Permanent Loot Allocation ... for .. why?
" Yes, Short Allocation imho was the WORST looting system I have ever seen in ANY video game EVER. It was the WORST of the two systems smashed together. All of the entitlement of instanced loot with the sanctioned greed of an FFA system. Personally I like FFA, and I like Instanced. I prefer to play pure FFA, but all of my friends like instanced as they want evenly distributed loot and don't want to fight over the good drops. I could not be happier with options. |
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Short allocation made me play this game solo self found, I am usually a multiplayer addict & love the added interaction, but in this game...no. PA has meant that I now join the odd group but unfortunately I have taken to playing solo now so for me this game is a single player game as a result.
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" This statement can hold true to anyone with a different opinion then you. There is no such thing as a FFA only crowd. No on likes FFA. They just enjoy the feeling it brings to the game. And that feeling doesn't exist in a game with loot options. |
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" Standard Forever
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" Hey, im just saying. No one likes FFA loot. Why would they? they key is to deal with it. It creates a nasty yet trilling experience when its the "only" options. As I said before.. See D2. Loot options cheapens the game. Makes it feel lame. |
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" why would you put a mechanic in a game that nobody likes? That doesn't make sense. I understand that D2 had it, and it was the single biggest complaint I heard about D2 over the course of my play time. Personally I kinda like it, but I am also a greedy loot whore ;P Dernière édition par thepmrc#0256, le 18 juin 2013 à 14:56:12
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" I don’t like it either, so what? Is this some kind of statement you are making by quoting him? Is it a QFT? Or do you just feel the need to reply to everyone who posts about the loot system and you ran out of things to say finally? When its forced on everyone equally like in D2, it DOES make the game like that MUCH more fun. seriously, I always hated the loot system in D2 the same with PKers, it forced me to find friends - to solo mf when I could, to work with other people that I would otherwise ignore. How strange that a system I did not like got me to do all sorts of things that made the game so enduring and FUN? |
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" You do know that you can still find friends, play solo mf, and what not without having to endure a loot system that you hate right? Wouldn't it be much more enjoyable to make friends and play with a loot system that you enjoy, and does not cause hostility between said 'friends'? Dernière édition par thepmrc#0256, le 18 juin 2013 à 14:59:27
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" It just does not work that way from my experience. Unless there is a clear need or advantage for people to work together, they will not. (or they will do it halfassed) it takes effort to cultivate relationships - the whole "you scratch my back and I'll scratch yours" does not work when you can easily avoid being itchy by choosing a different loot option. It was possible to make yourself a very desirable person to run with, people wanted to be your friend when you were generous. You could pretend to try and get something but choke back and let them go first. Then later after they grabbed lots of loot, you could feel totally free to grab stuff that you needed at full speed, after a little bit of this you realize that you both sharing loot, each taking what you needed most. That’s one way I made friends to travel with anyway. Yes, you can do these things still, but there is no real need to do so, even the slowest most unskilled player will still get there equal share with the permanent allocation. So why bother? The real point is not what I did, or about making friends, but that the loot system does actually have a great deal to do with how people behave and work together. When there is no downside to choosing the easiest “no tension” loot mode, then it will become the default public game choice and we will never see these kind of dynamic interactions again. The drama will be gone, no friends and no enemies, no nice or mean people = boring. |
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I understand that you have a very strong opinion on this subject, but I feel that your opinion is silly.
People still want to play with generous players. Helping other players is still a great way to make friends. Allocating loot does absolutely nothing to change this dynamic, it simply removes the potential for griefing. If you want a fun coop experience where you can choose to help other players then instanced looting is for you! Here is a quote I really dont get. " Why bother? Because apparently this is what makes the game fun for you!! Being generous, making friends, blah blah blah. That is why you would bother. To enjoy the fucking game. Its really pretty simple. The loot system does not control how you play/enjoy the game, you can continue to play exactly the same way you did before. About 50% of the parties I see at any given time are on Short Allocation anyway. This change did nothing to hurt your game experience, you are allowing it to do so, it is not forcing you to change. " While this may have been the case for YOU, it was not the case for the majority of players. For the majority of players it meant that you play the game SOLO. The loot tension caused a majority of people to NOT work together at all! People who would love a good multiplayer experience felt completely ostracized as they don't want to deal with the whole 'loot tension' bull shit. They want to team up, play with other players/builds, potentially make friends, find some loot, have a good time. They didn't want to fight with people hovering over every item drop, blocking pathing to any good loot that drops, and overall being complete fucktards (this was my experience with 'timed allocation'). Dernière édition par thepmrc#0256, le 18 juin 2013 à 16:43:24
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