Are Stash Tabs Pay To Win ? Science

This is still going..? man some of you guys are relentless.
Don't forget to drink your milk 👌
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Veruski a écrit :
it IS that simple.

the people who try to make it not-simple, are the ones who try to justify it, and explain it away.

again, this is something hardcore fans do in defense of their games quite commonly. it is very normal.

you try to rationalize/justfy away a very simple thing (paying for an advantage). it doesn't go away though, it just makes you wrong and look stupid/dumb to outsiders....or, at the very least, irrational.


You mistake my scenarios for rationalization. Your statement does not do enough to cover every circumstance.

It would be nice if it did, but most concepts are not that simplistic.
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Veruski a écrit :
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b15h09 a écrit :
FTFY


i addressed this numerous times several pages back

but really, theres a number of reasons why it's a disadvantage to mule items.


I'd say there's no disadvantage to muling (more storage is more storage), but I'll grant you, it takes a bit more time to click trade/accept on your clients rather than just clicking your stash.

For making things difficult to find, I have a hard enough time finding what I'm looking for with tabs. Would be a real nightmare without Procurement/PoE Helper. Which would still work on a separate account.

As to trade, I don't do it, but if I did, I'd do so with a dedicated account so my main never had to leave his instance to go to a1n. (I play windowed with a single client, wouldn't change a thing to have a second client open, with the chat box hanging down so I could see incoming messages).

No. Calm down. Learn to enjoy losing.
the concept of p2w is incredible simple and easy to understand.

it means:

Paying with real-life currency for an in-game advantage.

that is really the only definition of p2w that really makes sense. a game is called 'p2w game' if you can directly purchase the advantage from the creator of the game, although people might refer to an individual engaging in "p2w" even if they used a third party (rather than the creator).

so really, if you agree that having spare stash tabs is an advantage over somebody who does not have them, you are explicitly agreeing that the game is p2w.

either that, or you have to dispute the definition.
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For making things difficult to find, I have a hard enough time finding what I'm looking for with tabs. Would be a real nightmare without Procurement/PoE Helper. Which would still work on a separate account.


I don't understand this.

For example i play all 4 league's, i have 18 stash tabs in all of them and i know where every single piece of my items are.

This is not a game limitation but a personal one.
Freedom is not worth having if it does not include the freedom to make mistakes
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Veruski a écrit :
the concept of p2w is incredible simple and easy to understand.

it means:

Paying with real-life currency for an in-game advantage.

that is really the only definition of p2w that really makes sense. a game is called 'p2w game' if you can directly purchase the advantage from the creator of the game, although people might refer to an individual engaging in "p2w" even if they used a third party (rather than the creator).

so really, if you agree that having spare stash tabs is an advantage over somebody who does not have them, you are explicitly agreeing that the game is p2w.

either that, or you have to dispute the definition.


Where are you getting this definition?
The only one that comes up through google is the following from Urban Dictionary...

"Games that let you buy better gear or allow you to make better items than everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying"

This may be a clear cut term for you personally, but I think the above proves that there exists quite some variance in interpretation.
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majesw a écrit :
This may be a clear cut term for you personally, but I think the above proves that there exists quite some variance in interpretation.


this is, again, just more hopeless rationalization that you see from many hardcore fans of many games.

they all talk like this. the appeal to interpretation. "it's not p2w because that phrase means something different to me"

if you use that kind of argumentation, you can make that claim that *any* game that is obviously p2w, is not. no matter how blatant. you could just start defining things arbitrarily.

conversely, using this definition, it's very hard to twist things and portray a game that actually isn't p2w, as one that is.

why? because of the creator of the game doesn't offer you anything for sale for their game, there's no real official way to engage in p2w. you could go to a third party, but that wouldn't be the fault of the creator of the game.

again it is quite simple:
if you can buy an MTX that offers you an in-game advantage, the game is p2w.

edit: and as long as we are talking about definitions, well, "advantage" is a synonym for "convenience."
Dernière édition par Veruski#5480, le 3 juin 2014 à 12:47:26
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Veruski a écrit :
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majesw a écrit :
This may be a clear cut term for you personally, but I think the above proves that there exists quite some variance in interpretation.


this is, again, just more hopeless rationalization that you see from many hardcore fans of many games.

they all talk like this. the appeal to interpretation. "it's not p2w because that phrase means something different to me"

if you use that kind of argumentation, you can make that claim that *any* game that is obviously p2w, is not. no matter how blatant. you could just start defining things arbitrarily.

conversely, using this definition, it's very hard to twist things and portray a game that actually isn't p2w, as one that is.

why? because of the creator of the game doesn't offer you anything for sale for their game, there's no real official way to engage in p2w. you could go to a third party, but that wouldn't be the fault of the creator of the game.

again it is quite simple:
if you can buy an MTX that offers you an in-game advantage, the game is p2w.


Oh, I certainly like your definition. It's fairly effective, and would certainly classify PoE as pay 2 win. But it's not the definition... It's your definition.



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Boem a écrit :
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For making things difficult to find, I have a hard enough time finding what I'm looking for with tabs. Would be a real nightmare without Procurement/PoE Helper. Which would still work on a separate account.


I don't understand this.

For example i play all 4 league's, i have 18 stash tabs in all of them and i know where every single piece of my items are.

This is not a game limitation but a personal one.


I'm a hoarder. I mean, I have every damned skill gem that I've dropped in Ambush (5+ full tabs for that alone). Same for uniques. Definitely a personal thing. 50ish tabs, though.
No. Calm down. Learn to enjoy losing.
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mark1030 a écrit :
All these recipes used as examples and I havent heard the easiest. White items get you a scroll fragment that has a direct and predictable upgrade path to higher currencies. Why doesn't everybody use this simple recipe instead of trying to find yellow items that have the same name? Could it be that it takes too much time? Maybe too much effort? Inefficient way to accumulate wealth? Would 200 stash tabs make this recipe earn you more wealth? Faster wealth? No, of course not. Guess what, 200 stash tabs doesn't make the other recipes more efficient or faster either. Vendoring rares will get you alcs via shards much faster than trying to save, organize, and sort out hundreds of tabs worth of rares looking for the right combinations.

The only real argument I've seen on why more stash tabs is an advantage is that it saves time over mulling. There is another thing that saves time over mulling and you don't need stash tabs to do it. And that's not hoarding more stuff than you need to do recipes and Vendoring what you don't need for shards that directly upgrade to full currency.


by the looks of it you havent really tried to actually use some vendor recipes but you simply vendor everything

it is your choice and i respect that. but dont tell me that it makes more economic sense than effortless collecting items to fill various efficient recipes. 5chance recipe netted me a soul taker :) so by the law of 'single case explains all' some are VERY lucrative..

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