Devs don't read this and it's your fault
" - most of deaths are in the first 100-150 hours of playing - a lot of them just came from 1 shot from non-elite mobs, before they adjusted, and from learning how to kill bosses as there were no videos to check - played as a party which made the bosses and everything way harder to kill - started playing right in the first day of launch when there were no builds no nothing - got the wrong ascendancy - guessing you haven't played melee which was really bad at start when mostly every monster exploded after death without any animation Dernière édition par aveloG#4926, le 9 févr. 2025 04:24:28
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Dernière édition par aveloG#4926, le 9 févr. 2025 04:24:19
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" Ok ? I've been through all of this as well ; playing on unstable console port since launch with this main which is a SSF house-made melee build that i did respec 20+ times as i discovered / tested mechanics & bosses ... probably got 75% of my total hours on it , that's what i meant by "discovered a lot of weird shit with him" . Anyway this ain't a big dick contest , both of us would not cut it out for Hardcore obviously . I asked you that because your death count is the highest i've heard of so far and i was wondering if there was a specific reason as to why . ICE BELL RINGER ~ Endgame Farming ~ Pinnacle Eraser ~ Gamepad Gameplay ~ Low Budget ~ 0.1.1 Version https://www.pathofexile.com/forum/view-thread/3705057 Dernière édition par Ashyev#5110, le 9 févr. 2025 04:40:59
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" What build is that 95 of yours? I mean, at the core of this game we have 6 different classes, 12 ascendencies and usually 3 main avenues to go for: Offense, Defense and Speed. Normally you get to pick 2 out of those 3 (third comes with plenty of divs). If you go Deadeye or Gemling and map with 4k health, you will die more often than a chaos immune summoner with 20k EHP. My highest ever PoE1 char was also a summoner for they just die much less than speedy chars. That being said, I am with you that 1 death/hour is a bit much. |
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" Mostly cold melee Invoker ( tried ranged lightning for a while = didn't liked it ) , CI for the last 150 hours , last iteration is in my signature . Again my /deaths is probably laughable too as of now , i've died a lot as i was blind testing & respec around in endgame . ICE BELL RINGER ~ Endgame Farming ~ Pinnacle Eraser ~ Gamepad Gameplay ~ Low Budget ~ 0.1.1 Version https://www.pathofexile.com/forum/view-thread/3705057 Dernière édition par Ashyev#5110, le 9 févr. 2025 04:47:10
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" Yeah, that's a cool char, I have only played mine to 79. Combination of high evasion, ES with Grim Feast, massive spirit for any aura + supports you want and on top using a freezing attack - that's on the "rather" tanky side. When I last logged him, I just felt the lack of clearspeed compared to my higher chars Sorc and Gemling and I like going fast ;) Granted he doesn't have equivalent gear, but mechanically Ice Strike cannot be faster than Tempest Flurry. |
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Nobody here is professional tester. Nobody is being paid for what they do. Why the fuck would you (or GGG) expect perfectly organized reports? People say what they feel about shit that's bothering them the most in whatever words they prefer. And devs should be grateful for the fact that some of us take time to write few words. If they can't use this kind of feedback to their advantage it's their problem. If they choose to ignore it completely it's once again their problem.
We should have this instead of checkpoints: https://www.pathofexile.com/forum/view-thread/3677132
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When GGG fix the Raging Spirits trigger loop.
I just know GGG never check what did they make. It's easy to find the problematic mechanism, but they check it? What else can you expect? |
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