The 10% EXP penalty on death NEEDS TO GO

The problem is not the penalty, the problem is that the risks you take that are likely to induce said penalty do not have an equally meaningful reward for overcoming the challenge.
+1 op. The death penalty shouldn't be exp if for no other reason than it's not fun to lose time put in uncontrollably. BUT it will never happen.

Just an fyi an exp penalty on death is ok under appropriate circumstances, see FFXI pre abbysea (sp?). PoE as it currently stands is not one of them.
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Berylstone a écrit :
Spoiler
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ScrotieMcB a écrit :
A 10% XP penalty for experiencing severe desync is too severe.
A 10% XP penalty for making a mistake which kills your character is just about right, if not too lenient. (Oh, and desync isn't "making a mistake.")

The problem is figuring out how to rectify the first, without ruining the second. Obviously, smoothing out desync would be a huge help, essentially rendering the conversation moot. But in the meantime, while desync is still a major factor, should the penalty be reduced to protect the innocent?

Here's the way I look at it: if we reduced the XP penalties now, then fixed desync later, and then GGG announced "well, since desync has been largely mitigated, we're going to increase the XP penalty back up to 10% again," what do you imagine would happen? That situation isn't very pleasant, and it's completely avoidable if GGG leaves the XP penalty alone, and instead focuses on the real problem: desync itself.

To be honest, I'd prefer some kind of irreparable durability system — that is, dying wears down your items, eventually breaking them — to an XP penalty in the first place, but that's my own personal pipe dream. In the meantime, some kind of XP penalty is what I'll have to settle with, and for the reasons stated above, I'm against reducing it further.
Even for legitimate mistakes I think 10% is too severe at higher levels, as it would discourage me from attempting new content I wasn't familiar with until after I had leveled up and was at 0 experience. Therefore I consider it bad design, because it's punishing to the point it dissuades the player from experiencing the game.

But I do agree its the lag deaths that are the worst. There is nothing more annoying then suddenly finding my character transported into the middle of a chaos cloud and tons of mobs when I was suppose to be running into another room.
The solution would be simple. Give us a mode where you don't lose experience when you die (or very little) and see how many players opt to join it. I bet you would find I'm not quite as much in the minority as some people on here think.

While we're at it, why don't we make Free Kaom's and Shavronne's League. I bet you would find a lot of people join up for that one, too, proving beyond any shadow of a doubt that it's a good idea.

For fuck's sake.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Dernière édition par ScrotieMcB#2697, le 24 mars 2014 à 14:44:34
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Berylstone a écrit :
That may be, but this game has a particular issue with it.

When your character randomly teleports around on the map sometimes you know there are some real issues. (I've actually had to double check my gear before to make sure I didn't accidentally have lightning warp slotted lol).

But either way, losing tons of experience when you die doesn't need to be part of online gaming, and it shouldn't be here, especially considering the amount of lag this game has.



lag and desync are not synonymous
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Berylstone a écrit :
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Cergic a écrit :
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Berylstone a écrit :


It would not work if they lowered the exp loss. That was my fucking point.

Your argument just isn't grounded in reality. Like I said, even if the exp loss was just 1% you could not ROFLICOPTER your way to victory. Your post is absurd.

So my suggestion is stop making stupid arguments.

Bottom line is losing many days of work due to a lag death is bullshit, and it needs to change. If you want to be punished so badly when you die, go play hardcore mode. Then you can lose your entire character. That ought to make you really happy.

I am in Hardcore mode only. And i don't make posts when my lvl 70+ characters die.

It would work if they lowered the exp loss, obviously. If it was 5% it would be 3 maps for you. That's nothing. A few cata runs and you got yourself loads of maps, which you can vendor up. Not even sure how you play?

My argument is obviously shared with lots of other players, along other programmers and companies that makes similar games (they all got more than 1% xp loss on death LOLOLOL)

I do agree and understand, regarding the lag issue. I find Desync utterly retarded, and the result of Desync is tragic, but the solution is not to lower the xp loss, but to fix the desync.

I'm not making stupid arguments. I'd recommend you to stop crying like a lil bitch and become upset whenever someone isn't agreeing with you.


But you are making a stupid argument.

You said anything less than a 10% exp loss would let players ROFLCOPTER their way to victory or w/e, which is very stupid.

As I pointed out, even if players lost just 1% experience when they died, it would prevent them from being able to suicide their way through a map and level in the process.

And pointing out how stupid your argument is isn't crying like a little bitch, but I can understand why you want to pretend that it is.

And if you don't like the issue or what I am talking about then here is some advice for you - don't go into a thread about that issue. Because if anything is crying like a lil bitch, it's coming into a thread (which I clearly defined)and whining that the OP should drop the issue.

So if you don't like what I'm talking about, then don't participate in the thread. That's much better than going into the thread and cry like a lil bitch that the OP should it.

Nothing stupid about it. Just you, stubbornly Claiming that it is.

Which is: your problem.
Which isn't: My fault.

Why is it very stupid?

You actually present 0 arguments. You just sit in your "cry like a lil' bitch corner" and claim that we're all stupid for not being able to grasp the problem.

How would 1% prevent people from doing stupid shit? 1% is nothing. Why would there not be a penalty for dying? You lose 10% xp, not 15%, not 20%, you don't have to pay any orbs in order to regain your items/stats, you don't have to level up a new character etc.

Can you actually present some quality alternatives and convince me (and everyone else) otherwise? So far you're doing a piss poor job.

And besides, it's not as if PoE's "Unique" regarding this. XP Loss, AS I WROTE, is very Common.

So, yeah, unless i see some quality suggestions on how GGG should present a Penalty for DYING in Scrubcore, you're stamped as the crying lil bitch.
https://www.pathofexile.com/forum/view-thread/1552460 - my drop solution
Specs: CPU - i5 9600k, geforce 2060, 32 gb ram, ssd, 2133/2333 mz.-----
EXILES EVERYWHERE, PLEASE?!?!?!
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Cergic a écrit :
So, yeah, unless i see some quality suggestions on how GGG should present a Penalty for DYING in Scrubcore, you're stamped as the crying lil bitch.


He posted in an alternate solution thread I made. You should check that out. It's entitled "XP loss: An overlooked solution."
Looks like someone needs a time out
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mazul a écrit :
There is already a non-exp death penalty: the loss of a map portal.

How about you die, keep your XP, but lose all further entries to the map. Seriously, I will take this. It will even encourage further trading of maps, which should make GGG ecstatic.

Or there could even be a choice: take your 10% loss or lose entry to the maps.

Why not make the no-xp loss an orb, you can throw it onto the map device along with the map. Buyable from vendor for 15 chaos. If you use it you still can't go back into the map if you die.

Just throwing ideas out, but surely it could be balanced.

Edit: Seriously, I just died due to a 0 FPS lockup caused by shrine effects. Desync, performance, and balance issues, the Holy Trinity that prevents anyone from actually progressing in this game.
Dernière édition par Lord_Kamster#4909, le 24 mars 2014 à 17:19:37
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Lord_Kamster a écrit :
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mazul a écrit :
There is already a non-exp death penalty: the loss of a map portal.

How about you die, keep your XP, but lose all further entries to the map. Seriously, I will take this. It will even encourage further trading of maps, which should make GGG ecstatic.

Or there could even be a choice: take your 10% loss or lose entry to the maps.

Why not make the no-xp loss an orb, you can throw it onto the map device along with the map. Buyable from vendor for 15 chaos. If you use it you still can't go back into the map if you die.

Just throwing ideas out, but surely it could be balanced.

Edit: Seriously, I just died due to a 0 FPS lockup caused by shrine effects. Desync, performance, and balance issues, the Holy Trinity that prevents anyone from actually progressing in this game.

Damn.

Those are actually some quality suggestions man!

DAMN! Well done!
https://www.pathofexile.com/forum/view-thread/1552460 - my drop solution
Specs: CPU - i5 9600k, geforce 2060, 32 gb ram, ssd, 2133/2333 mz.-----
EXILES EVERYWHERE, PLEASE?!?!?!


REMOVE THE DEATH PENALTY!
IGN: Reoxy

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