Lightning Strike Multistrike Bugfix Incoming

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razale a écrit :
Seems like GGG is becoming blizzard... Nerf everything to the level of the weakest link rather than buff everything to the strongest

LoLd.

Also lold hard to see their focus on nerfing things/microtransactions rather than desync/glitches.


No, the general principle GGG follows is to ensure that you can't get benefits without an offsetting trade-off. For supports that increase the number of projectiles/hits, the benefit you get (being able to hit more targets/more often) has to be balanced by a cost (reduced dmg per projectile/hit).

This is not a nerf for no reason. Please think before making stupid posts like this.
Alteration Orb Union Local #7
"Holding the line, on sixteen to one!"
Dernière édition par VoxelSquid#1095, le 17 avr. 2013 à 15:03:59
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Shippal a écrit :
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Tyronis3 a écrit :
How many times do I need to say this? The projectiles are NOT based off of your MELEE damage! They are based off of your PHYSICAL Damage! This is why gems like Melee Physical Damage does NOT increase the projectile damage!

Also, the tooltip dps shows you your damage with the MELEE portion of the attack, which is why modifiers like point blank don't show any difference.


Point Blank would never show any change anyway....

Again, as I said on last page: your *physical damage* is the damage the attack would have dealt in melee. As it is a *melee* skill, the *melee* portion of the damage is affected by Melee Physical Damage as well as Strength. Then, after that, half of the physical damage is converted to Lightning Damage, and the projectile damage is calculated off of the Lightning damage....

Therefore Melee Physical damage *does* increase the projectiles of the skill.

Wrong. LS calculates the melee portion and ranged portion separately. It calculates the melee portion including all melee supprt gems. The melee portion of the attack will do this damage. Then it calculates the projectile portion, including all projectile damage passives, and then multiplies it by 0.7. The projectiles are then fired, each dealing this damage.
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VoxelSquid a écrit :
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razale a écrit :
Seems like GGG is becoming blizzard... Nerf everything to the level of the weakest link rather than buff everything to the strongest

LoLd.

Also lold hard to see their focus on nerfing things/microtransactions rather than desync/glitches.


No, the general principle GGG follows is to ensure that you can't get benefits without an offsetting trade-off. For supports that increase the number of projectiles/hits, the benefit you get (being able to hit more targets/more often) has to be balanced by a cost (reduced dmg per projectile/hit).

This is not a nerf for no reason. Please think before making stupid posts like this.


Actually this is a nerf, not a fix, the gem work as it's description, less melee damage, it does not say less proj damage, the fault of the oversight is from GGG, it's not our fault. It's a nerf but called a fix. If the skill was not intended to work like that GGG must admit is their fault and they are adjusting it by nerf the combo.
But they're damaging us, player who spend time and money on their game.
Dernière édition par ilmaiale#6013, le 17 avr. 2013 à 15:10:10
who cares whether or not it was an oversight nerf?

In no way does this affect MELEE characters. This is, in fact, a RANGED PROJECTILE nerf on LS.

good job GGG :)
IGN: OldManBalls (Warbands)
IM SORRY BUT I DONT THINK ANYONE ANSWERED THIS QUESTION:
How much damage do the projectiles do?

LS is like Infernal Blow and Glacial Hammer in the 50% convert. But you still deal 100% damage with the melee hit. (if you boost physical or melee damage, your damage total goes up, including the amount of fire or cold damage)

I assume the damage from LS is 50% phy 50% light and then the projectiles do the same damage, exactly, -30% for the effect of the LS gem.

Therefor the reduction in damage to the melee hit DOES indeed impact the projectiles REGARDLESS OF WHAT SUPPORT you are using.

Its just that it wasnt working right with multi-strike.

I KNOW FOR A FACT (just tested it)
Melee splash reduces the damage of the projectiles.
Added melee damage increases the damage of the projectiles.

And if you close your eyes, does it feel like your exalt almost hit this time~
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Tyronis3 a écrit :
Wrong. LS calculates the melee portion and ranged portion separately. It calculates the melee portion including all melee supprt gems. The melee portion of the attack will do this damage. Then it calculates the projectile portion, including all projectile damage passives, and then multiplies it by 0.7. The projectiles are then fired, each dealing this damage.


I admit defeat on this one. You're right. ( source ).

EDIT: My source answers the above poster's question as well.
Alteration Orb Union Local #7
I'll smash your nose with 20 Alterations before I'll sell them for 1 lousy Chaos. 16:1. No questions.
Dernière édition par Shippal#4556, le 17 avr. 2013 à 15:21:11
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Shippal a écrit :
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Tyronis3 a écrit :
Wrong. LS calculates the melee portion and ranged portion separately. It calculates the melee portion including all melee supprt gems. The melee portion of the attack will do this damage. Then it calculates the projectile portion, including all projectile damage passives, and then multiplies it by 0.7. The projectiles are then fired, each dealing this damage.


I admit defeat on this one. You're right. ( source ).

EDIT: My source answers the above poster's question as well.


Don't worry, the general point that Multistrike should reduce the LS projectile damage as well still stands.

Allowing the LS projectiles not to be affected by Multistrike is inherently unbalanced, because if this remains the case, you would be able to get the benefit of hitting more targets/more often without any damage trade-off.
Alteration Orb Union Local #7
"Holding the line, on sixteen to one!"
Dernière édition par VoxelSquid#1095, le 17 avr. 2013 à 15:29:59
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Angryweasel a écrit :
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Invalesco a écrit :
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Angryweasel a écrit :

Yes the ranged does not get the bonus because it's Ranged physical so of course the way it's handled now it wont get the -40% melee dmg because that was never in the equation.

It handles the melee weapons dmg like it would on a bow or a wand.


Exactly! The way it's handled now it indeed does not get the -40% melee damage. Hence therefore, the -40% melee damage wording on the gem will be changed. Did you really expect to get a free boost to attack speed without any penalty?


No of course not that is not what I meant.

What I was picking at is that it's a Nerf not a bugfix. As the gems clearly does what they say they do :)


AKA, im butthurt and want to cry and waste my time arguing over semantics.
aka Sogonzo
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Invalesco a écrit :
I wouldn't recommend fork for LS. LMP + Pierce is way better imo.
b

Thanks for advice. I found today a couple of better one handers and 4 link helmet of proper colors.

So I went from 540 to 902 dps and at the moment try Multistrike + LS + LMP + pierce. Now I can play with fun, until the nerf
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Tyronis3 a écrit :
How many times do I need to say this? The projectiles are NOT based off of your MELEE damage! They are based off of your PHYSICAL Damage! This is why gems like Melee Physical Damage does NOT increase the projectile damage!

Also, the tooltip dps shows you your damage with the MELEE portion of the attack, which is why modifiers like point blank don't show any difference.


this is how it should work^^

thats why this "nerf" does not make sense in terms of game mechanics. But it makes sense for me in terms of balance

EDIT: I think theyre based off not only PHYSICAL dmg but of any weapon (and added) dmg as well.
IGN: Eric_Lindros
CET: Timezone
Dernière édition par Ludvator#6587, le 17 avr. 2013 à 16:09:46

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