Permanent Loot Allocation ... for .. why?

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thepmrc a écrit :
I understand that you have a very strong opinion on this subject, but I feel that your opinion is silly.

nice start

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thepmrc a écrit :

People still want to play with generous players. Helping other players is still a great way to make friends. Allocating loot does absolutely nothing to change this dynamic, it simply removes the potential for griefing. If you want a fun coop experience where you can choose to help other players then instanced looting is for you!

by removing some minor potential for greifing you also take away a large part of player interactions. Games that were known for allowing greifing where some of the best ever, Ultima Online and D2 allowed for full unwanted PVP in most areas - you cant tell me there is not some redeeming quality at all to this kind of game mechanic. and the very last wisp of player competition is the loot system here in PoE.

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thepmrc a écrit :

Why bother? Because apparently this is what makes the game fun for you!! Being generous, making friends, blah blah blah. That is why you would bother. To enjoy the fucking game. Its really pretty simple. The loot system does not control how you play/enjoy the game, you can continue to play exactly the same way you did before. About 50% of the parties I see at any given time are on Short Allocation anyway. This change did nothing to hurt your game experience, you are allowing it to do so, it is not forcing you to change.

I'm OK with seeing 50% short timer games. we'll see if it stays that way, I do have screenshots already of whole lists of nothing but perm allocation pub games, but that is not the normal. I still expect that the perm allocation will be by far the more dominate choice as time goes on, there is nothing to stop it.
the other issue is that public ffa and short timer games are now much more aggressive - the players who want cooperative games are joining the permanent allocation so this whole "make some friends by being nice in public games" does not work at all. people are not joining competitive games to avoid loot competition if they have a choice.

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thepmrc a écrit :

While this may have been the case for YOU, it was not the case for the majority of players. For the majority of players it meant that you play the game SOLO. The loot tension caused a majority of people to NOT work together at all!

I'm seeing slightly more public games now - but that could be the new leagues also, I hardly think that you are speaking for the majority of players, though its hard to see the actual number of games. whatever the case, there are much less short allocation games then otherwise - so its also LOTS of people just playing the easier mode too.

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thepmrc a écrit :

People who would love a good multi-player experience felt completely ostracized as they don't want to deal with the whole 'loot tension' bull shit.

why did they feel that? was it performance anxiety? they just play another game similar to this one that conditioned them to not worry about picking up loot while fighting so when they tried PoE they didn't understand this was really part of the game? hmmm maybe?

and this "bull shit" was this games original design! that got cut back several times and now finally neutered totally. dealing with other people too hard? here hit the easy button.

...

seriously, I admire your argument. it IS based on what you think is good for poe and all these poor gamers that are afraid of competing with others - it can be rough out there I do know how it feels. I played for three hours the other night in a FFA game where one guy playing a LS shadow was getting almost every damn drop. rare after rare orbs uniques, he took everything, didn't share and didn't reply when anyone complained. (in a real ffa environment I would have wrote is name down to avoid and joined a different game - but in poe it was the only ffa game all night)

another problem is that by doing this, they put players who are only playing part of the game on even keel with others who deal with more difficulty/risk, and now they can just ignore having to compete forever! this mode applies to all areas of the game and it should not. there really needs to be at least some place in the game that retains this "original vision" of PoE - a vision very similar to the FFA loot environment that d2 had, otherwise I predict the game will slide continually to avoid loot tension and become even more of a different game - one many of us will have no interest in.
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Ten_of_Swords a écrit :
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thepmrc a écrit :
I understand that you have a very strong opinion on this subject, but I feel that your opinion is silly.

nice start

"
thepmrc a écrit :

People still want to play with generous players. Helping other players is still a great way to make friends. Allocating loot does absolutely nothing to change this dynamic, it simply removes the potential for griefing. If you want a fun coop experience where you can choose to help other players then instanced looting is for you!

by removing some minor potential for greifing you also take away a large part of player interactions. Games that were known for allowing greifing where some of the best ever, Ultima Online and D2 allowed for full unwanted PVP in most areas - you cant tell me there is not some redeeming quality at all to this kind of game mechanic. and the very last wisp of player competition is the loot system here in PoE.


Oh, I am all for open world PvP. FFA loot makes a lot more sense in a setting where I can turn on my party member and kill them.

How exactly does giving players loot options remove ANY player interactions?

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Ten_of_Swords a écrit :
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thepmrc a écrit :

Why bother? Because apparently this is what makes the game fun for you!! Being generous, making friends, blah blah blah. That is why you would bother. To enjoy the fucking game. Its really pretty simple. The loot system does not control how you play/enjoy the game, you can continue to play exactly the same way you did before. About 50% of the parties I see at any given time are on Short Allocation anyway. This change did nothing to hurt your game experience, you are allowing it to do so, it is not forcing you to change.


I'm OK with seeing 50% short timer games. we'll see if it stays that way, I do have screenshots already of whole lists of nothing but perm allocation pub games, but that is not the normal. I still expect that the perm allocation will be by far the more dominate choice as time goes on, there is nothing to stop it.
the other issue is that public ffa and short timer games are now much more aggressive - the players who want cooperative games are joining the permanent allocation so this whole "make some friends by being nice in public games" does not work at all. people are not joining competitive games to avoid loot competition if they have a choice.


So what you are saying is that you don't like the FFA/short timer games because they are more competitive now? You actually have players that enjoy loot tension in the games? Bascially, loot tension is great until you find someone who is better at picking up the loot than you? People that don't want loot tension can now avoid it, and this is a bad thing why? Less noobs for you to prey on I take it. That is not a very good argument, I expected better.

FYI you can still make friends by being nice in allocated games. The SAME EXACT SCENARIOS HAPPEN. 'Hey is that sword any good? I really need an upgrade' ... 'ya, it is decent and I don't need it since im a caster, here ya go....'

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Ten_of_Swords a écrit :
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thepmrc a écrit :

While this may have been the case for YOU, it was not the case for the majority of players. For the majority of players it meant that you play the game SOLO. The loot tension caused a majority of people to NOT work together at all!


I'm seeing slightly more public games now - but that could be the new leagues also, I hardly thing that you are speaking for the majority of players, though its hard to see the actual number of games. whatever the case, there are much less short allocation games then otherwise - so its also LOTS of people just playing the easier mode too.


Stop calling allocated loot the 'easier mode'. There is no increased monster damage in FFA, they don't have more life, its the same exact game and same exact difficulty.

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Ten_of_Swords a écrit :
"
thepmrc a écrit :

People who would love a good multi-player experience felt completely ostracized as they don't want to deal with the whole 'loot tension' bull shit.


why did they feel that? was it performance anxiety? they just play another game similar to this one that conditioned them to not worry about picking up loot while fighting so when they tried PoE they didn't understand this was really part of the game? hmmm maybe?

and this "bull shit" was this games original design! that got cut back several times and now finally neutered totally. dealing with other people too hard? here hit the easy button.

...

seriously, I admire your argument. it IS based on what you think is good for poe and all these poor gamers that are afraid of competing with others - it can be rough out there I do know how it feels. I played for three hours the other night in a FFA game where one guy playing a LS shadow was getting almost every damn drop. rare after rare orbs uniques, he took everything, didn't share and didn't reply when anyone complained. (in a real ffa environment I would have wrote is name down to avoid and joined a different game - but in poe it was the only ffa game all night)

another problem is that by doing this, they put players who are only playing part of the game on even keel with others who deal with more difficulty/risk, and now they can just ignore having to compete forever! this mode applies to all areas of the game and it should not. there really needs to be at least some place in the game that retains this "original vision" of PoE - a vision very similar to the FFA loot environment that d2 had, otherwise I predict the game will slide continually to avoid loot tension and become even more of a different game - one many of us will have no interest in.


Ahh, more complaining about how FFA/Timers is harder... over it.

You can't complain about people opting out of the extra 'difficulty', then whine about the competitive looters in the FFA/timer games. You are contradicting yourself.
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iamstryker a écrit :
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Vooodu a écrit :
No on likes FFA.



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Ten_of_Swords a écrit :


When its forced on everyone equally like in D2, it DOES make the game like that MUCH more fun.




My mind is blown.
Standard Forever
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nynyny a écrit :
In closed beta the devs always stated how they looked at loot, it was supposed to be a competition. Them changing their oppinion so radically actually makes me wonder what will be next.

My guess is non consensual pvp at the bandits.
IGN: KoTao
Dernière édition par KoTao#4717, le 19 juin 2013 à 00:37:57
[Removed]
Dernière édition par Bex_GGG#0000, le 19 juin 2013 à 00:36:24
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KoTao a écrit :
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nynyny a écrit :
In closed beta the devs always stated how they looked at loot, it was supposed to be a competition. Them changing their oppinion so radically actually makes me wonder what will be next.

My guess is non consensual pvp at the bandits.

By now I honestly think that it will be some kind of auction house.

After all, people can change their ideals right? And since they implemented loot options, made it easier to obtain 5L/6Ls and got rid of the "hey guys I am running out of maps" problem in just a single patch I can see that coming pretty soon. Hopefully with a Goatman as auctioneer.
They haven't even attempted to improve trading yet so I don't know how implementing an AH right now would be at all logical. But I guess you can try to use anything as an example when your trying to push your slippery slope argument agenda.

Edit: Making 5L's and 6L's slightly easier to craft and buffing map drops a little REALLY destroyed the game. Its so different, I can't believe they would throw their "ideals" out the window like that.

/sarcasm
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Dernière édition par iamstryker#5952, le 19 juin 2013 à 04:53:30
As slippery slope arguments go, "caving to the masses in conflict with your previously stated ideals" has more than the usual resonance.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Dernière édition par ScrotieMcB#2697, le 19 juin 2013 à 04:52:57
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iamstryker a écrit :

Edit: Making 5L's and 6L's slightly easier to craft and buffing map drops a little REALLY destroyed the game. Its so different, I can't believe they would throw their "ideals" out the window like that.

/sarcasm

Nowhere did I say that it destroyed the game, I am simply saying that theres a pattern.
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nynyny a écrit :
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iamstryker a écrit :

Edit: Making 5L's and 6L's slightly easier to craft and buffing map drops a little REALLY destroyed the game. Its so different, I can't believe they would throw their "ideals" out the window like that.

/sarcasm

Nowhere did I say that it destroyed the game, I am simply saying that theres a pattern.


Either those changes are a problem in your opinion or they aren't. If they aren't then theres no reason at all to bring them up in this discussion.
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