Permanent Loot Allocation ... for .. why?

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nynyny a écrit :
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thepmrc a écrit :
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LostForm a écrit :

perm allocation was for people that just didnt cut the mustard but still wanted to brag about how leet they were.


Stupid quote of the day!

This is exactly why I support loot options! I want to brag about how 'leet' I am....

Actually, that is exactly what FFA supporters are doing all over the place. 'You want allocated loot because you aren't 'leet' enough to pick up items fast!', 'Loot options are just for bad players that can't click pixels fast enough, lol omg, I so leet I can click on dem lewtz'

The fact that you people are complaining about other people being able to play the game the way they enjoy is pretty hilarious really. Makes you all look like very sad individuals really. If you like FFA, play FFA and then whine about people with higher move speed 'stealing' all the drops. Otherwise, just stfu already.


The funny thing is that noone is supporting FFA specifically.

Hey if you ask me short allocation was the perfect balance, there were a lot of other things they could have tried to improve. It gave you time to collect your item but kept you on the edge of your seat because you were constantly scanning the screen for drops.

If you would ask me to choose between SA and PA/SA/FFA I would always pick SA as the only option. FFA should have been the only thing to get implemented, simply because of variety. It would have added an option, PA isnt an option, its a new standard that will always be prefered by more people because humans dislike risk, always have and always will.

Ask yourself, was SA really that bad of a system? I cant remember people whining about how shit the loot system is, 9/10 threads were about desynch or people running out of maps. Implementing an option like this, catering to the natural preferences of humans, will obviously completely change the community and its impossible to turn the clocks back now, because theres no way you can put that genie back into a bottle without a vast amount of people going apeshit.


Yes, Short Allocation imho was the WORST looting system I have ever seen in ANY video game EVER. It was the WORST of the two systems smashed together. All of the entitlement of instanced loot with the sanctioned greed of an FFA system.

Personally I like FFA, and I like Instanced. I prefer to play pure FFA, but all of my friends like instanced as they want evenly distributed loot and don't want to fight over the good drops. I could not be happier with options.
Short allocation made me play this game solo self found, I am usually a multiplayer addict & love the added interaction, but in this game...no. PA has meant that I now join the odd group but unfortunately I have taken to playing solo now so for me this game is a single player game as a result.
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iamstryker a écrit :

Gotta agree. Its the FFA only crowd that just has to feel superior to other players who have no desire to pvp during combat. They are so full of themselves its sickening.


This statement can hold true to anyone with a different opinion then you.

There is no such thing as a FFA only crowd. No on likes FFA. They just enjoy the feeling it brings to the game.

And that feeling doesn't exist in a game with loot options.




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Vooodu a écrit :
No on likes FFA.

Standard Forever
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iamstryker a écrit :
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Vooodu a écrit :
No on likes FFA.



Hey, im just saying. No one likes FFA loot. Why would they? they key is to deal with it.

It creates a nasty yet trilling experience when its the "only" options.


As I said before.. See D2.

Loot options cheapens the game. Makes it feel lame.
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Vooodu a écrit :
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iamstryker a écrit :
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Vooodu a écrit :
No on likes FFA.



Hey, im just saying. No one likes FFA loot. Why would they? they key is to deal with it.

It creates a nasty yet trilling experience when its the "only" options.


As I said before.. See D2.

Loot options cheapens the game. Makes it feel lame.


why would you put a mechanic in a game that nobody likes? That doesn't make sense.

I understand that D2 had it, and it was the single biggest complaint I heard about D2 over the course of my play time. Personally I kinda like it, but I am also a greedy loot whore ;P
Dernière édition par thepmrc#0256, le 18 juin 2013 à 14:56:12
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iamstryker a écrit :
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Vooodu a écrit :
No one likes FFA.


I don’t like it either, so what? Is this some kind of statement you are making by quoting him? Is it a QFT? Or do you just feel the need to reply to everyone who posts about the loot system and you ran out of things to say finally?


When its forced on everyone equally like in D2, it DOES make the game like that MUCH more fun.

seriously, I always hated the loot system in D2 the same with PKers, it forced me to find friends - to solo mf when I could, to work with other people that I would otherwise ignore. How strange that a system I did not like got me to do all sorts of things that made the game so enduring and FUN?
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Ten_of_Swords a écrit :
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iamstryker a écrit :
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Vooodu a écrit :
No one likes FFA.


I don’t like it either, so what? Is this some kind of statement you are making by quoting him? Is it a QFT? Or do you just feel the need to reply to everyone who posts about the loot system and you ran out of things to say finally?


When its forced on everyone equally like in D2, it DOES make the game like that MUCH more fun.

seriously, I always hated the loot system in D2 the same with PKers, it forced me to find friends - to solo mf when I could, to work with other people that I would otherwise ignore. How strange that a system I did not like got me to do all sorts of things that made the game so enduring and FUN?


You do know that you can still find friends, play solo mf, and what not without having to endure a loot system that you hate right? Wouldn't it be much more enjoyable to make friends and play with a loot system that you enjoy, and does not cause hostility between said 'friends'?
Dernière édition par thepmrc#0256, le 18 juin 2013 à 14:59:27
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thepmrc a écrit :

You do know that you can still find friends, play solo mf, and what not without having to endure a loot system that you hate right? Wouldn't it be much more enjoyable to make friends and play with a loot system that you enjoy, and does not cause hostility between said 'friends'?


It just does not work that way from my experience. Unless there is a clear need or advantage for people to work together, they will not. (or they will do it halfassed) it takes effort to cultivate relationships - the whole "you scratch my back and I'll scratch yours" does not work when you can easily avoid being itchy by choosing a different loot option.

It was possible to make yourself a very desirable person to run with, people wanted to be your friend when you were generous. You could pretend to try and get something but choke back and let them go first. Then later after they grabbed lots of loot, you could feel totally free to grab stuff that you needed at full speed, after a little bit of this you realize that you both sharing loot, each taking what you needed most. That’s one way I made friends to travel with anyway.

Yes, you can do these things still, but there is no real need to do so, even the slowest most unskilled player will still get there equal share with the permanent allocation. So why bother?

The real point is not what I did, or about making friends, but that the loot system does actually have a great deal to do with how people behave and work together. When there is no downside to choosing the easiest “no tension” loot mode, then it will become the default public game choice and we will never see these kind of dynamic interactions again. The drama will be gone, no friends and no enemies, no nice or mean people = boring.



I understand that you have a very strong opinion on this subject, but I feel that your opinion is silly.

People still want to play with generous players. Helping other players is still a great way to make friends. Allocating loot does absolutely nothing to change this dynamic, it simply removes the potential for griefing. If you want a fun coop experience where you can choose to help other players then instanced looting is for you!

Here is a quote I really dont get.

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Yes, you can do these things still, but there is no real need to do so, even the slowest most unskilled player will still get there equal share with the permanent allocation. So why bother?


Why bother? Because apparently this is what makes the game fun for you!! Being generous, making friends, blah blah blah. That is why you would bother. To enjoy the fucking game. Its really pretty simple. The loot system does not control how you play/enjoy the game, you can continue to play exactly the same way you did before. About 50% of the parties I see at any given time are on Short Allocation anyway. This change did nothing to hurt your game experience, you are allowing it to do so, it is not forcing you to change.


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The real point is not what I did, or about making friends, but that the loot system does actually have a great deal to do with how people behave and work together. When there is no downside to choosing the easiest “no tension” loot mode, then it will become the default public game choice and we will never see these kind of dynamic interactions again. The drama will be gone, no friends and no enemies, no nice or mean people = boring.


While this may have been the case for YOU, it was not the case for the majority of players. For the majority of players it meant that you play the game SOLO. The loot tension caused a majority of people to NOT work together at all! People who would love a good multiplayer experience felt completely ostracized as they don't want to deal with the whole 'loot tension' bull shit. They want to team up, play with other players/builds, potentially make friends, find some loot, have a good time. They didn't want to fight with people hovering over every item drop, blocking pathing to any good loot that drops, and overall being complete fucktards (this was my experience with 'timed allocation').
Dernière édition par thepmrc#0256, le 18 juin 2013 à 16:43:24

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