficient as the other, and the only difference was the play style such as charge in smashing skulls, stealthy kills, kite with bow or cast spells. In PoE it is like this: spam LA standing in 1 place. With good gear you don't even kite. Charge in with FP and take no dmg cuz everything is frozen and dies in 2-3 hits. You can also summon spark or spear totems and still charge in just picking up loot. Melee? If you play melee you lure few enemies to follow you. Then you run back to kill them. Then you come back for more enemies and lure them again. This is farming monsters and not loot. Even my templar with 65% block, 4k hp, 200 life regen + vitality, and 9k armor (60% dmg reduction total) cant solo efficiently. With 85 res all it still gives me hard time in docks. And I dealt almost 6k dmg........ now after the nerf I sit at 4k dps and do not/can not use multistrike anymore. It is terrible choice for 40% TOTAL dmg reduction. Yeah gg, GGG. How bout 15k dps fireball gmp spam? Ranged is preferred.

Thank you GGG for gimping melee yet again. Please do give us the explanation to the questions above.


Can someone confirm if multistrike did not reduce elemental damage because I was under the impression it was? Is he just waffling about nothing?
ign KlearSpeed

1.3 Torment - Scion Kinetic Build Guide (HC Viable)
http://www.pathofexile.com/forum/view-thread/1146976

Signaler

Compte à signaler :

Type de signalement

Infos supplémentaires