Lightning Strike Multistrike Bugfix Incoming
people seem to be confused between nerf and bug fix.
nerf comes in action when things are intendedly implemented into the game and result in overpowered situation. buff is the same way in opposite as nerf. ( this is the key) bug fix comes in action when things happen in unexpected situation. this LS is a bug fix because it wasn't intended by developers. now, if this bug fix goes through and cause LS to become way too weak, THEN we can discuss about buffing it. anyway the situation must be intended by developers. currently developers think that LS with current multistrike is overpowered and unintended. so we have to follow their action then leave constructive feedback afterwards. Dernière édition par Dudebag#0222, le 18 avr. 2013 à 14:26:55
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" Multistrike does exactly what is says, and what it was supposed to do. It increases attacks per second at the cost of a 180% mana muliplier and 40% melee reduction. So where's the bug? Changing melee damage reduction to global damage reduction is a nerf. It's being word-smithed to "bug fix" because the change is happening so soon. Dernière édition par bigpieceofchicken#0976, le 18 avr. 2013 à 14:22:11
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" Yup screw this game,good thing i only invested liek 20 bucks |
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As much as I never like seeing stuff "nerfed" since it usualy ends up removing a build from viability, let's be honest guys, Lightning Strike isn't really melee. ANd it definetly wasn't melee the way ppl with multistrike we're using it.
It's like: "hey dude look I'm playing melee, it totally isn't underpowered! what? what do you mean I'm just shooting stuff a whole screen away?! The tooltip says melee, I'm playing melee, bro!" Multistrike was supposed to be a melee buff gem, it ended up being a "Shoot lighting projectiles aka poor mans lightning arrow build". Freeze Pulse is more melee just cuz you have to most of the time be right in the mobs face so all your projectiles hit and they do the most dmg. The change is logical but I think they should do sth with lightning strike to compensate. |
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" As I said it doesnt matter if its a fix or a nerf, it's getting changed anyway. If GGG say its a fix then what reason do ppl have for doubting them? You think they are lying to you to "save" their own hides? Thats laughable and a very childish tought. Not thinking is childish, crying over meaningless stupidity is childish, thats why i called you kids. Not cause i disagree with you. Dernière édition par noesc80#4148, le 18 avr. 2013 à 18:27:54
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" So you think people should just blindly follow the ones who make the rules without any doubt? That sure worked out great for Germany. And where in the hell did you get "You think they are lying to you to "save" their own hides?" from? "Not thinking is childish" Wait, didn't you just say that we shouldn't doubt GGG and just go along with what they say? I'd say that's not thinking. |
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Should have kept it as is. Two hand swords and axes were actually starting to hold some value. No matter how great LS/MS were, they were still not as powerful as a generic LA build. Had this combo been GROSSLY overpowered, it would be understandable, but it wasn't. Just elevated a new build to top tier status which we need a lot more of.
Well back to LA, EK, and FP builds. |
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see ya path of 3 builds..
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"ROfl its funny bc its true! I mean yea other builds can do it but its just alot slower/less safe. |
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"True. This is because it can't not. Putting a melee reduction stat on it causes it to display the wording of that stat. Putting an attack reduciton stat on it causes it to display the description for that stat (unless there's a separate bug in the description files). "False. The entire point of Multistrike was to that using the skill once caused the attack to repeat 3 times very fast, but with reduced damage each time. In order to achieve that, we considered the options, mostly thinking in regards to interactions with minions, and with skills like frenzy that can be melee or ranged attacks, and came to the conclusion that using a stat that only reduced melee damage specifically was the correct way to achieve that goal. Lightning Strike proves that wrong - we did not think of the lightning strike case until it was reported to us as a bug by users who saw the interaction and realised it obviously wasn't intended. Then we realised that we'd used the wrong stat for the job and adjusted, fixing the bug. "In the fact that we failed to consider one particular interaction, and because of that failure, we put a stat in the gem that did not cause the correct behaviour - as a result, there was an unexpected and unintended interaction with this skill, which is, by definition, a bug. http://en.wikipedia.org/wiki/Software_bug " This is just as much a bug as when we fixed the long-standing bug where the shocked status didn't actually do anything to incoming damage - no-one was clamouring then that we should be calling it a 'buff' to lightning builds instead of a bug fix. |