Lightning Strike Multistrike Bugfix Incoming

So that's why people liked it so much? I always wondered...

The projectile damage of LS is determined by your melee damage. If your melee damage is decreased, it seems logical for your projectile damage to decrease as well. Not the opposite.

Also, I don't see how one can complain about projectiles and call himself a melee at the same time. A bit hypocritical, imho.


[edit] Angryweasel, you don't seem to understand the difference between a melee and a ranged character.

A quote from Wikipedia:
"
Melee (pron.: /ˈmeɪleɪ/ or /ˈmeleɪ/, French: mêlée [mɛle], the French spelling is also quite frequent in English writing), generally refers to disorganized close combat involving a group of fighters.



Lets compare it the definition of a "ranged weapon":
"
A ranged weapon is any weapon that can harm targets at distances greater than hand-to-hand distance. In contrast, a weapon intended to be used in man-to-man combat is called a melee weapon.



Now I hope this helps your understand in differentiating a ranged character from a close combat one (melee).
Dernière édition par f0xx#2534, le 17 avr. 2013 à 01:57:17
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kasub a écrit :
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Yes because of their oversight they need to nerf the skill. Why is that so hard to understand?


You're just arguing semantics :P Fix =/= nerf.


Hehe not really.

The skill works as described when you look at the description on the gems them self

Though OP no doubt but still works as advertised :D
"I'm afraid if I stop drinking the cumulative hangover will kill me" ~ Sterling Archer
IGN: Angryweasel / PopTheWeasel
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f0xx a écrit :
The projectile damage of LS is determined by your melee damage. If your melee damage is decreased, it seems logical for your projectile damage to decrease as well. Not the opposite.


It's not, actually. The bonuses are calculated completely separately. That's why the initial melee attack is affected by bonuses and penalties to "melee damage" (i.e. melee physical damage support gem, melee damage passive nodes) and the projectiles are not, while the projectiles are affected by "projectile damage" nodes.
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f0xx a écrit :
So that's why people liked it so much? I always wondered...

The projectile damage of LS is determined by your melee damage. If your melee damage is decreased, it seems logical for your projectile damage to decrease as well. Not the opposite.

Also, I don't see how one can complain about projectiles and call himself a melee at the same time. A bit hypocritical, imho.


That's the thing. Lightning Strike isn't based off of Melee damage. It's based off of physical damage. These are two very different things. Lightning Strike never actually deals any melee damage, so there is absolutely no reason for it to get decreased.
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Angryweasel a écrit :
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kasub a écrit :
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Yes because of their oversight they need to nerf the skill. Why is that so hard to understand?


You're just arguing semantics :P Fix =/= nerf.


Hehe not really.

The skill works as described when you look at the description on the gems them self

Though OP no doubt but still works as advertised :D


If it worked as advertised then the "98% more melee attack speed" would not apply to the projectiles. You can't give it the melee bonus and not also give the melee penalty.
Dernière édition par kasub#2910, le 17 avr. 2013 à 02:00:04
*cough*hey guys*cough*
Spoiler
itsnotasbadasitlooks
Sweeping Maid
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SL4Y3R wrote:

LS isn't really melee. If it were, you wouldn't be worrying about projectiles.


This.


This.

Maybe they should just make it a "ranged" gem all together to clear up some of the confusion the people have that use this skill and call themselves melee? While shift-spamming the skill a screen away?
Chain works on a "melee" skill nowadays?...
Freedom is not worth having if it does not include the freedom to make mistakes
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kasub a écrit :
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Angryweasel a écrit :
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Yes because of their oversight they need to nerf the skill. Why is that so hard to understand?


You're just arguing semantics :P Fix =/= nerf.

Hehe not really.

The skill works as described when you look at the description on the gems them self

Though OP no doubt but still works as advertised :D


If it worked as advertised then the "98% more melee attack speed would not apply to the projectiles. You can't give it the melee bonus and not also give the melee penalty.


It does not apply to the projectiles per say just the melee hit which then generate the projectiles out of your physical damage :D

I feel like we go in circles im starting to feel a bit dizzy :D
"I'm afraid if I stop drinking the cumulative hangover will kill me" ~ Sterling Archer
IGN: Angryweasel / PopTheWeasel
"
It does not apply to the projectiles per say just the melee hit which then generate the projectiles out of your physical damage :D


Indeed, that's the mechanic of the skill which was the whole oversight/mistake... etc. They could not separate the projectile from the melee hit so they had to give it both effects. Nothing more to it.
It kills build diversity, therefore it should be nerfed :-D
All i see in fellshrine nowadays is me, and 5 guys spamming ls+multistrike.
Freedom is not worth having if it does not include the freedom to make mistakes

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