The 10% EXP penalty on death NEEDS TO GO

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Berylstone a écrit :


It would not work if they lowered the exp loss. That was my fucking point.

Your argument just isn't grounded in reality. Like I said, even if the exp loss was just 1% you could not ROFLICOPTER your way to victory. Your post is absurd.

So my suggestion is stop making stupid arguments.

Bottom line is losing many days of work due to a lag death is bullshit, and it needs to change. If you want to be punished so badly when you die, go play hardcore mode. Then you can lose your entire character. That ought to make you really happy.

I am in Hardcore mode only. And i don't make posts when my lvl 70+ characters die.

It would work if they lowered the exp loss, obviously. If it was 5% it would be 3 maps for you. That's nothing. A few cata runs and you got yourself loads of maps, which you can vendor up. Not even sure how you play?

My argument is obviously shared with lots of other players, along other programmers and companies that makes similar games (they all got more than 1% xp loss on death LOLOLOL)

I do agree and understand, regarding the lag issue. I find Desync utterly retarded, and the result of Desync is tragic, but the solution is not to lower the xp loss, but to fix the desync.

I'm not making stupid arguments. I'd recommend you to stop crying like a lil bitch and become upset whenever someone isn't agreeing with you.
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DevilsmilE a écrit :
i dont agree, dying pentalty gives you the incentive to build a character that can handle the HARDEST content without dying...


And then you can do that!

...And then THE ENTIRE REST OF THE GAME is boring as hell, as you mow through it looking for rogue exiles and nemesis modded bosses. BTW...when you're actually LOOKING for them, they never show up.

The EXP penalty just makes people play the game differently to avoid it. They avoid hard bosses, hit alt-f4, ONLY progress the story after leveling, and then ONLY train up in safer places. Because let's face it...dieing to lag and desync is NOT hardcore, it's just annoying.
Dernière édition par Obright#1785, le 24 mars 2014 à 13:43:43
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Obright a écrit :
"
DevilsmilE a écrit :
i dont agree, dying pentalty gives you the incentive to build a character that can handle the HARDEST content without dying...


And then you can do that!

...And then THE ENTIRE REST OF THE GAME is boring as hell, as you mow through it looking for rogue exiles and nemesis modded bosses. BTW...when you're actually LOOKING for them, they never show up.

The EXP penalty just makes people play the game differently to avoid it. They avoid hard bosses, hit alt-f4, ONLY progress the story after leveling, and then ONLY train up in safer places. Because let's face it...dieing to lag and desync is NOT hardcore, it's just annoying.

The OP never said anything about normal deaths due to player error, but everybody's attacking him. Imagine that. ALL of those comments should be deleted for being off-topic.


Exactly. Finally someone who understands what I was trying to say. (though to be fair I think 10% is too much even for legitimate player mistakes. Though my main beef is with the lag deaths to be sure, and that is where I put my emphasis.)

These massive EXP penalties bring nothing of value to this game. They don't increase the challenge or improve the gameplay in any way. The only effect they have is causing players to skip content where there is a chance they may die unless they have just leveled and having nothing to lose, because the risks far outweigh the benefit.



Dernière édition par Berylstone#2209, le 24 mars 2014 à 14:03:53
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Berylstone a écrit :
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munkytos a écrit :
dontdie/10


That's like saying don'tlag/10. Good luck with that.


lag is part of online gaming lol
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Cergic a écrit :
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Berylstone a écrit :


It would not work if they lowered the exp loss. That was my fucking point.

Your argument just isn't grounded in reality. Like I said, even if the exp loss was just 1% you could not ROFLICOPTER your way to victory. Your post is absurd.

So my suggestion is stop making stupid arguments.

Bottom line is losing many days of work due to a lag death is bullshit, and it needs to change. If you want to be punished so badly when you die, go play hardcore mode. Then you can lose your entire character. That ought to make you really happy.

I am in Hardcore mode only. And i don't make posts when my lvl 70+ characters die.

It would work if they lowered the exp loss, obviously. If it was 5% it would be 3 maps for you. That's nothing. A few cata runs and you got yourself loads of maps, which you can vendor up. Not even sure how you play?

My argument is obviously shared with lots of other players, along other programmers and companies that makes similar games (they all got more than 1% xp loss on death LOLOLOL)

I do agree and understand, regarding the lag issue. I find Desync utterly retarded, and the result of Desync is tragic, but the solution is not to lower the xp loss, but to fix the desync.

I'm not making stupid arguments. I'd recommend you to stop crying like a lil bitch and become upset whenever someone isn't agreeing with you.


But you are making a stupid argument.

You said anything less than a 10% exp loss would let players ROFLCOPTER their way to victory or w/e, which is very stupid.

As I pointed out, even if players lost just 1% experience when they died, it would prevent them from being able to suicide their way through a map and level in the process.

And pointing out how stupid your argument is isn't crying like a little bitch, but I can understand why you want to pretend that it is.

And if you don't like the issue or what I am talking about then here is some advice for you - don't go into a thread about that issue. Because if anything is crying like a lil bitch, it's coming into a thread (which I clearly defined)and whining that the OP should drop the issue.

So if you don't like what I'm talking about, then don't participate in the thread. That's much better than going into the thread and cry like a lil bitch that the OP should it.
Dernière édition par Berylstone#2209, le 24 mars 2014 à 14:32:29
Once again so many white knights defending dinosauric and annoying game mechanic that has nothing to do with difficulty.
IGNs
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JooJooFromTheWell
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munkytos a écrit :
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Berylstone a écrit :
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munkytos a écrit :
dontdie/10


That's like saying don'tlag/10. Good luck with that.


lag is part of online gaming lol


That may be, but this game has a particular issue with it.

When your character randomly teleports around on the map sometimes you know there are some real issues. (I've actually had to double check my gear before to make sure I didn't accidentally have lightning warp slotted lol).

But either way, losing tons of experience when you die doesn't need to be part of online gaming, and it shouldn't be here, especially considering the amount of lag this game has.
Dernière édition par Berylstone#2209, le 24 mars 2014 à 14:29:16
Play D1
Then D2

Then come back and thank GGG for your 10% EXP penalty
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Xendran a écrit :
Play D1
Then D2

Then come back and thank GGG for your 10% EXP penalty


I played both D1 and D2. Religiously. My paladin was actually ranked number1 on the eastern server for awhile, just to give you some idea of how much I played D2.

And here I still am, criticizing this very flawed and annoying mechanic.
Dernière édition par Berylstone#2209, le 24 mars 2014 à 14:28:21
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Zanixx a écrit :
It's always good to hear someone else's opinion but I don't think the OP has provided any solid argument for change here.

I'm pretty confident that the majority of SC players would like the exp-pen to stay.

The incentive to stay alive is a great one and necessary imo to stopping some builds that would completely trivialise the content.


There is already a non-exp death penalty: the loss of a map portal.
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