Lightning Strike Multistrike Bugfix Incoming

Why are people posting under the assumption that LS is a melee ability?

May as well call LA a melee ability because you can use it in melee range.

Using technicalities to support an argument is pointless.
17 pages, no feedback from GGG on their thoughts.
"
Mastodonic a écrit :
17 pages, no feedback from GGG on their thoughts.


The only reason I can see them nerfing this is because they have more in store for melee survivability... We'll have to wait and see.
GGG listens to its fans!!! Thank you!
"
nzrock a écrit :
Too lazy to read through all these pages, but I guess my post was ignored. zzz


I feel the same way. Somehow, people feel entitled to a skill that hits three times for full damage each time just because it happens to be a "melee" skill.

If only ranged players feel just as entitled. Then maybe we could convince GGG to have LMP or GMP do full damage per hit.
Alteration Orb Union Local #7
"Holding the line, on sixteen to one!"
"
VoxelSquid a écrit :
Somehow, people feel entitled to a skill that hits three times for full damage each time just because it happens to be a "melee" skill.

LS already has an inherent constraint of 30% less dmg on projectiles, w/o any support gems.


"
VoxelSquid a écrit :

If only ranged players feel just as entitled. Then maybe we could convince GGG to have LMP or GMP do full damage per hit.

Ranged/casters are not nearly as nerfed as melee in this game. I think this statement is the popular opinion, and mine. This nerf is another move in the same trajectory of melee skills (LS requires a melee weap, you can debate semantics till the stars burns out) being not even remotely competitive w/ other, popular, end-game solutions.

The point is that this skill, made a melee-ish skill (LS) a potential end-game AOE option besides the legions of freeze pulsers, lightning archers, and ethereal knifes users...for about 3 days.

Even if multistrike didn't change, it's damage and functionality would not rival the other OP skills in this game (i.e. freeze pulse).

"
Quoting Kripp isnt really an argument btw, its a weakness.

Yeah, Kripp's opinion is totally trash..
I'd say Kripp is very much an authority and his opinion should be due some respect. Tons of people in this game, including me, found this game because of his channels..
"
noesc80 a écrit :
So theres 16 pages of ppl crying over what they think is wrong terminology.

Deal with it kids, its getting changed, either as abug or as a fix. It honestly doesnt matter. The change is coming and GGG intends it to happen this way.

You can either deal with it like grown ups or go cry to your momah.

Quoting Kripp isnt really an argument btw, its a weakness. It means you cant think for yourself properly and form your own arguments. This is common however for most ppl in the world so no need to worry too much about it.

Personally i think its a fix, but it really doesnt matter.


Calling other people kids just because you don't agree with them isn't very mature.
I included the quote from Kripp because I thought that he explained it well, and most people tend to agree with something more when a prominent and popular figure also agrees with it.
"
bigpieceofchicken a écrit :
"
VoxelSquid a écrit :
Somehow, people feel entitled to a skill that hits three times for full damage each time just because it happens to be a "melee" skill.

LS already has an inherent constraint of 30% less dmg on projectiles, w/o any support gems.

Yes, but you take the 70% projectile damage and hit for 3 times with multistrike, for a total of 9 projectiles where each projectile still only has 30% damage penalty. This would be like linking Spark with Fork and not getting a damage reduction on each projectile.

"
bigpieceofchicken a écrit :

"
VoxelSquid a écrit :

If only ranged players feel just as entitled. Then maybe we could convince GGG to have LMP or GMP do full damage per hit.

Ranged/casters are not nearly as nerfed as melee in this game. I think this statement is the popular opinion, and mine. This nerf is another move in the same trajectory of melee skills (LS requires a melee weap, you can debate semantics till the stars burns out) being not even remotely competitive w/ other, popular, end-game solutions.

The point is that this skill, made a melee-ish skill (LS) a potential end-game AOE option besides the legions of freeze pulsers, lightning archers, and ethereal knifes users...for about 3 days.

Even if multistrike didn't change, it's damage and functionality would not rival the other OP skills in this game (i.e. freeze pulse).

Yes, other ranged skills are still strong, but you don't compensate by intentionally overlooking an unintended loophole that allows a support gem to triple the number of hits with no dmg-per-hit tradeoff.
Alteration Orb Union Local #7
"Holding the line, on sixteen to one!"
Doesn't matter, melee is still not viable engame. Neither splash nor multi-strike made it viable and once this change goes through, MS wont be worth anything. Price of the gem has already dropped down to 2 choas on HC in three days as people realise the gem isnt any good. SPlash is a babycore gimmick of zero value.

LA, FP, EK and Dual Totems are still the only viable builds. Everything else is default league junk where dieing 40 times and one shotting yourself is ok.
"
VoxelSquid a écrit :
Yes, other ranged skills are still strong, but you don't compensate by intentionally overlooking an unintended loophole that allows a support gem to triple the number of hits with no dmg-per-hit tradeoff.


This unintended loophole actually went a long way towards making up for some of the many shortcomings Lightning Strike has as a primary skill which basically made it not all that great in endgame usage, even by comparison with something like ground slam.

There was a reddit post about this and someone mentioned a video guide that was posted on this forum about a "70k DPS lightning strike", saying that it was made "within days" of MS coming out and showed how broken it was. That DPS figure sounded hilariously inflated to me, so I went over to the guide and looked at his gear.

He had a 6L sword filled with damage gems, no leech on his LS, and one of the gems included was melee physical, which doesn't even boost LS projectiles at all. His passive tree also includes plenty of melee physical nodes, which also have no effect on the projectiles. His thread title reads "10k-69k DPS". Practically anyone can inflate tooltip DPS if they want to. It doesn't matter much.

What really matters is clear speed. So I watched his vid of him running a map, and what I saw was a duelist clearing things at a very average speed and frequently running out of mana and coming very close to dying... with a Kaom's Heart. Is this the 70k DPS build that people are using as proof that LS+MS was overpowered? I can't help but laugh.

In this, as in most things, there's a big gap between what people think they know about the game and what they actually know. I should probably stop posting in this thread, I've said more than my fill. Probably should've stopped a while ago, I guess.
What the projectile advocates also fail to address is the behaviour of lightning strikes projectiles compared to true projectiles. Lightning strikes projectiles travel on the ground and are subject to different rules. LS cant travel up/down steps and inclines that spells can, they cant go through jail bars and doors like spells can and they collide with objects on the ground when spell/ranged projectiles dont. So you can be hit with projectiles from casters, vipers and archers but cant return fire because a broken table is in the way, or a knee high wall.

The only exception is possibly spark, but spark can be bounced around walls, off objects and attached to totems.

Signaler

Compte à signaler :

Type de signalement

Infos supplémentaires