How to fix the whole Righteous Fire problem

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Boem a écrit :
Righteus fire =

Now deals % more damage based on current hp.
Deals 100% of hp as fire damage to self.
Not only is this useless at how levels, how does the gem itself level now? Can't imagine anything elegant.
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Xavyer a écrit :
Righteouse Fire should have "Burn damage from this skill ignore Energy Shield".
And now it can be used by no one, except Marauder mages.
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CanHasPants a écrit :
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ScrotieMcB a écrit :
Who wants to reduce themselves to one life through self-inflicted burning damage? No one? I thought so.

Going slightly off topic, but I do! I have plans for a full life/ES hybrid RF Burn / RF Spell Damage / EE build once Anarchy lets out. Not only am I taking plenty of +life nodes, but Inc Burning and IF as well. Why? Because I laugh at (237% - 94% max res) of 2-3k life taken as fire damage to ES, all thanks to ZO. Well, and Blood Dance. According to all my maths, I'll still be out-regenerating increased burning RF.
Until you run out of Frenzy charges and die.

But I get it now. You've been theorycrafting a life-based, no-ES RF character, and my suggestion rains on your parade. I think you need to get some distance and revisit this topic later; your ready dismissal of skills for potential low-level use is atypical of you.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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lethal_papercut a écrit :
Scrotum I truly loathe almost every suggestion you have for this game & hope that the devs are completely ignoring you as if they implement any of your crap this game is going to go downhill really fast. Horrible.


QFT.
IGN Kinnat (S) / Sihaam (S) / Aedhammair (S) / Ranulfr (S)
☄ 1.0.0 The Butchery of Mages Patch
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h3rp3s a écrit :
OP is another person who hasn't leveled past 66.

There is no problem with RF it is very needed with end game maps.

Melee can have triple as much dps as any RF Caster. Ive seen 90,000K DPS Double Strike.

L2P before you come crying for nerfs.



90,000k+ DPS Double Strike: http://img547.imageshack.us/img547/1938/wr9x.png
IGN: lVlage (96 Witch)
Dernière édition par lVlage#3413, le 1 août 2013 à 12:53:22
Haven't read the whole thread, so I don't know if anyone else has said this, but this change would not solve anything. I would just go a life build with regen and ZO, wear one piece of hybrid Ar/Es gear, and use EK.

There ya go, a high damage, extremely gear independent build. :P
Dernière édition par Drakqt#4554, le 1 août 2013 à 10:20:31
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lethal_papercut a écrit :
Scrotum I truly loathe almost every suggestion you have for this game & hope that the devs are completely ignoring you as if they implement any of your crap this game is going to go downhill really fast. Horrible.


You are reading in my mind, Papercut :)
Anticipation slowly dissipates...
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Not only is this useless at how levels


I supose u ment to write "low levels" ?

And like i defended a few comments later, some skills should not work on low levels, ore they should be perfectly build for. (mana based EK marauder comes to mind, i had a buttload of issue's getting to spam EK with a mana base and not blood magic)

The whole mana system for melee is bugged anywayz atm. forcing almost all to blood magic on early levels, and skilling out of it when there "HIGH LEVEL" can acomodate the skill cost's both in gear and passive tree design.

Do note i dont say it is imposible, and pot chugging is always a viable option.

Obviuesly RF is also posible at low levels, u just need a whole load of low levels unique's and some pot's to boost your fire resis and max resist. But it has been done in the past on low levels and most likely it wil continue to happen (just not on hardcore because of the risk involved, but this is an entirely other issue.)

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Not only is this useless at how levels, how does the gem itself level now? Can't imagine anything elegant.


If u can not come up with something elegenant, wel then you are already blinded by your own idee's and not open to new concepts. From the top of my head i could come up with the following.

Per level = 0.05% more damage per 1% hp
Per level = 2% aoe increase of burn damage to others.
Per level = 1% increased burning damage to others
Per level = 0.1 reduced burn damage to self

I could go on, but the only limit is your own imagination when it comes to things like this.
And i dont like how u dismiss idee's when they are not in line with your own, and then talk to others about thinking outside of the box '-.-.

I like your idee, and i dont dismiss it, i only offer an alternative. And i do believe GGG should be presented with as many alternatives as posible when it comes to redesigning RF, so they can pick the best one suited for there game design.
Freedom is not worth having if it does not include the freedom to make mistakes
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h3rp3s a écrit :
OP is another noob who hasn't leveled past 66.

There is no problem with RF it is very needed with end game maps.

Melee can have twice as much dps as any RF Caster. Ive seen 90,000K DPS Double Strike.

L2P before you come crying for nerfs.


Why not nerf those ridiculously OP Cleavers? Seen some guys with 30 K DPS O_O I dont get it, it's just so gamebreaking. Just buy a Bringer of Rain or 2.5 exa, some decent weapons for 1 exa each, and poof! Blender mode. You can find jewellery easily on your own.

I think Cleave should have a -50% accuracy and should not be usable with Resolute Technique.
IGN Kinnat (S) / Sihaam (S) / Aedhammair (S) / Ranulfr (S)
☄ 1.0.0 The Butchery of Mages Patch
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ventiman a écrit :
seriously most of you guys are more interested in havening an op toon rather than supporting balanced gameplay and thats sad


That's the whole point. If I wanted balanced gameplay I'd play an MMORPG. Who gives a shit if one build is better than another in an ARPG? The fact that anyone crys for nerfs is appalling. You should be asking for the skills you like to be made better. Why ask to make the game less fun for other people?
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ZeroRadius a écrit :
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ventiman a écrit :
seriously most of you guys are more interested in havening an op toon rather than supporting balanced gameplay and thats sad


That's the whole point. If I wanted balanced gameplay I'd play an MMORPG. Who gives a shit if one build is better than another in an ARPG? The fact that anyone crys for nerfs is appalling. You should be asking for the skills you like to be made better. Why ask to make the game less fun for other people?


QFT2.

Buff, not nerf.

Scrotie, why don't you want to nerf those overpowered melee skills like Cleave? Check out some blender duelist videos on youtube if you dont have a char around 70-80 to do some maps/run around LT2-3 with a blender.

Oops, sorry, I think you run lots of races and use Cleave a lot.

http://poestatistics.com/users/scrotiemcb/ (95% chars are duelists)

IGN Kinnat (S) / Sihaam (S) / Aedhammair (S) / Ranulfr (S)
☄ 1.0.0 The Butchery of Mages Patch
Dernière édition par entropus#2713, le 1 août 2013 à 10:54:53
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That's the whole point. If I wanted balanced gameplay I'd play an MMORPG. Who gives a shit if one build is better than another in an ARPG? The fact that anyone crys for nerfs is appalling. You should be asking for the skills you like to be made better. Why ask to make the game less fun for other people?


I see you dont wanna play a good enjoyable PvP game any time soon.

Dearly noted.

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Buff, not nerf.


GGG already has a reputation of buffing and not nerfing, and ultimately if they nerf it is because it was needed, not because they enjoy shooting down builds.


I would like some cool PvP in the future, but that wil only be entertaining if the game is balanced.
Freedom is not worth having if it does not include the freedom to make mistakes

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