Your game might be broken when....

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kasub a écrit :
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Legatus1982 a écrit :
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Clocksimus a écrit :
If he was an evasion build and the spell was a physical spell that can not be evaded... Well he is just screwed now isn't he. I guess that is what happens when GGG designs bosses to counter builds.


Oh, right. Where are the bosses that counter armor again? The bosses that counter CI? You know, the ones who immediately oneshot you on sight because you happened to be an armor character? Or the guy who just bypasses ES and hits your 1 health even though you have CI? Where are those bosses that counter those mechanics, exactly?



Any huge hit boss counters armor you know. Evasion is far superior against those.

The boss is not OP because she counters armor, she's OP due to overtuned numbers(compared to every other invasion boss) combined with long range.

@Scrotie He has died several times to her. He knows what she looks like. She has long enough range that she was able to hit him before it was clear there was a boss. I don't think long range bosses should have such high damage but that's just me.


Huge hit bosses don't bypass armor. You're comparing something that does mitigate damage to something that doesn't. Armor mitigates less damage against big hits, but it still mitigates the damage. Probably enough to you know, survive long enough to alt-f4.
And the part about evasion being superior against big boss hits lol, somebody forgot we are discussing evasion against bosses that have resolute technique.
my evasion is so high i only insta rip sometimes
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Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
Dernière édition par Legatus1982#1658, le 12 mars 2014 à 00:54:35
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Huge hit bosses don't counter armor. Myth @3563
It is entirely possible to get high mitigation on physical damage from bosses, as we've seen from numerous builds.


That's not a myth, it's how armor works.

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And the part about evasion being superior against big boss hits lol, somebody forgot we are discussing evasion against bosses that have resolute technique.


You said no boss counters armor. I'm just calling you out on that. Physical spells are a complete counter to pure evasion but any boss that has huge melee hits will entirely counter armor.
Dernière édition par kasub#2910, le 12 mars 2014 à 00:56:44
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kasub a écrit :
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Huge hit bosses don't counter armor. Myth @3563
It is entirely possible to get high mitigation on physical damage from bosses, as we've seen from numerous builds.


That's not a myth, it's how armor works. Numerous builds?...


If you made a character with stacked armor on gear, armor in tree, armor in gems from molten shell and determination, you could facetank big hitting physical bosses with minimal damage.

Not the case with evasion, where you make an evasion character and get one shotted by numerous mechanics that completely bypass it.

This isn't new stuff people. It IS possible to get enough armor to facetank big physical hits.
my evasion is so high i only insta rip sometimes
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Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
Dernière édition par Legatus1982#1658, le 12 mars 2014 à 00:57:43
If you mean a build reaching 50k armor then ok.. That's not exactly common or easy.
Always it is the people who have never done the content explaining to the people who have done the content why they are wrong. It's interesting.

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Tempest/War Bands T shirt
Dernière édition par reboticon#2775, le 12 mars 2014 à 01:06:37
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kasub a écrit :
If you mean a build reaching 50k armor then ok.. That's not exactly common or easy.


It's hard? Um no.

Chest: 553 base
Shield: 550 base
Helm: 328
Boots: 210
Gloves: 210
Total from gear: 1850 before local mods and buffs

Molten shell: 1052 before buffs

Granite: 5500+ with armor roll

Determination: 51% more armor

That's 12603 without a single point on the passive tree and ZERO mods on gear. That gear can go past 2k on chest, I've seen 3k+. No supports getting extra armor out of determination or molten shell from either tree or supports gems. And it's fairly easy to reach armor nodes, they're pretty much all next to the life nodes (and frequently on the same node).

You could stack this up to 50k by grabbing like 5-10 armor nodes and having non-shit gear, and likely you'll already have several life nodes with armor already on it and/or have to pass through armor nodes to get where you're going anyways.
my evasion is so high i only insta rip sometimes
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Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
Dernière édition par Legatus1982#1658, le 12 mars 2014 à 01:14:57
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Legatus1982 a écrit :
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kasub a écrit :
If you mean a build reaching 50k armor then ok.. That's not exactly common or easy.


It's hard? Um no.


I'm going to assume you mean with an armored granite activated. Otherwise prove it.
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Domination/Nemesis T shirt
Tempest/War Bands T shirt
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ScrotieMcB a écrit :
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kasub a écrit :
@Scrotie Like it or not he didn't see her although he has died to her before.. Not sure why you're calling bullshit.

She has long range allowing her to shoot from the edge of the screen.
She is very clearly on the screen. She's not off-screening at all. She does blend in a little, but it's a completely different model — she is not just a Massive Tentacle Miscreation. Colby probably would have done better if, instead of raging, he would have taken the time after his death to study her appearance to make sure he actually noticed her next time. "Sandals = danger" or some such mnemonic; simply checking the shoes/arms of the miscreations would have done the trick here. (In this case, he would have had to wait until after the Frost Wall went down.)



I've never seen so much bullshit in my life.


In real time gameplay you will not notice it before she has shot her first rain of spines down on you. Considering that the area he is in is completely full of Tentacle Miscreations, it's very difficult to tell if it's an Invasion boss or not. Please stop trying to defend such nonsense. The mob can literally offscreen, and does serious damage to my own Invasion character on Cruel and mind you that my character is level 73 and has literally 6 damage nodes.


It's much easier to spot her in a map or area without tentacle miscreations, and this is exactly why I basically never run a map with tentacle miscreations on it. Piety runs are literally not worth it anymore.
Dernière édition par allbusiness#6050, le 12 mars 2014 à 01:06:15
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reboticon a écrit :
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Legatus1982 a écrit :
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kasub a écrit :
If you mean a build reaching 50k armor then ok.. That's not exactly common or easy.


It's hard? Um no.


I'm going to assume you mean with an armored granite activated. Otherwise prove it.


Obviously o.O

The point here is it's easy to mitigate physical damage with armor, evasion simply just gets killed by anything with RT (bosses, exiles) or phys spells (exiles, bosses).

Some people apparently didn't grasp that concept, and one of them decided to come in here and tell everyone that Colby should have "used a jade flask" when he was already capped at 95% evasion against projectiles against a boss with RT.

Then some other people tried to act like armor is just as bad against those same mechanics, when there isn't a single physical damage attack in this game that completely bypasses armor.
my evasion is so high i only insta rip sometimes
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Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
Dernière édition par Legatus1982#1658, le 12 mars 2014 à 01:21:04
I think Chaska's mechanic may just be bugged (bypassing everything), Etup's 7k armor build took the same amount of damage as Colby's eva/acrobatics.
Another explanation would be that it's chaos/very high elemental damage.
I think it's unlikely that it's just a "normal" physical spell/attack.

Which area does her dungeon spawn in? I migtht just test her damage capabilities against really high physical mitigation in standard.

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