Lightning Strike Multistrike Bugfix Incoming
so not true.
they are powerful but there are other builds just as good. FP LA EK are indeed very powerful but reflect is there. |
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" It's understandable that it wasn't intended, but does that mean it really needs to be nerfed? What makes Lightning Strike so much stronger than Freezing Pulse and Lightning Arrow that it deserves to have its damage cut nearly in half? A huge part of this game is about creating your own unique build, but when you nerf everything that gets close to the top tier, there is no build diversity. First Lightning Strike's melee ability was nerfed. Hitting an enemy at melee range would cause both the melee hit and the projectile to deal damage. This essentially cut melee damage nearly in half. Multistrike made up for this loss, and made Lightning Strike an actual alternative from the top builds if you had good gear. So I ask why. What makes Lightning Strike so much stronger than Freezing Pulse and Lightning Arrow that it deserves to have its damage cut nearly in half while the other skills remain the absolute best? |
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" I find it funny that you feel so strongly about the multistrike lightningstrike fix that you are willing to compare it to nazi germany, that proves you have no idea what you are talking about. |
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To be honest, I am a bit turned off by this patch. I won't really realize GGGs vision for melee until patches later, because right now I do not see it. I do have faith though, and patience, but I am getting tired of ranged characters in general.
GGG listens to its fans!!! Thank you!
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"This never originally happened, it was a reasonably recent bug. For most of lightning strike's existance, the projectiles were completely unable to hit the melee target, which is specifically the design and intent of the skill. That's fundamentally what the concept of it is supposed to be - you get to hit a guy, and get three projectiles out behind him - not hit a guy adn get two (picked at random) projectiles of a possible 3, and also deal more damage to him. The bug was only introduced in 0.9.12 as a result of extensive changes to projectiles, and was fixed as soon as the bug was reported to us. If something is fundamentally not working how it should, the correct response is to fix it. If that results in balance issues, those can be addressed separately. But Lightning Strike was specifically balanced around it working correctly. If that balance is off, then having it working correctly is the place to start to look at changes from. Dernière édition par Mark_GGG#0000, le 18 avr. 2013 à 23:04:54
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To be fair, some bugs have helped games out tremendously. In particular, I remember playing Capcom vs SNK 2, a fighting game where you could "Roll Cancel" through your opponents move. Doing this took skill, and it was clearly a bug, but the game overall was better because of it.
^_^ (I don't have any more examples off the top of my head) GGG listens to its fans!!! Thank you!
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" Many fighting games have glitches like that which become exploited and then turned into the metagame at the high levels of competition. For example, the Smash Brothers series has such glitches in every iteration, and because of Nintendo's inability to patch games up until the Wii U, this has made the glitches permanent and therefore it isn't even considered cheating to use them. Despite this, glitching to gain an advantage does completely offset balance. Continuing with my example, in Smash Bros. Brawl, King Dedede, otherwise balanced to more-or-less be a 4-player mega smasher, wound up being one of the best dueling characters, almost entirely contributed to the fact you could glitch him into endless grabs which could wrack up damage infinitely. Now, the bug of Lightning Strike with Multistrike wasn't even close to as game-breaking as that one, but it was certainly unbalanced. Whether or not it put another build at the level of FP/EK/LA/Ele-cleave is irrelevant: it made a skill that was supposed to deal high Direct Melee along with reduced ranged damage into one that deals high melee damage as well as even higher ranged damage. That is completely unbalanced with other melee skills, and, like Mark said, it is better to fix the bug and then worry about other balance issues once you have all skills in a properly functioning state. Alteration Orb Union Local #7
I'll smash your nose with 20 Alterations before I'll sell them for 1 lousy Chaos. 16:1. No questions. |
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--double post--
Alteration Orb Union Local #7 I'll smash your nose with 20 Alterations before I'll sell them for 1 lousy Chaos. 16:1. No questions. Dernière édition par Shippal#4556, le 18 avr. 2013 à 23:55:29
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Thx Mark for taking the time to reply.
I agree w/ what you say. The outcome was not-intended, from a programming standpoint. My last (and final) point, is that this "bug" inadvertently created a potential, end-game, AOE candidate for melee. This thread wreaks of this point. " This/ 40% global damage reduction for 3 attacks is 160%. For pure physical melee vs. high armor mobs, you'd about break even. On ele melee attacks (like LS) the usefulness of MS is really questionable now. Increased attack speed gem is cheaper, has a 115% mana multiplier (compared to MS 180%), and has no damage de-buff. Multistrike kinda weted the appetites for LS users for the chance to be competitive w/ the Big 3 (FP,LA,EK) and it got taken away. I have a passion for this game, and like to play melee in ARPG, so I soap boxed a bit over the top. Have a good one... |
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Doesn't matter what was or was not intended. Fact is now, MS is a red faster attacks gem and melee is still miles behind ranged. Marauders are just tankier witches/rangers.
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