Why all the clear speed meta hate?
" ![]() Supports enable 50-60mil Shaped Strands at Level 99 ->100 in the Current Meta and it's not just DPS. It's hilarious how out of touch you are whilst trying to be a paragon of knowledge. Classic case of "Blind leading the Blind" thinking and cluelessness that is spread of misinformation on these "official" forums. Recruiting for Archnemesis League/Siege of the Atlas!
Umbra Exiles: https://www.pathofexile.com/forum/view-thread/3244875 The Official Path of Exile Guild Directory: https://www.pathofexile.com/forum/view-thread/1192567 |
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Haven't you noticed that if you read the forum selectively, you can get the impression that absolutely any topic has "all the hate"?
You get what you want out of these forums. If you want to find hate, it's here. If you want to find fanboys, they're here too. You can pick pretty much any opinion and you'll get dozens of people on your side automatically. So... why all the meta-hate? Because you're looking for it. |
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"I'm going to guess that we would see a lot more love for speed clear meta than hate if GGG ever nerfed everything that contributed to it. I remember seeing requests on these forums to fix double dipping and the moment that happened there was a huge backlash towards the upcoming changes (which was to be expected, a hidden benefit of a high DPS ceiling is that it actually helps lower end builds get acceptable DPS as well). I bet most that enjoy high clear speed builds aren't very vocal about it because they're content with that playstyle. |
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" It's not for you, it's to warn the other people reading the misinformation you're spreading. Recruiting for Archnemesis League/Siege of the Atlas!
Umbra Exiles: https://www.pathofexile.com/forum/view-thread/3244875 The Official Path of Exile Guild Directory: https://www.pathofexile.com/forum/view-thread/1192567 |
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Wow, this thread got aggressive fast. I'ma try to respond to the OP.
The game plays very different than two or three years back. Check out some of the old build of the weeks to see what I mean https://www.youtube.com/watch?v=3CHGLWhMunM This used to be the apex of perfection. This dude back in the day is the equivalent to a Vaal fireballer today. If you watch other build of the weeks such as 12, Chris almost dies to rares a few times wile showing off the build. Now, that is a bit extreme and the game has come a long way but I wanted to establish a starting point. People who dislike how powerful characters are enjoy strong characters. The fun is in being as powerful as possible. The key is they want strong characters to accomplish clearing content at all instead of clearing best. Look a Uber, she was not defeated in hardcore for something, like, two weeks after they added her. She was tough and everyone had to work like crazy to bring her down. 1.3 and 2.3 are different games. The audio and graphics are the same. But the game is different. Essential people are asking to play a different game. I personally preferred back when the game was not this fast. I find accomplishment in clearing monsters. I don't find much accomplishment in clearing trash. As Charm's sig points out people don't refer to to monsters as monsters anymore, they refer to them as trash. "ran out of high teir maps to leave on the ground - people kept taking the higher teirs" - Da Pagionator
https://www.youtube.com/watch?v=T31clJn_oNQ |
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As I just noted in another thread, it seems like a lot of the people who complain about clear speed meta are the same people who complain about rares and nemesis that are dangerous if you don't namecheck them first. I don't really understand it tbh.
Slowing the game down means including more things that will kill you if you try to just faceroll the game without paying attention, but those mechanics are the ones people cry about the most. I don't mind either way (personally would prefer more dangerous mobs and slower clearspeed to deal with them), but I think people need to be more consistent in what they ask for. It's like that other thread where people are literally complaining about the game being too easy AND complaining about xp penalty on death in the same post. Dernière édition par MonstaMunch#6519, le 17 mai 2017 à 00:17:55
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" Because most are low level people who dont get much challenges done, who suck at game and they always have something to complain about, hence why we have nerf based on popular opinion instead of looking at the big picture. And going fast takes skills, because of existence of bearers, volatiles and certain beyonds and many more to mention. And sadly enough PoE has been that way, the reasons why kaoms got nerfed because back then we didnt know any better that ES was actually good. Dernière édition par Puraime#3875, le 17 mai 2017 à 02:40:53
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" the problem with bearers and volatiles are that it is very melee unfriendly and party unfriendly, so lets say you are behind and party is clearing fast, there is chance you can shield charge, leap slam or whirl blade to big packs that u didnt know as you were screen away, same goes for bameth as well. Its mostly about unexpected death that makes party play unfriendly, because if you are not in party its easier to dodge those. |
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" So charging blindly into a mob without checking what it does first shouldn't be able to kill you? What should? There is a simple solution to the scenario above; Don't charge, leap or whirl into stuff before you see what it does. Currently people do, then either complain clearspeed is too fast, or volatiles are too strong. Can you imagine how frustrating that must be for Chris & co? You can either clear really fast without checking what you're doing (which will work 99% of the time but you'll die occasionaly), or go slow enough to look at what you're killing before you kill it which will result in less xp per hour, but will keep you alive. I don't see much wrong with that tbh. |
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As a few different people have already mentioned, 3 minute map clear really invalidates most forms of defense. Any build required to point blank outside big/tough bosses goes out of favor because you simply can't defend that which you aren't aware of.
Two thirds of the game's systems get passed over by the meta because of how fast things have become. --
I don't have alpha access, that was a LONG time ago. |
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