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Lt_Butcher a écrit :
The nerf is way 2 high. I could accept the 40% melee dmg reduction. I would not mind adding 1 more thing to the description: 40% melee projectile dmg reduction. BUT 40% overall dmg reduction? Did it occur to anyone that we had also lost 40% of total MS elemental damage with this patch? I lost significant portion of dmg on my marauder and templar. So much that I am moving (again) to my LA ranger. Oh and LS was 3 hits kill and now it takes about 6-7 hits because of TOTAL dmg reduction.
For example: If you have 1000 physical and 1000 elemental you deal 2000 dmg total. The initial -40% melee dmg made you deal 1600 dmg + ias which is a fake dmg boost. Now you deal -40% total so you are left with 1200 dmg. Actually it is more beneficial to link LS + melee dmg + added fire + weapon elemental dmg for 4 socket. For 5 you add ias, lmp or gmp and for 6 you have room for either of the previously mentioned or chaos dmg, cold dmg or loh. Multistrike is no longer viable and the price went form 4-5 gcp to 1-2 gcp after the patch. Why? Because melee is yet again not viable. One more time: 40% total dmg reduction for ias is WAY 2 MUCH. It is no more than a mana/life burner.....
Good job GGG. You said it yourself: melee is being looked at because it is 2 weak. Now you make it as weak, if not weaker, as before the gems were released. And you said that new gems are to boost melee? My flicker MS marauder was 1-2 hits kill and now it takes 3-4 hits. I loose frenzy charges in most of the situations and this leads to dying often. I am confused at the moment. Can GGG explain me and the community why do you gimp melee and majority of the melee skills (previously LS was the hardest hit)? If no reasonable answer is given then explain me why do you even put melee characters/skills into the game? And yes, I am very upset.
I am a veteran. I am an old school guy and remember playing games that majority did not even hear of. I play games since 1986. There was no rpg, arpg or a hybrid where melee was not good. Every game you could choose to play either class, and be as efficient as the other, and the only difference was the play style such as charge in smashing skulls, stealthy kills, kite with bow or cast spells. In PoE it is like this: spam LA standing in 1 place. With good gear you don't even kite. Charge in with FP and take no dmg cuz everything is frozen and dies in 2-3 hits. You can also summon spark or spear totems and still charge in just picking up loot. Melee? If you play melee you lure few enemies to follow you. Then you run back to kill them. Then you come back for more enemies and lure them again. This is farming monsters and not loot. Even my templar with 65% block, 4k hp, 200 life regen + vitality, and 9k armor (60% dmg reduction total) cant solo efficiently. With 85 res all it still gives me hard time in docks. And I dealt almost 6k dmg........ now after the nerf I sit at 4k dps and do not/can not use multistrike anymore. It is terrible choice for 40% TOTAL dmg reduction. Yeah gg, GGG. How bout 15k dps fireball gmp spam? Ranged is preferred.
Thank you GGG for gimping melee yet again. Please do give us the explanation to the questions above.
I don't know what you're talking about.
the old MS affected ALL melee damage, ie both physical and elemental. the new MS affects ALL attack damage, meaning both melee AND projectile physical AND elemental components.
the only difference is that the new MS affects projectile damage as well. Your understanding was wrong to begin with, hence you're now getting worked up over something which you presume existed before but is now missing when in fact it did not even exist in the first place.
In other words, the rest of your statement,
"
And you said that new gems are to boost melee? My flicker MS marauder was 1-2 hits kill and now it takes 3-4 hits.
is inaccurate because in no way has Flicker Strike + MS been nerfed. It's just likely that what you're experiencing is either because:
1. you're not fighting the same level mobs which you were pre-patch
2. your trying to flicker in a larger pack than before so hence instead of focus flickering one monster and killing it, you're flickering a number of monsters and leaving most of them with half life left but none dead and hence therefore have no frenzy charges left.