Lightning Strike Multistrike Bugfix Incoming
" Is that actually true? If yes, then that's a bit fishy... I would like to hear an opinion from GGG on why they selectively treat physical and melee differently. | |
" Because physical is also used on ranged weapons like bows and wands :) "I'm afraid if I stop drinking the cumulative hangover will kill me" ~ Sterling Archer
IGN: Angryweasel / PopTheWeasel |
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" That's not the point. With this change, they show that when it comes to nerfing damage they treat the LS damage as conversion from melee physical damage, since it gets affected by the 40% less melee damage debuff. When it comes to boosting though, they treat them separately and str nodes don't improve the damage of the projectiles? | |
" It is true. LS projectiles get dmg only example; 1handed weapon nodes, sword/axes etc nodes. Thats it. Melee dmg nodes and str dont effect on LS projectiles. Sry my shitty english :D IGN: Wanderiin
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" This is a good point and exhibits double standards on GGGs part. The projectiles already suffer a 30% damage penalty for being projectiles. Now they want to apply a 40% further penalty to the projectiles as though they're a melee attack, but don't want to apply the str bonus of a melee attack inherently to the projectiles. |
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Multistrike was and is meant to be a melee support gem. When I say melee, I mean a point blank face-off battle between two foes, not the spamming of LS from range.
The moment MS was found to not affect LS projectiles, I knew there would be a fix for it. Why? Because it doesn't make sense for it to remain as it is in it's current form. As of right now, your LS projectiles when you use MS actually do higher damage than your tooltip DPS, which does not make sense. Lightning Strike is a melee skill with a ranged component, with the ranged component (projectiles) doing less damage than the melee hit. A melee support gem, since it's melee, should be buffing the melee component, while maintaining the melee/ranged balance of LS, ie projectiles should still be doing less damage. However, because of the oversight with regards to it's interaction with LS projectiles, it has ended up buffing the ranged component more than the melee component and ended up disrupting the melee/ranged balance of the skill. All of a sudden, the ranged component is stronger than the melee component. Is that really what a melee support gem should do? Make the ranged component of a skill stronger than the melee component? Multistrike is a good gem and will still be a good support gem. It definitely does buff melee skills and does not nerf melee skills in anyway. It is just that the unintended buffing of LS projectiles is higher than the buffing of LS' melee component, which makes the melee component seem like a nerf. Also, LS tooltip DPS reflects the melee DPS not the projectile DPS. To those of you who claim that multistrike nerfs rather than buffs melee skills, take a look at your DPS when you link/unlink MS. If your DPS is higher with multistrike, it's a buff, end of. Not having the majority of players in this game spamming LS with MS will open up more actually melee builds linking melee skills (not pseudo-melee) with multistrike and will allow for more balanced feedback regarding this support. If the community on a whole still thinks it's too weak, GGG will buff it and reduce the "less damage" penalty. I don't know about you guys, but I would rather have a buff to this support that would benefit all melee skills globally rather than having this interaction between LS and MS remain the way it is and having it being deemed strong enough as it is currently, when in fact all it does is buff Lightning Strike, and not melee. Look on the bright side, at least fewer of you will be killing yourselves on lightning thorns now. Build of the Week 14
The first Righteous Fire/Non-Shavronne's/Shavronne's HC Shameless self-proclaimed theory-crafting extraordinaire and forum crusader |
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Great, the character I've spent the weekend leveling is now pointless. There's no reason to take all the negatives of melee vulnerability and range limitations without an equal upside, and the nerf of LS/Multistrike removes the upside. Since I made this character because I was bored with the same-old-same-old LA archer I had, guess it's time to move on to something else. I can't believe how underwhelming all the gems released lately have been, and when a good combo is finally found, it gets nerfed. I really want to find a new, interesting competitive build to play, but it doesn't appear as if that's going to happen.
Edit: Invalesco has a point, the skill as a whole should be improved, just as melee splash should be improved. However, I'd much rather see the fix to the LS 'bug' come at the same time as equivalent buffs to melee in other areas. Quick to nerf, slow to buff isn't a practice that makes me want to play. Dernière édition par Finnien#5444, le 17 avr. 2013 à 03:55:12
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I agree, thats a nerf. There are some caster builds that need a nerf bat so hard, and still they are nerfing melee even much more. I did not play for ~week, was thinking to return in game for my level ~35 LS duelist, but it seems i'd better wait.
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" 1. Because LS projectiles derive their damage from the melee hit, it only makes sense for the projectiles to always deal less damage than the melee hit. 2. I don't see your point about the double standards. If anything, I only see consistency being maintained between melee component and ranged component. Str is meant to affect melee physical damage not ranged physical damage. If you want Str to affect ranged physical damage, take Iron Grip. Also, Str and melee physical damage nodes are not as great for LS projectiles as you think. Remember, LS projectiles are 50% physical and 50% lightning. You wouldn't get that much of a boost from Str/melee physical damage. Multistrike affects both the ranged component and melee component in exactly the same manner. It grants both a damage penalty with MORE attack speed. There is no double standards here. This support grants both components the exact same benefit for the exact same penalty. Str and melee physical damage not granting LS projectils incr. physical damage is irrelevant to this context. Build of the Week 14
The first Righteous Fire/Non-Shavronne's/Shavronne's HC Shameless self-proclaimed theory-crafting extraordinaire and forum crusader |
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" Just keep playing :) The more you play, the more feedback you can give which can help in buffing this support. The thing is, the quick to nerf and slow to buff philosophy is best. Reason being that in being quick to nerf, the devs minimise the number of people being affected by it, and in taking their time to buff, they can come up with a well-balanced permanent buff which need not be nerfed again and which players can enjoy with a sense of security, instead of having to worry about it being nerfed again. CI is a fine example. Build of the Week 14
The first Righteous Fire/Non-Shavronne's/Shavronne's HC Shameless self-proclaimed theory-crafting extraordinaire and forum crusader |
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