Devs don't read this and it's your fault

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JakkerONAIR#4902 a écrit :
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aveloG#4926 a écrit :
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DarKWolF90#6544 a écrit :


Or people saying XP penalty is too much and don't even know what an Omen of Amelioration is (or worse, thinking it's something u buy from the store for real money when u bring it to the table, true story)



Most people play after work and don't have 200 exalted to pay for this item which is used only ONCE.. why do you even bring this up just to make yourself look smart? lol

How much exalted I should have spent for my 450 deaths?


I mean, the item is not 200ex AND it's not really rare from rituals in the first place.

Do you really have 450 deaths?


465 actually :)




PS. I have 400+ hours, and never got that item, so it's pretty rare
PS2. oh yeah it's not 200ex, it's just 100 =) really cheap
Dernière édition par aveloG#4926, le 8 févr. 2025 07:46:24
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DarKWolF90#6544 a écrit :
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aveloG#4926 a écrit :
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DarKWolF90#6544 a écrit :


Or people saying XP penalty is too much and don't even know what an Omen of Amelioration is (or worse, thinking it's something u buy from the store for real money when u bring it to the table, true story)



Most people play after work and don't have 200 exalted to pay for this item which is used only ONCE.. why do you even bring this up just to make yourself look smart? lol

How much exalted I should have spent for my 450 deaths?


U telling me at lvl 90+ u die 450 times and cannot farm a measly 200 exalts? (it's way less than that now btw)

And the game is the problem?

(I also play after work bro)


I have a total of 250exalts at the moment. what the point spending all of them for 1 or 2 deaths? please explain the logic.

I need them for items not for shitty useless item that weren't supposed to be in the first place.

I don't get why people get this defensively when others say xp loss is bad. if you want more challenging you can always play hardcode. (death are during all the way up to 92, not just after 90+)
Dernière édition par aveloG#4926, le 8 févr. 2025 07:52:42
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aveloG#4926 a écrit :
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JakkerONAIR#4902 a écrit :


I mean, the item is not 200ex AND it's not really rare from rituals in the first place.

Do you really have 450 deaths?


465 actually :)




PS. I have 400+ hours, and never got that item, so it's pretty rare
PS2. oh yeah it's not 200ex, it's just 100 =) really cheap


You basically made my point for me. If you played 400+ hours and you are unable to get this omen and/or the currency needed - there is something wrong with your character.
I mean, the game screams at you "465 DEATHS" which is a great indicator that something has to be changed. And no, not the game so you don't die 465 times anymore. Your character has to be improved and if some things like bugs kill you - THAT'S something GGG has to fix.

And it's not about "look at this noob with 465 deaths", when I started with PoE my deaths were similar. Most ppl "corpse run" the game at the beginning. The point is, if you "hit a wall" you learn everything to get better, so you overcome the problem OR you ask for help (guides, community, etc.).

Has the game a higher learning curve? Yes. But it's designed this way on purpose. It's for ppl who want to learn, improve, overcome and then min/max to the moon. So, if you don't mind the first steps to fulfil the "Godlike" fantasy - you are halfway done, but you need to do something.
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aveloG#4926 a écrit :


I don't get why people get this defensively when others say xp loss is bad. if you want more challenging you can always play hardcode. (death are during all the way up to 92, not just after 90+)


That's an argument I hate at it's core. It's like I would say:
"If you want a less challenging game - go play Diablo 4"
You mean your average gamer and people speaking languages other than english don't have the proper vocabulary to properly explain why they don't like something? Its not my job as a player to write verbose explanations as to why things are broken; especially when its stupid decisions that anyone with a brain can see why they are dumb. Why should I spend potentially hours out of my day for "detailed" feedback for free (technically I paid them)? Do they not have people they pay? For the most part, people are able to explain what they don't like and its not up to them to find the solution.

People need to stop defending game developers who don't give a shit about them and would happily revoke your license, or start charging for stuff.
Dernière édition par Karishin#7986, le 8 févr. 2025 08:28:14
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JakkerONAIR#4902 a écrit :
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aveloG#4926 a écrit :
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JakkerONAIR#4902 a écrit :


I mean, the item is not 200ex AND it's not really rare from rituals in the first place.

Do you really have 450 deaths?


465 actually :)




PS. I have 400+ hours, and never got that item, so it's pretty rare
PS2. oh yeah it's not 200ex, it's just 100 =) really cheap


You basically made my point for me. If you played 400+ hours and you are unable to get this omen and/or the currency needed - there is something wrong with your character.
I mean, the game screams at you "465 DEATHS" which is a great indicator that something has to be changed. And no, not the game so you don't die 465 times anymore. Your character has to be improved and if some things like bugs kill you - THAT'S something GGG has to fix.

And it's not about "look at this noob with 465 deaths", when I started with PoE my deaths were similar. Most ppl "corpse run" the game at the beginning. The point is, if you "hit a wall" you learn everything to get better, so you overcome the problem OR you ask for help (guides, community, etc.).

Has the game a higher learning curve? Yes. But it's designed this way on purpose. It's for ppl who want to learn, improve, overcome and then min/max to the moon. So, if you don't mind the first steps to fulfil the "Godlike" fantasy - you are halfway done, but you need to do something.


I got better, I started my second monk, almost lvl 93 now with only 24deaths in total. but still, why should I spend my currency on a shitty item when I can spend them on better things? I'm doing lvl 15/16 corrupted maps, and still got a total of 300exalted. doesn't worth for me to spend 30% for a mechanic that should not exist.. I don't have time nor do I want to farm maps for currency, I want to have fun discovering the atlas map
instead of frustrating mechanics, they can still make the game challenging, but having fun the same time.


fun mechanics => more players => more money for devs => more adjustments/improvements/additions for the game
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aveloG#4926 a écrit :
PS. I have 400+ hours, and never got that item, so it's pretty rare
PS2. oh yeah it's not 200ex, it's just 100 =) really cheap


How can you have more than 1 death /hour with so many hours in , i don't get it

I have 400+ hours too , my main is lvl95 iirc and last time i checked his total deaths were still in the two digits even though i tried & discovered a lot of weird shit with him ( including 3 or 4 non assisted suicide ... yep ) .
ICE BELL RINGER ~ Endgame Farming ~ Pinnacle Eraser ~ Gamepad Gameplay ~ Low Budget ~ 0.1.1 Version
https://www.pathofexile.com/forum/view-thread/3705057
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DarKWolF90#6544 a écrit :
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You ignore that by your definition "fixing" a build is just buying gear so you don't risk dying. Avoiding a penalty has nothing to do with its severity. And not having the currency is not on the player's skill like you make it out to be.

You further ignore the time aspect of losing way more than 1-2 hours. You simply haven't argued on behalf of that aside from "that's what it's always been".



Just gonna re-state this here because this is active gaslighting.

I drop nearly a div a day with 0 rarity on gear running randomly alched t15s.

If you're past lvl 90 and cannot afford an Omen of Amelioration you're doing kind of EVERYTHING wrong. If you're dying every two maps at that lvl you're definitely doing everything wrong.

You're not supposed to level up if you're not even able to sustain yourself in maps. The game has the tools to do so even in mediocre builds.

You're losing time because you're losing at the game. Just like when you lose in any other game.
I've yet to see a successful game that rewards you for losing.


If you're dying in random maps and thinking the game is at fault how do u even think you're going to fare against the pinnacle bosses? Are you even able to kill one of them without scumming the atlas passives?

The more I read these "arguments" against xp loss the more I'm convinced they come from people that both lack experience and lack the proactivity to learn and surpass said lack of experience.

Why do Omens of Amelioration exist?
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DarKWolF90#6544 a écrit :
I'm just gonna say it. 90% of the posts here lack all nuance at the moment of portraying a problem or an issue.

Whether it's from people crying that their glass cannon build can't do X mechanic and thus said mechanic must be nerfed..

Or people saying XP penalty is too much and don't even know what an Omen of Amelioration is (or worse, thinking it's something u buy from the store for real money when u bring it to the table, true story)

Or complaining about X item being too good when it's actually gimp for endgame build (IE: polcirkeln)



Devs are just not reading this at all, I've scoured the forums for threads with GGG answers and they're as rare as a Mirror of Kalandra.


People come here to cry, not to give actual feedback. And when they do try to give feedback, the lack of knowledge and/or misintrepretation of the devs vision on the game's aspects even when they've explicitly stated, is just astonishingly profound.

There is absolutely no useful information for the devs here.

We depend on the content creators to properly assess the game's problems, cause this here is a clownfest.

there i said it. You can proceed to @ me


GGG isnt answering in here and if they answer is just stay civil.
Which isnt really an answer.

They do read a lot of posts i think.
This Forum is bad. U have no way of upvoting or downvoting Feedback. Which in my Opinion is bad.

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