How to fix the whole Righteous Fire problem
" ![]() IGN: lVlage (96 Witch) Dernière édition par lVlage#3413, le 1 août 2013 à 12:49:00
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" Judging from the dev responses I've seen, Uniques don't seem to work that way IIR. If they do, please link me to thread. I ran wondertrap + Aurseize for a week, gathered several hundred alts and the chaos recipe quite a few times. Put on Sadima + Goldwyrm, Dropped Bringer of Rain, Abyssus, Thunderfist with 3 hours. Either way, You can't just put on only MF gear and run maps with dual totems. Just can't do it. Goldwyrm has 60% mana regen and up to 50% fire resist (which goes a long way for RF.) Anarchy/Onslaught T shirt
Domination/Nemesis T shirt Tempest/War Bands T shirt |
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" Unless you carry one of these. My RF build is already much more survival oriented than most. I go to the Marauder life regen node as well. This lets me get away with running RF with + Chaos damage/ Min max Resistance, or 50% regen. If I get two of them and vulnerability thrown in, I can't run RF continuously, and toggle it on during boss fights, then turn it back off with a flask. Anarchy/Onslaught T shirt
Domination/Nemesis T shirt Tempest/War Bands T shirt |
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" EL OH EL. Have you ever seen what happens if a witch with RF running something besides freezing pulse runs into a cleaver in PvP? All they have to do is pop a topaz and 1 shot with 90K double strike. Anarchy/Onslaught T shirt
Domination/Nemesis T shirt Tempest/War Bands T shirt |
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" Oh no, not at all :) I am absolute altoholic, I have more theory crafts than I have time to ever possibly build. I really only had this one lined up on the table to either prove or disprove how disastrous ZO is, otherwise with that off the table I'd be much, much more interested in playing a helicopter next. My only point about having the theory craft lined up, was that it's not just Shavs low life that could run it (which, it has occurred to me that, in so saying, I might have been replying to somebody besides you.. Don't recall off the top of my head who commented that only Shavs uses RF). The skill in its current form is still useful else wise, and wouldn't be in need of a change if it weren't for ZO.
Spoiler
Also, Blood Rage will see to my frenzy charges. I have a solution for that too :)
" Funny, after having read many of Scrotie's posts for the past several months, I am almost convinced I'd play a game he'd design. Devolving Wilds Land “T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.” Dernière édition par CanHasPants#3515, le 1 août 2013 à 11:32:13
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" I don't doubt you would play a game designed by Scrotie. Some other players prefer to have a main, uber decked-out char to pwn end game like true heroes of Wraeclast should, and are not amused by defeating Cruel Brutus or killing Merci Piety for the 7th time with some 'map viable' build. 'Map viable' - clearing a lvl 66 map takes half an hour, you are able to do 50% of map affixes. IGN Kinnat (S) / Sihaam (S) / Aedhammair (S) / Ranulfr (S) ☄ 1.0.0 The Butchery of Mages Patch Dernière édition par entropus#2713, le 1 août 2013 à 11:52:24
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" And I for example don't care nor about PvP neither about races and don't want to have skills balanced about those. Probably the best would be, if there will be different passives trees and/or skill for those. And I bet, that majority of players are only interested in high level PvE and it should be main focus of devs. " I hope, that there will be possibility to crate separate league for those like you. It would solve a lot of problems. Anticipation slowly dissipates... Dernière édition par tmaciak#3784, le 1 août 2013 à 11:45:17
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Scotie the strength area is about the only area that deserves elemental adaptation as that area is all about mitigation. In fact there is more %life in the dex area (just nothing meaningful at all).
Mitigation: More elemental resistance Elemental adaptation Reduced increased critical damage Endurance charges Armour High mitigation, slow life return: Life leech (without vaal pact) Life regen Life on hit Life on kill So the EA change is a bad idea and doesn't fit the game theme (there is more than the cold (should have been nature), lightning and fire to tree in terms of themes). I feel so much more is left in terms of mitigation (sort of more options, why is the enfeeble curse intelligence based? and getting evasion and life balanced). So issues with RF should be done by looking at the skill, perhaps in the end you have to conclude that it doesn't even belong in PoE. If you want PoE to facilitate skills such as righteous fire (and more) than the core game should support it in a balanced way, that might require some serious redesign. The ES changes could work in terms of getting some balance on the skill. |
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so funny all those guys jump in to defend a broken unique its one thing if you can faceroll in standard noone gives a shit its another if you can faceroll with iir in hc
newsflash guys you can cry and defend all you want at some point shavronnes or rf will be nerfed and i will be happy to provide the tissues on day x https://poe-ssf.herokuapp.com/. Join the fun. SSF HC Legacy Witch Lvl 53 Dernière édition par ventiman#1405, le 1 août 2013 à 12:19:34
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" how about you level a char to 85 before you try to suggest what you think is balanced? rofl IGN: lVlage (96 Witch) Dernière édition par lVlage#3413, le 1 août 2013 à 12:23:09
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