Your game might be broken when....

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Real_Wolf a écrit :
I don't think anyone is saying the bosses are balanced or easy.

I think what everyone is saying is this league is there as a 'fucking hard game'

That is the entire point of invasion. It is difficult. It is challenging. It is likely to get you killed

Indeed the Invasion league is there as an overtuned league, to be what so many complain about PoE, something that is not just a 'snoozefest' but if you don't do it perfectly you die.


So its not for you? Thats not a bad thing. Just play a different league. The Invasion league is there for people who WANT that 'almost dead' everytime.

Judging from the fact there is a level 86 on ladder alive. It is working. And a level 87 dead. its working


Real Wolf, Try Invasion. Then come back and comment on the difficulty and balance.

I expected the league to be more difficult than before. The have been adding difficulty every 4 months. The exiles were added, then the additional Nemesis mods. Great. It pushes me to get better as a player. I enjoy the challenge. An example... my friend pays for DOM runs, Piety runs, etc. He doesn't want to take the risk to die. I won't progress until I can kill the boss. The frustration is the players that run away are rewarded and the players that try and play the game are destroyed. The person who nicknamed it the evasion league was right on the money.
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Clocksimus a écrit :
@Kruemel
So what you wanted was not an explanation on how the situations could have been survived but instead a recreation of the fight as proof that it can be survived. Well sorry I can not provide that. It would take me about a week to get up to 65 and that is assuming I don't slip, make a mistake and die before then.

I do find it funny though as I was listening in on ZiggyDs stream and he was saying how we are stuck in rush mode and a lot of people are dying because of it and we'd die less if we just slowed down and adjusted to the league.

Far as I know he doesn't have any 65's in Invasion either I guess he is full of shit and doesn't know what the hell he is talking about.


I agree that some of the players are rushing to get the first 50 to kill Atziri. A lot of the streamers I would guess. I can't play all day, every day so I knew I would not be one of the 50 and did not rush. I played Invasion slower than I have ever played the leagues before. Doesn't matter. Eventually Invasion will catch up with you.

Invasion is good for streamers. More viewers waiting to see them RIIIP.
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Legatus1982 a écrit :
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allbusiness a écrit :
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Clocksimus a écrit :
The bosses are very thematic and therefore I believe her attack is a hybrid damage skill. Since it hit Colby with max evasion twice in a row I'm leaning towards this being a skill that can not be evaded but given that he was getting hit by a stupid amount of projectiles, he could have rolled that 1/20 hit at the wrong times. Will stick with can not be evaded for now as a "theory". No proof.

I'm leaning towards either fire/phys like the base type or something much more nasty, fire/chaos. We all know no one runs around with 75% chaos resist in merciless. You try to get above 0% and hope for the best. I didn't see etup's death but I would be interested to see a CI character die to this attack. If it is hybrid chaos damage CI might be the best build to counter this boss. Stopping half it's damage upfront and only having to deal with the remaining half.



Etup died in half a second with 7k armor + 5k health.


http://www.twitch.tv/etup/c/3854044


This isn't like it's telegrapphed. The bitch fucking rains down spines constantly in an area completely cutting it off. If you noticed, she can actually do it more than once, thus cutting off multiple areas. No ability in the game is like this. None. Any ability that does that much damage to any character is typically telegraphed in this game like Dominus Slam or Vaal Slam.


If by none you exclude half of the other new invasion bosses:P Did you shit your pants when you saw the big spine boss use what I'll refer to as vaal incinerate on you? I know I did.


Oh yea... that was crazy. But, you have time to escape because it doesn't do much damage at first.
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ScrotieMcB a écrit :
Apparently I'm the only person who actually looks at the monsters as I'm killing them.

But until other people do, I feel absolutely no sympathy. The "I didn't notice she was there" excuse will garner precisely zero sympathy from me.

That said, I can see a lot of poster here a trying to paint me into a position I don't actually endorse. Just because I believe you should be aware you are fighting these bosses, and thus have the opportunity to run away from them and live to fight another day, does not mean that I think these bosses are fair. I said as much earlier, in one of my first posts in this thread:
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ScrotieMcB a écrit :
...I think it's fair to say both characters should have lived.

However, I do not believe said immediate action should have involved pressing forward and facing the boss, at least not from a risk/reward perspective. No, the best immediate action was to back away and progress through the zone using an alternate route which didn't involve the risk of fighting such abominations.

If GGG wants players to actually face those dangers once they see them, as opposed to running away like cowards, they're going to have to couple Invasion bosses with significant loot. Don't get me wrong, I'm with Clocksimus as far as nerfing the bosses themselves: keep them brutally difficult. That part is fine. But make them worth the effort to actually defeat.
The Etup video demonstrates this concept rather well. I barely even saw her, but Etup knows very well exactly what it is he's fighting; you can't say he didn't understand the risks. Of course, he dies anyway, because instead of running away, he actually tries to fight. That is the problem: not "omfg I had no chance to react," but that the risk/reward decision too heavily favors avoidance.

Until then, whenever you see that boss, you know she's not going to drop anything worthwhile, so just run.


Agree.
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hscorpio a écrit :
I just ran around the library in standard until i found her dungeon.

My character has pretty poor equipment, so he was on 3.5k armor, 10k eva, 38% chance to block, 75/65/75/1 resists and 4k HP.
With a Granite Flask of Iron Skin, Armor went up to ~12k.

She seemed to have 4 different attacks:
- Single target spike throw
- LMP spike throw
These two are not announced but do fairly moderate damage. I never seemed to block any of these attacks though.

- "Rain of Arrows" spike attack
Announced by her shooting spikes in the air. The animation is very fast and can be overlooked. After a very short delay, the AOE circle hits where you stood when she used the attack, so it can be dodged.
The damage of the attack varied wildly, from taking ~20% of my health to oneshotting me from 4k HP just as I entered the screen. It applies all damage in one single stack, and my guess is that you can get hit by multiple projectiles at once.
Again, i did not notice any attack being blocked, but if you consider the amount of projectiles fired, it's possible some may have been blocked (or not).
She also seemed to like using this attack twice in a row.

- "Firestorm" spike attack
Comparing it to firestorm because it is an ongoing attack that can apply multiple hits over time. It's announced by a short summoning animation she does, then spikes start to fall down onto your last position. You can dodge it by moving
This attack hits very hard, each spike took about 1/3 of my health, I only barely survived a couple of casts I was tanking by potting like crazy.


Granite Flask did not seem to help with any of the damage she was dealing.

The attacks were also still incredibly hard hitting, I saw no big difference to the lifedrops of Colby and Etup - so I don't think it's chaos damage, as the two were probably running around with -60% chaos and should have taken much more damage.

My guess is it's either insane fire damage (maybe on top of some neglegible physical) or completely bypassing.

On another note, she seems to have three different states depending on her life total.
At above 50% HP, she hit hard, but with Temp Chains on her her moves were pretty foreseeable and taking her down was not all that bad (I only died a few times).
After she dropped below 50% health, she acted considerably faster and dodging her AOE attacks became very difficult.
When she dropped very low, she went into full retard berserking mode. Even with Temp Chains she seemed to be super fast and predicting/dodging her attacks became almost impossible.
Taking the last 10% off her was worse and had a higher death toll than the 90% before that.

So even if you can survive her attacks initially, killing her is basically not an option unless you have multiple spare characters to dump at her feet.


Someone needs to do this for every boss and combine it into a single thread. Good work.
Define "Risk vs Reward".

Maybe the reward is not loot, but surviving or even killing these bosses.
That's what hardcore is about, right?

3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
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RagnarokChu a écrit :
Don't worry guys when we all beta test the monsters for them they'll retune them and put them into standard league for everyone else to enjoy.


It all has become clear now...
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Betrunken a écrit :
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RagnarokChu a écrit :
Don't worry guys when we all beta test the monsters for them they'll retune them and put them into standard league for everyone else to enjoy.


It all has become clear now...


indeed
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Peterlerock a écrit :
Define "Risk vs Reward".

Maybe the reward is not loot, but surviving or even killing these bosses.
That's what hardcore is about, right?



What about non-hardcore leagues?
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tinko92 a écrit :

What about non-hardcore leagues?

Are there Invasion bosses in non-hardcore?
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519

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