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Or people saying XP penalty is too much and don't even know what an Omen of Amelioration is (or worse, thinking it's something u buy from the store for real money when u bring it to the table, true story)
Most people play after work and don't have 200 exalted to pay for this item which is used only ONCE.. why do you even bring this up just to make yourself look smart? lol
How much exalted I should have spent for my 450 deaths?
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Posté paraveloG#4926le 6 févr. 2025 10:27:17
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It's hard for me to be upset about GGG ignoring balance & suggestions feedback because i'm already furious about GGG ignoring bugs & stability reports and them deploying nerfs vs non-meta builds every damn patch .
ICE BELL RINGER ~ Endgame Farming ~ Pinnacle Eraser ~ Gamepad Gameplay ~ Low Budget ~ 0.1.1 Version
https://www.pathofexile.com/forum/view-thread/3705057 Dernière édition par Ashyev#5110, le 6 févr. 2025 10:29:22
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Posté parAshyev#5110le 6 févr. 2025 10:27:44
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Or people saying XP penalty is too much and don't even know what an Omen of Amelioration is (or worse, thinking it's something u buy from the store for real money when u bring it to the table, true story)
Most people play after work and don't have 200 exalted to pay for this item which is used only ONCE.. why do you even bring this up just to make yourself look smart? lol
How much exalted I should have spent for my 450 deaths?
I mean, the item is not 200ex AND it's not really rare from rituals in the first place.
Do you really have 450 deaths?
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I personally don't believe in taking things away in a game, which is supposed to be fun. Not getting anything is enough of a punishment imo. In football, if you lose a match, you get zero points, but you don't get the points subtracted that you earned last week.
Making a mistake in a football match is the "EXP-loss" and if you make enough mistakes you won't win the match (won't level up).
Can you lose so hard that you lose your prior match? Nope.
Can you lose so hard that you lose a prior level? Nope.
Football is probably the wrong analogy (at least the football that exists in the world outside america!) as:
1. Goal difference exists, it separates teams who finish level on points, so how badly you do in a single game can impact your final position
2. Relegation exists, lose constantly and you do indeed lose a "level"
Soccer is the most watched and supported sport in the world even with inherent jeopardy
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I personally don't believe in taking things away in a game, which is supposed to be fun. Not getting anything is enough of a punishment imo. In football, if you lose a match, you get zero points, but you don't get the points subtracted that you earned last week.
Making a mistake in a football match is the "EXP-loss" and if you make enough mistakes you won't win the match (won't level up).
Can you lose so hard that you lose your prior match? Nope.
Can you lose so hard that you lose a prior level? Nope.
Football is probably the wrong analogy (at least the football that exists in the world outside america!) as:
1. Goal difference exists, it separates teams who finish level on points, so how badly you do in a single game can impact your final position
2. Relegation exists, lose constantly and you do indeed lose a "level"
Soccer is the most watched and supported sport in the world even with inherent jeopardy
Wasn't my analogy.
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And nothing he wrote affects the analogy.
Have a reply to my latest on-topic post?
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Posté parSolmyr77#1930le 6 févr. 2025 10:51:00
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This went off topic pages ago
It happens to every thread that even hints about XP loss
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And nothing he wrote affects the analogy.
Have a reply to my latest on-topic post?
Nah. It does not make much sense to me to proceed arguing.
I make the dungeon analogy and you say
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Dungeon is fine for that's usually a 1-2 hour endeavor. Losing that partial progress isn't completely unreasonable. Problem is, a lvl up in the 90s is more like 100 dungeons (or maps) in a row, so you're not losing partial progress of one dungeon but that of 10 full dungeons.
not grasping what the analogy is about. Imagine, "dungeons" get harder the higher the reward. You improve - the obstacle improves. That simple.
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This went off topic pages ago
It happens to every thread that even hints about XP loss
In my humble opinion the feedback section should never allow replies to the original post. I played a gacha game in the past and the suggestion section of its discord was filled with people attacking others who went there just to give their suggestions. Be the suggestion/feedback good or bad it is the right of a player/costumer. Although I do agree (like I said before in this topic) that a lot of feedback posts here are low-effort/bad, that's not for us to judge but to the community managers.
Dernière édition par Philvil#9636, le 6 févr. 2025 11:10:18
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Posté parPhilvil#9636le 6 févr. 2025 11:08:14
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And nothing he wrote affects the analogy.
Have a reply to my latest on-topic post?
Nah. It does not make much sense to me to proceed arguing.
I make the dungeon analogy and you say
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Dungeon is fine for that's usually a 1-2 hour endeavor. Losing that partial progress isn't completely unreasonable. Problem is, a lvl up in the 90s is more like 100 dungeons (or maps) in a row, so you're not losing partial progress of one dungeon but that of 10 full dungeons.
not grasping what the analogy is about. Imagine, "dungeons" get harder the higher the reward. You improve - the obstacle improves. That simple.
So again you ran out of arguments.
You ignore that by your definition "fixing" a build is just buying gear so you don't risk dying. Avoiding a penalty has nothing to do with its severity. And not having the currency is not on the player's skill like you make it out to be.
You further ignore the time aspect of losing way more than 1-2 hours. You simply haven't argued on behalf of that aside from "that's what it's always been".
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Posté parSolmyr77#1930le 6 févr. 2025 11:23:53
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