How to fix the whole Righteous Fire problem
" Do you even play this game? Why should I need IIR for maps with my main char when I can do LT2-3 for a 10 times more efficient farming with my farming char. And I wrote I dont care about IIR on my main char, as my farming char has enough of it... Also, Scrotie please. Wondertrap? With no res? No 90 mana bonus like on Rainbowstride? No spell block? Lawl. You can get RS for like 2 exa, 4 linked... If one is spoiled by comparing WT to a cheap-ass unique like RS, then we're living in two different time-space continuums. " Yeah, it's better to hide behind bushes and rocks, poking out for two seconds to kill one zombie that takes away 90% of your hp/es just by looking at you angrily. No man, I strive for a character that can beat this game. " Then go play Left For Dead, or find some HnS in which slaying one zombie after a 10 minute fight is an achievement. BTW Played CI, was fun. Got Shav's, it's more fun and still canoncial feeling. IGN Kinnat (S) / Sihaam (S) / Aedhammair (S) / Ranulfr (S) ☄ 1.0.0 The Butchery of Mages Patch Dernière édition par entropus#2713, le 1 août 2013 à 09:48:27
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"I alluded to this in my reply to CanHasPants: RF should be usable as a skill without so much building around it. If you just nerf the damage, it becomes even more useless; whereas my version would be something you could use in a race when you got it as a quest reward if you just grabbed a pair of Ruby Rings. Actually, one more change: Righteous Fire (and Blood Rage) to 0.5 seconds (from 1.0). Adding that to the OP. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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" Redbeak is a joke. Moonsorrow does more DPS. Wondertrap is a joke. Goldwyrm is far superior. Use Wondertrap, find the equivalent of stacks of alts. Using Goldwyrm + Sadima = find Uniques and Orbs. Do you guys remember when it was cool to complain about Lioneye Glare instead? Anarchy/Onslaught T shirt
Domination/Nemesis T shirt Tempest/War Bands T shirt |
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Righteus fire =
Now deals % more damage based on current hp. Deals 100% of hp as fire damage to self. Effect on low life builds --> since they only have 20/30% of max hp, they only gain a 30% more modifier to damage. (however they can stil enable pain atunement to get a decent 60% more modifier) Other result's from aplying this way of RF = all sources get a MORE modifier not only spell power, enabling melee RF builds that gain damage by using RF (balancing the massive cost of regen nodes in the passive tree) When you are able to run 100%hp RF u gain 100% more damage, therefore giving a clear downside in comparison to low life builds. On the mather of elemental adeptation. I believe the nodes in the midle area of the passive tree could work for this. There are 3 resistence nodes just before regen in the midle of the tree, i figure each of them could be +2 max resis for there element, making elemental adeptation far superior, since it is 1 point for +2 all max resis. But stil giving all characters an option to get +2 max resis without traveling to the marauder tree. (at the cost of 3 points) This would result in +4 max resis when ure making a life based RF build, since u can not affort to not get the regen in the midle of the tree. Edit: an aditional solution for life based rf could be a simple mather of making it 95% of hp damage to self as fire. (but i feel this might make it really easy to make life rf builds i sort of enjoy the challenge in getting them to work) Freedom is not worth having if it does not include the freedom to make mistakes Dernière édition par Boem#2861, le 1 août 2013 à 09:50:21
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Its cool to complain about everything cos it still beta :p
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" THIS THIS THIS THIIIS :) wow how did u come to think of that :O |
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" Isn't that kind of the point? Isn't it the same way with EK, or Discharge, or Flicker Strike, or any other skill in the game (with a few exceptions)? That's what you build around, your skills. All of your passive and gear choices are made to facilitate the use of a particular set of skills in pursuit of making monsters more dead than you.. " Going slightly off topic, but I do! I have plans for a full life/ES hybrid RF Burn / RF Spell Damage / EE build once Anarchy lets out. Not only am I taking plenty of +life nodes, but Inc Burning and IF as well. Why? Because I laugh at (237% - 94% max res) of 2-3k life taken as fire damage to ES, all thanks to ZO. Well, and Blood Dance. According to all my maths, I'll still be out-regenerating increased burning RF. Going slightly back on topic, I expect the build to be rightly OP, but not because RF is flawed. Because ZO is sploitz. Point is, the only reason Shav is the only build to use RF is because everybody else is too busy QQing over the "life nerf to RF" to get creative. " I don't dispute that a change to RF could make it a right fun skill to use, but I feel as though this is failing your own directive--diagnose the problem and not its symptom. RF, imo, is a symptom of ZO. At least according to my reasoning that it was a well conceived skill prior to ZO, easier to use but still balanced after ZO, and stupid amazing after ZO and Shavs. The latter wouldn't be stupid amazing without ZO. Fake Edit: Kind of missing the point of my own post, but I'm being rushed to leave soon.. Devolving Wilds
Land “T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.” |
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@ canhaspants
I agree sort of, some skills should not be usable in races. Races is about skill and making deu with what u have, not adjusting skill design to you, but adjusting yourself to posible skills and thinking of ways so they have a greater impact on your gameplay. (the perfect example is the cleave + dual elemental damage bonus, when this idee hit kripp, he suddenly won like 30 solo races in a row, and it was his idee that made him win 30 times) RF should not be made to acomodate low levels, this would deminish the joy of enabling it at higher levels. And might destroy current users builds. Freedom is not worth having if it does not include the freedom to make mistakes
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"If you had 100 IIQ and 150 IIR before putting on boots, and your choices were Wondertraps or Goldwyrm, you'd find 21% more uniques/rares with Wondertraps compared to Goldwyrm, and 15% more currency with Goldwyrm compared to Wondertraps. Since rares equals Chaos Orbs (vendor formula), I'd say Wondertraps have a slight edge if MF is the sole focus. So while I agree with the general assessment that IIQ > IIR, IIQ isn't so far ahead that it can take 3:1 ratios and still come out on top. (If Wondertraps was only 70 IIR you'd undoubtedly be right.) When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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Righteouse Fire should have "Burn damage from this skill ignore Energy Shield".
This way Shav would be what it supposed to be - low life enabler, witch by itself gives alot: Pain Atunement, additional auras and 'on low life' uniqs. But it won't be mandatory chest for every spell caster in the game because nothing beats double dps as it allows for too much freedom in other areas of your char (like defensive or MF gear instead of dps gear) I really like Shav, it is great uniq and not OP by itself but it makes all other caster chest pointless because of RF. This needs to change. Dernière édition par Xavyer#5154, le 1 août 2013 à 10:04:07
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