Why all the clear speed meta hate?

"
MonstaMunch a écrit :
"
Puraime a écrit :
there is chance you can shield charge, leap slam or whirl blade to big packs that u didnt know as you were screen away


So charging blindly into a mob without checking what it does first shouldn't be able to kill you? What should?

There is a simple solution to the scenario above; Don't charge, leap or whirl into stuff before you see what it does. Currently people do, then either complain clearspeed is too fast, or volatiles are too strong. Can you imagine how frustrating that must be for Chris & co?

You can either clear really fast without checking what you're doing (which will work 99% of the time but you'll die occasionaly), or go slow enough to look at what you're killing before you kill it which will result in less xp per hour, but will keep you alive. I don't see much wrong with that tbh.


What I am saying is when you are in party you can be screen away and enter the area and u die, just few steps. I am aware of volatile and bearers, I have been playing this game for long time. well desync can teleport me back at times as I dont live near gateways and ping is still an issue.

What I am going on about is if you are going to clear fast there is more risks than clearing slow due to these things.

I usually solo nowadays as I hate the bameth or bearers that explode when u just enter the area u cant see due to doors or people using skills that makes ground effects not visible.

So those are some of reasons why I think PoE has become unfriendly to party play and why it can be dangerous to play speed metas.

Hope this cleared things up.
Dernière édition par Puraime#3875, le 17 mai 2017 à 02:44:32
"
Puraime a écrit :
What I am going on about is if you are going to clear fast there is more risks than clearing slow due to these things.


I understand that, I just don't understand why you think it shouldn't be the case. Of course clearing content faster comes with more risk. Why shouldn't it?

Regarding "teleporting"; I live in Cambodia, literally third world internet, and I haven't had a single major rubberband since installing fiber optic and abandoning wifi. If you're using wifi I suggest you get yourself an ethernet cable asap.
Dernière édition par MonstaMunch#6519, le 17 mai 2017 à 02:58:41
"
MonstaMunch a écrit :
"
Puraime a écrit :
What I am going on about is if you are going to clear fast there is more risks than clearing slow due to these things.


I understand that, I just don't understand why you think it shouldn't be the case. Of course clearing content faster comes with more risk. Why shouldn't it?

Regarding "teleporting"; I live in Cambodia, literally third world internet, and I haven't had a single major rubberband since installing fiber optic and abandoning wifi. If you're using wifi I suggest you get yourself an ethernet cable asap.


That is because most of people here say it as if clear speed meta means u go to strands, u clear shit up and have 0 risk of ripping.


I dont use wifi I use wired connection, the desync dont happen a lot but ping is the main issue, as for PC I do use high end pc, so lets not get there, I dont want to repeat myself but I do use gtx 1060, 16gb of memory, SSD, and Core i7.

Dernière édition par Puraime#3875, le 17 mai 2017 à 03:02:16
"
Zakaluka a écrit :
As a few different people have already mentioned, 3 minute map clear really invalidates most forms of defense. Any build required to point blank outside big/tough bosses goes out of favor because you simply can't defend that which you aren't aware of.

Two thirds of the game's systems get passed over by the meta because of how fast things have become.


3 minute? bruh the record for shaped strand clearing is about 15 second. 3 minute clear is kinda considered bad time even by most mediocre ppl at 90+ lvls. When you clear that fast you pretty much skip the entirety of dangers, other than volatile mobs, which can in turn be easy to do so long you are ci(since its easy to get 10k+ es, so long u get gear with +int)
"
Puraime a écrit :
That is because most of people here say it as if clear speed meta means u go to strands, u clear shit up and have 0 risk of ripping.


People are often full of shit. Ignore them and focus on the question: Shouldn't running maps faster increase your risk? If not, why not? I think it should and I don't see any reason why it shouldn't.


"
I dont use wifi I use wired connection, the desync dont happen a lot but ping is the main issue, as for PC I do use high end pc, so lets not get there, I dont want to repeat myself but I do use gtx 1060, 16gb of memory, SSD, and Core i7.


Ping has nothing to do with your computer specs. What's your ping? Since upgrading my connection I now have stable 70-80ms which is a completely new experience for me. Where are you playing from and which server are you connecting to?
seems pretty simple to me though im sure its already been said, while yes many of you are right it doesn't impact on anybody else it realistically does because it puts players in a channel where they can conform or dissent and if you conform your quite possibly playing in a way you don't enjoy as much, only using particularly OP skills and specs etc and if you dissent you have to suffer a substantial decrease in how much you can trade, because you simply don't get the currency fast enough compared to 2m strand clears (or 3 to loot :p)

I suspect it also rubs some people the wrong way, in that many builds are so OP at clearing it honestly looks like they are cheating, infact im not sure cheating would even look faster lol what you gonna do add godmode and one hit kill damage? oh wait already got those :p

Clear speed should be the province of people trying to ladder to 100 because its where the core idea matches with the players desire, i think the current issue is we all kinda get guided towards it to some degree.

I actually think the biggest problem was they allowed farming a specific map, layout always slows some runs down but strand is just as good as it gets then the fact you can set it to a fairly respectable tier then only get drops of that map for that tier is really not the way i'd go about it.
"
MonstaMunch a écrit :
"
Puraime a écrit :
That is because most of people here say it as if clear speed meta means u go to strands, u clear shit up and have 0 risk of ripping.


People are often full of shit. Ignore them and focus on the question: Shouldn't running maps faster increase your risk? If not, why not? I think it should and I don't see any reason why it shouldn't.


"
I dont use wifi I use wired connection, the desync dont happen a lot but ping is the main issue, as for PC I do use high end pc, so lets not get there, I dont want to repeat myself but I do use gtx 1060, 16gb of memory, SSD, and Core i7.


Ping has nothing to do with your computer specs. What's your ping? Since upgrading my connection I now have stable 70-80ms which is a completely new experience for me. Where are you playing from and which server are you connecting to?


Since its getting off topic I will pm you.
I personally don't like to hold the right click and explode screen after screen. You don't care what you fight,you don't care what are the monster types. If one doesn't know better he/she would think this is a cheap korean grinder game,depending on what video has been seen. I love the game but i'd rather get the D2 feeling of play(which was the idea initially and would be easier to balance) rather than blow everything up without even seeing what you are fighting.

Still for me the best ARPG out there,but i also realize it's probably impossible to get back to what this game was 3 years ago,and keep it that way.
"
Kasapnica a écrit :
I personally don't like to hold the right click and explode screen after screen. You don't care what you fight,you don't care what are the monster types.


I think this is where the heart of the argument lies.

One party sees this concept, understands it, and says "but why don't you mind your own business and make slow builds and let us enjoy the fun?

Another party sees this concept, understands it, and says "GGG, why do you balance content around the lawnmower meta?"
Need game info? Check out the Wiki at: https://www.poewiki.net/

Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347
(this was duplicated, and i had tried to turn back my tone somewhat)

--
I don't have alpha access, that was a LONG time ago.
Dernière édition par Zakaluka#1191, le 17 mai 2017 à 05:30:33

Signaler

Compte à signaler :

Type de signalement

Infos supplémentaires