The 10% EXP penalty on death NEEDS TO GO

Seriously, stuff like this has to stop. We all have a brain and it is beyond me how some people think(or not think?) it's okay to not use it. I mean, seriously. This is why hardcore players make fun of softcore players. You are complaining about losing 10% of a level. This is already as a "punishment" for death extremely lacking and you want it removed?

You are aware your hardcore brethren lose their entire character on death? That can amount to in some cases over 900 times your loss for a single death? You must consider all hardcore players clinically insane then I bet.

Suck up your meager 10% penalty and stop making your softcore community look stupid.
Dernière édition par Clocksimus#6123, le 24 mars 2014 à 19:08:05
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Clocksimus a écrit :
Seriously, stuff like this has to stop. We all have a brain and it is beyond me how some people think(or not think?) it's okay to not use it. I mean, seriously. This is why hardcore players make fun of softcore players. You are complaining about losing 10% of a level. This is already as a "punishment" for death extremely lacking and you want it removed?

You are aware your hardcore brethren lose their entire character on death? That can amount to in some cases over 900 times your loss for a single death? You must consider all hardcore players clinically insane then I bet.

Suck up your meager 10% penalty and stop making your softcore community look stupid.

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The 10% penalty isn't fun and it isn't "hardcore". Anyone can faceroll their way to 100 with enough time. Here's a suggestion I've made before:

- Increase the death penalty to 25%
- When a player dies, assign the lost exp to the nearest five enemies in 5% increments
- If there's one enemy nearby it gets all 25%, and if there are five or more then five get 5% each
- Enemies holding exp have a visible aura and buffed stats according to how much exp they have
- Buffed enemies get 1% damage and 2% life per 1% exp
- Champs get 150% of the bonus, uniques/bosses get 200%
- When a player kills an enemy holding exp (or is nearby when it dies) they get the full amount back
- If a player dies near an enemy already holding exp, the previous exp is lost forever

With this system, players can die occasionally to mistakes or desync without losing progress if they're careful. Players who die repeatedly to areas or enemies that they can't handle will hit a brick wall and be unable to progress. That is hardcore.
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Clocksimus a écrit :
Seriously, stuff like this has to stop. We all have a brain and it is beyond me how some people think(or not think?) it's okay to not use it. I mean, seriously. This is why hardcore players make fun of softcore players. You are complaining about losing 10% of a level. This is already as a "punishment" for death extremely lacking and you want it removed?

You are aware your hardcore brethren lose their entire character on death? That can amount to in some cases over 900 times your loss for a single death? You must consider all hardcore players clinically insane then I bet.

Suck up your meager 10% penalty and stop making your softcore community look stupid.


Firstly, you don't lose your character; you're bumped down to scrubcore. Secondly, logging out quickly enough before you die doesn't impress me.
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OnmyojiOmn a écrit :
The 10% penalty isn't fun and it isn't "hardcore". Anyone can faceroll their way to 100 with enough time. Here's a suggestion I've made before:

- Increase the death penalty to 25%
- When a player dies, assign the lost exp to the nearest five enemies in 5% increments
- If there's one enemy nearby it gets all 25%, and if there are five or more then five get 5% each
- Enemies holding exp have a visible aura and buffed stats according to how much exp they have
- Buffed enemies get 1% damage and 2% life per 1% exp
- Champs get 150% of the bonus, uniques/bosses get 200%
- When a player kills an enemy holding exp (or is nearby when it dies) they get the full amount back
- If a player dies near an enemy already holding exp, the previous exp is lost forever

With this system, players can die occasionally to mistakes or desync without losing progress if they're careful. Players who die repeatedly to areas or enemies that they can't handle will hit a brick wall and be unable to progress. That is hardcore.
That's a nice idea.

Having played D3 for a while (and D1/D2 before), I really missed the exp penalty in D3 which makes so many people building glass canon and chain dying in higher PMs. But I must also agree that losing 10% xp in PoE when you're above lvl 85 is really harsh. Not everyone has the knowledge to maintain a pool of high level maps, nor the friend list to play such maps if they can't maintain the pool. In these cases it can indeed take days or even one week of playtime to get back this 10%. That's why the propositions like the quoted one above has my vote.
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Lord_Kamster a écrit :
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Xavderion a écrit :
Sounds like a L2P issue to me.

Bro, you don't have a character higher than 81. Your opinion is an auto-dismissal.


You can dismiss it for any reason you want, doesn't mean I'm wrong :> Afair I haven't died once going from ~70 to 81 because a char becomes more faceroll the higher you get. So if you're constantly dying when you're 85+, you need to L2P.
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I'm for removing the penalty at least as long as the core game and Networking issues are not fixed. Penalty and such issues don#t fit together well.
And besides, so or so no "hardcore" gamer will touch softcore so it actualy don't need to care them if there is no penalty in softcore, but somehow they care, why?
Let's have a "casual" league in PoE, more players and the HC community still could stay in their leagues, there is no reason why both should not live happily side by side. ;)
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Fusion_Power a écrit :
I'm for removing the penalty at least as long as the core game and Networking issues are not fixed. Penalty and such issues don#t fit together well.
And besides, so or so no "hardcore" gamer will touch softcore so it actualy don't need to care them if there is no penalty in softcore, but somehow they care, why?
Let's have a "casual" league in PoE, more players and the HC community still could stay in their leagues, there is no reason why both should not live happily side by side. ;)


This would be under the assumption that all SC players want no penalty. Which is simply not true.
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Berylstone a écrit :
Like I said, if you enjoy being punished so much when you die go play their hardcore mode. That should be enough "punishment" for you :)



I try to be sympathetic on this issue but I absolutely HATE the above arguement. Hardcore has absolutely nothing to do with this so don't bring it up. We don't have an exp penalty because people like to be punished, its their so that death is meaningful. People play hardcore for entirely different reasons. This game needs a middle ground because I don't want an easy mode but I don't want to lose my character either.

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SL4Y3R a écrit :


This would be under the assumption that all SC players want no penalty. Which is simply not true.


Exactly
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Dernière édition par iamstryker#5952, le 24 mars 2014 à 23:55:58
The death penalty isthere to stop zerging. Unless you come up with some other way for death to be a negative thing, please stop trynig to remove the death penalty.

Death must be a negative thing. It must have some in game mechanic reinforce to you that it is negative. Otherwise portal gem + cast on death -> kill dom with a white glass dagger from the tidal island

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