Lightning Strike Multistrike Bugfix Incoming

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Tyronis3 a écrit :
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f0xx a écrit :
So that's why people liked it so much? I always wondered...

The projectile damage of LS is determined by your melee damage. If your melee damage is decreased, it seems logical for your projectile damage to decrease as well. Not the opposite.

Also, I don't see how one can complain about projectiles and call himself a melee at the same time. A bit hypocritical, imho.


That's the thing. Lightning Strike isn't based off of Melee damage. It's based off of physical damage. These are two very different things. Lightning Strike never actually deals any melee damage, so there is absolutely no reason for it to get decreased.

By your logic, since it doesn't deal melee damage, then the gem shouldn't work at all, since it's basically not a melee skill hm?

Now lets see the definition of the LS:
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Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out behind your target to hit further-away enemies. The Projectiles cannot miss if the melee attack hits its target.



Now lets see the properties of Multistrike:
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40% less Melee Damage



Now since the physical damage of the skill is part of the total damage, it seems logical that it get's decreased too. So, the application goes like that:

You swing your weapon -> your total damage (physical included) gets decreased -> projectiles are fired and their damage is determined by the already decreased damage.


Which part seems illogical?

Multistrike has 40% damage reduction which wasn't working on a certain skill. How did you came up with the conclusion, that making a skill do what it is described to do, is a nerf?
Dernière édition par f0xx#2534, le 17 avr. 2013 à 02:11:13
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Angryweasel a écrit :
It does not apply to the projectiles per say just the melee hit which then generate the projectiles out of your physical damage :D

That seems to be the most hypocritical sentence on this thread.

So, it feels fine for you that projectiles gain the attack speed bonus from the melee attack, but you think it's unfair to get the damage reduction?

Gets to show how much people care about actual balance.
Dernière édition par f0xx#2534, le 17 avr. 2013 à 02:17:20
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f0xx a écrit :


Also, I don't see how one can complain about projectiles and call himself a melee at the same time. A bit hypocritical, imho.



so wait


you say it aint melee because its projectiles? but it should suffer the melee penalty?

wait

wait

whos being hypocritical?

Spoiler
what kind of weapon does LS require?
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Boem a écrit :
It kills build diversity, therefore it should be nerfed :-D
All i see in fellshrine nowadays is me, and 5 guys spamming ls+multistrike.


Maybe if you play babycore. If you played hardcore, all you would see is duel spark totems, LA, EK and LeLcleave.
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Zerovirus27 a écrit :
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f0xx a écrit :


Also, I don't see how one can complain about projectiles and call himself a melee at the same time. A bit hypocritical, imho.



so wait


you say it aint melee because its projectiles? but it should suffer the melee penalty?

wait

wait

whos being hypocritical?

Spoiler
what kind of weapon does LS require?

That's a good way to twist my words.

With lighting strike you have physical melee damage that is converted to lightning damage. As all conversions in PoE, the final result is affected by modifiers that affect that initial and final result, hence why it should be affected by both the speed and the damage modifier of the Multistrike gem.

Besides, you think it's "balanced" for a skill to use only the positive part of a support and not the negative?


[edit] As it is, the gem support can use a bit better description too and remove the "melee" part of the "40% less Melee Damage", since it's a support for melee skills only. That should clear a lot of the misleading interpretations we now face...
Dernière édition par f0xx#2534, le 17 avr. 2013 à 02:42:14
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f0xx a écrit :
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Zerovirus27 a écrit :
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f0xx a écrit :


Also, I don't see how one can complain about projectiles and call himself a melee at the same time. A bit hypocritical, imho.



so wait


you say it aint melee because its projectiles? but it should suffer the melee penalty?

wait

wait

whos being hypocritical?

Spoiler
what kind of weapon does LS require?

That's a good way to twist my words.

With lighting strike you have physical melee damage that is converted to lightning damage. As all conversions in PoE, the final result is affected by modifiers that affect that initial and final result, hence why it should be affected by both the speed and the damage modifier of the Multistrike gem.

Besides, you think it's "balanced" for a skill to use only the positive part of a support and not the negative?
its very balanced compared to other end game builds

ZOMG 70K LIGHTNING STRIKE WHATTHHATATTT?!?!? yeah guess what freeze pulse has been doing that kind of DPS for months
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Zerovirus27 a écrit :
its very balanced compared to other end game builds

ZOMG 70K LIGHTNING STRIKE WHATTHHATATTT?!?!? yeah guess what freeze pulse has been doing that kind of DPS for months

We can argue about freezing pulse as well, but this thread is about Lightning strike and not FP, so why bring it?
WTF. If i pick lot of str or melee dmg passives, they dont increase my LS projectiles dmg. With iron grip str increase LS projectiles dmg..

So why the fuck that -40% melee dmg should be effect on LS projectiles?

If they nerf it, multistrike is shit and LS is shit again, and I think Im done.
IGN: Wanderiin
I'm using multistrike + LS right now and damage is OK at best. Before multistrike it simply sucked

Going to ditch mara after 1.07 and start something making more sense, like dual totem witch
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f0xx a écrit :
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Angryweasel a écrit :
It does not apply to the projectiles per say just the melee hit which then generate the projectiles out of your physical damage :D

That seems to be the most hypocritical sentence on this thread.

So, it feels fine for you that projectiles gain the attack speed bonus from the melee attack, but you think it's unfair to get the damage reduction?

Gets to show how much people care about actual balance.


Would you please read what i wrote from the start...

The discussion was never about balance but them hiding a nerf behind a "bug fix"

as shown in my first post at page 1 you can see that physical and melee is clearly 2 different things and that is why LS works the way it does now.

For them to fix it they will have to redesign the way LS works aka nerf.

As I also stated earlier I have no problem with them nerfing the skill but I do have a problem with them calling it a bug fix. For them to be able to call it a bug fix the skill had to behave in a way that it shouldn't but it behaves exactly as how it's worded on the gems them self. Melee is not the same as Physical which many of you seems to believe just fyi.
"I'm afraid if I stop drinking the cumulative hangover will kill me" ~ Sterling Archer
IGN: Angryweasel / PopTheWeasel
Dernière édition par Angryweasel#2578, le 17 avr. 2013 à 03:15:24

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