Your game might be broken when....

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Betrunken a écrit :

Your game might be broken when... An alt+f4 reaction speed competition will accurately predict the league ladder

Your game might be broken when... The third best feeling in the game is making it to the midway waypoint on the ledge without running into a new unique.

Your game might be broken wnen... the second best feeling in the game is Glassmaul spawning at the entrance of instance.

Your game might be broken when... The best feeling in the game is logging back in to see a red banner next to your characters name.

- alt+f4 is an intended game mechanism in Path of Exile ( seriously ), nothing broken about it
- you are supposed to fear some invasion monsters, that's the whole point of it
- nothing broken about this either, some bosses are meant to be more difficult than other obviously
- see point one.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
"
Clocksimus a écrit :
But Colby has seen this boss and died to her 3 times before this death. He should have figured at the latest by the second death that he should keep and eye out on ALL Tentacle Miscreations, if he is unable to tell the boss apart from the rest.

Instead he blindly rushes into a pack of them without any consideration that one of them might be the boss that has killed him three times already. I am not sure how anyone can consider this to not be carelessness.

He knew the bosses base type. He ran into a large pack of the base type. He knew he couldn't tell the base type apart from the boss. He therefore knew that any one of the mobs could have been the boss. He knew he dies instantly to this boss. He knew the risks and rushed in anyways.

He had all the knowledge to not get caught and he facerolled anyways. There is zero excuse for him in that situation about seeing the boss.

Why should GGG paint bosses a glowing colour so that careless people have a fighting chance? They do this for a number of bosses and I find it ruins the games art and should be removed from the ones that have it.

The boss does have a different model and is noticable to anyone not facerolling the game. The boss isn't glowing a bright neon colour so can be missed if players aren't paying attention. This league punishes people that don't pay attention. I don't see the issue here.



Because outside of Ossecati and Rima, they are actually painted with bright glowing neon colors. And Ossecati summons skeletons immediately when you are near him, and Rima is another character that needs to be changed to look different.


Look, seriously, you are fucking theorycrafting when you haven't even played the Invasion League. Out of the other 50+ so Invasion/Corruption area bosses, they are massively differentiated from the other mobs. Only like 3 are troll as shit, and Ch'aska is the worst offender because she has ridiculously range, attack speed, and idiotic amounts of damage.

I refuse to talk to anyone who has played Invasion yet anymore, because you have no experience in how the league works, and how different it is from a normal Path of Exile ladder. There are so many other things you have to watch out for now, and it completely changes everything. You have to expect that around every corner, it's going to be a different mob that could possibly kill you. Corrector, Impaler, Rima, Maker of Rain, Totems, Ch'aska, etc. are all bosses that will roll you, and you have to react differently to all of them. Saying that Colby made a mistake of hesitating for 2-3 seconds is easy as fuck when you haven't played the league.


What you're doing is akin to what most amateur armchair sports players do. You're basically saying 'well he's a professional he should have played better.' That's not how it works. You can only play within realistic expectations. This is why people like Athene shit on people like you, because you sit back and point out 'mistakes' when in reality it's just getting unlucky. What Etup did was a mistake, what Colby did was not.



"
Clocksimus a écrit :


Why should GGG paint bosses a glowing colour so that careless people have a fighting chance? They do this for a number of bosses and I find it ruins the games art and should be removed from the ones that have it.

The boss does have a different model and is noticable to anyone not facerolling the game. The boss isn't glowing a bright neon colour so can be missed if players aren't paying attention. This league punishes people that don't pay attention. I don't see the issue here.



Inconsistency on GGG's part. Out of the 60 new bosses or so, 50+ of them are differentiated massively. Only a handful are not. All rare mobs are also glowing yellow, and champion packs are blue. So saying that they shouldn't be differentiated is bullshit, when that is clearly GGG's design. They even added things like "this crab corpse explodes" because they want to ensure that the player is dying on their own accord and not due to denied information.
Dernière édition par allbusiness#6050, le 12 mars 2014 à 14:00:12
You know your game is broken when, its only a matter of time until you walk into a small room and the devourer boss pops up and kills u instantly :D
Or someone in your party aggros the titty bitch boss and it off screens u.

As it stands the invasion bosses are not rewarding or challenging, they are either overtuned and kill u instantly or they are a goddamn joke.
Either way your only reward is a shitty achievement.

Half the time you are resetting your instance becuase theres a god damn EK spider and u havent gotten to IR yet, or logging out becuase it spawning next to the entrance to the instance.


Onslaught imo was alot of fun, i felt like you could adapt and overcome the nemesis mods, Invasion feels pretty much RNG, all the way.
Oh yeah... RIP melee
"
Clocksimus a écrit :
But Colby has seen this boss and died to her 3 times before this death. He should have figured at the latest by the second death that he should keep and eye out on ALL Tentacle Miscreations, if he is unable to tell the boss apart from the rest.

Instead he blindly rushes into a pack of them without any consideration that one of them might be the boss that has killed him three times already. I am not sure how anyone can consider this to not be carelessness.

He knew the bosses base type. He ran into a large pack of the base type. He knew he couldn't tell the base type apart from the boss. He therefore knew that any one of the mobs could have been the boss. He knew he dies instantly to this boss. He knew the risks and rushed in anyways.

He had all the knowledge to not get caught and he facerolled anyways. There is zero excuse for him in that situation about seeing the boss.

Why should GGG paint bosses a glowing colour so that careless people have a fighting chance? They do this for a number of bosses and I find it ruins the games art and should be removed from the ones that have it.

The boss does have a different model and is noticable to anyone not facerolling the game. The boss isn't glowing a bright neon colour so can be missed if players aren't paying attention. This league punishes people that don't pay attention. I don't see the issue here.

Do you actually play this HC league? Or are you simply trying to mouthpiece for people who do?
"
UnderOmerta a écrit :
"
Clocksimus a écrit :
But Colby has seen this boss and died to her 3 times before this death. He should have figured at the latest by the second death that he should keep and eye out on ALL Tentacle Miscreations, if he is unable to tell the boss apart from the rest.

Instead he blindly rushes into a pack of them without any consideration that one of them might be the boss that has killed him three times already. I am not sure how anyone can consider this to not be carelessness.

He knew the bosses base type. He ran into a large pack of the base type. He knew he couldn't tell the base type apart from the boss. He therefore knew that any one of the mobs could have been the boss. He knew he dies instantly to this boss. He knew the risks and rushed in anyways.

He had all the knowledge to not get caught and he facerolled anyways. There is zero excuse for him in that situation about seeing the boss.

Why should GGG paint bosses a glowing colour so that careless people have a fighting chance? They do this for a number of bosses and I find it ruins the games art and should be removed from the ones that have it.

The boss does have a different model and is noticable to anyone not facerolling the game. The boss isn't glowing a bright neon colour so can be missed if players aren't paying attention. This league punishes people that don't pay attention. I don't see the issue here.

Do you actually play this HC league? Or are you simply trying to mouthpiece for people who do?



Both Clock and Scrotie have pointed out that they do not play Invasion league, so everything that they say comes from a theoretical armchair standpoint. In theory yes, Colby should have been able to recognize that it was Ch'aska. However, most of the time people do not see her because she is disguised enough within the tentacle miscreations that it takes a second or two to realize that it is her. All it takes is that one second or two and you're dead, since that's about how long it takes to cast either the rain or the rain of arrows.
... I play Invasion. I guess short of a GGG developer coming and stating that I do indeed have a character in cruel on Invasion you will not believe me so I guess I'm done with this topic of me being an Invasion player. Logic is blatantly ignored because if I'm not showing my characters I must not play Invasion. No matter how sound the reasoning behind what I say.

Colby is not at fault. GGG broke the game with Invasion. These are facts and can not be disputed. This is basically the sum total of the this thread.
"
Clocksimus a écrit :
... I play Invasion. I guess short of a GGG developer coming and stating that I do indeed have a character in cruel on Invasion you will not believe me so I guess I'm done with this topic of me being an Invasion player. Logic is blatantly ignored because if I'm not showing my characters I must not play Invasion. No matter how sound the reasoning behind what I say.

Colby is not at fault. GGG broke the game with Invasion. These are facts and can not be disputed. This is basically the sum total of the this thread.

So you're saying it's a perfectly reasonable expectation that players should be able to instantly diagnose any situation and take the exactly precautions needed to avoid damage immediately? Because what you're saying is not an expectation in any game.

PS: have you gotten to merciless yet in Invasion. You should know from playing that the game really starts to show its difficulty there.
Dernière édition par UnderOmerta#1203, le 12 mars 2014 à 14:42:09
"
Clocksimus a écrit :
... I play Invasion. I guess short of a GGG developer coming and stating that I do indeed have a character in cruel on Invasion you will not believe me so I guess I'm done with this topic of me being an Invasion player. Logic is blatantly ignored because if I'm not showing my characters I must not play Invasion. No matter how sound the reasoning behind what I say.

Colby is not at fault. GGG broke the game with Invasion. These are facts and can not be disputed. This is basically the sum total of the this thread.



You immediately set your profile to private the second someone called you out. All you have to do is unprivate your profile or message one of us online. It's not that hard. However, you wouldn't be willing to do that it's obvious you have no fucking clue what you're talking about.
My profile has been private since the middle of Nemesis.

@UnderOmerta
I have no gotten to Merciless in Invasion as of yet. I have in past HC leagues. This league is much harder and I actually do corrupted areas and kill any situationally sane Invasion boss I come across. Examples of bosses I skip are devouring totem spamming skill boss when it has too many corpses to eat. My new build seems to be proving to be able to handle even that as I've killed one recently in act 3 normal without much issue. Bosses like Judgement Apparatus that requires a lot of movement I generally avoid fighting in tight spaces like the sewers unless I know I've cleared most of the map to have enough room to backtrack as long as required.

The boss didn't instantly attack Colby the actions of both the boss and Colby were very much delayed. I play Invasion sometimes at a crawling pace because I know just how deadly some bosses can be. I have died and probably will die again because I'm not the worlds best PoE player. All my deaths I put the fault on myself, not the game. I review all my deaths and try to learn from my mistakes. Colby should have done the same after dying 3 times. All I'm saying.
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Clocksimus a écrit :
The boss didn't instantly attack Colby the actions of both the boss and Colby were very much delayed. I play Invasion sometimes at a crawling pace because I know just how deadly some bosses can be. I have died and probably will die again because I'm not the worlds best PoE player. All my deaths I put the fault on myself, not the game. I review all my deaths and try to learn from my mistakes. Colby should have done the same after dying 3 times. All I'm saying.

The thing is, saying that "there is a counter to this" says absolutely nothing. To use a MTG analogy (and since the devs apparently like this game), pretty much every card in the game has a 'counter' if we're using a counter as "this card or this combination of cards can negate/destroy/beat that card." But just because there is a counter to the invasion bosses does not mean that the invasion bosses are well designed.

The problem is that the bosses don't really add anything new to the game except artificial difficulty. It's the kind of difficulty where you either diagnose and recognize the problem immediately or die straight off the bat.

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