I'll never really understand the mindset that people play one char for months or even years in a diablo clone. This is not a MMORPG, the real replay value comes from rerolling.
|
Posté parSa_Re#3411le 28 févr. 2016 à 03:34:42
|
"
Sa_Re a écrit :
I'll never really understand the mindset that people play one char for months or even years in a diablo clone. This is not a MMORPG, the real replay value comes from rerolling.
To be fair,its a matter of taste and perspective.Cant exclude those people also,but in here things are worse than D2 for build permanence,so i dont understand it either though i can accept it
Bye bye desync!
|
Posté parelwindakos#7380le 28 févr. 2016 à 03:41:08
|
"
Pewzor a écrit :
"
herflik a écrit :
Its not about hiting 100 level.
I have nothing against never reaching max level at all in any game...BUT you need to make some sort of progression for players anyway.
Tons of people play games to see how their character develop, progress and grow. Thats why games like cookie clicker and alike have such high popularity. All those games do is infinite progression where you watch numbers grow. People like that, people like watching numbers grow, slower or faster, doesnt matter as long as it constant.
In those games nobody reach max level, because the max level is so high (cookie clicker for example bug out after some gigantic number) that its impossible to reach - similarity to POE.
I think the problem isn't that Lv100 in PoE is impossible.
Lv100 in PoE is actually very easy if your party has a healthy pool of access to T14/15 maps and you might make a fortune while doing it assuming your party doesn't suck major donkey balls.
The problem is very very rarely does anyone playing PoE "healthily" has that kind of high level map pools.
Problem is like people said before accessibility.
Just like 99.999% of the PoE players will never see a Mirror drop for the rest of their life or until PoE die out... a few are sitting on stacks of mirrors.
I concur, I'm on a level 86 build in Talisman league and have only 2 level 8 maps as the highest tier of maps to run. Mostly I'm relegated to running level 5 and 6 with a handful of level 7 maps. This kind of map gating to severely limit the higher tier map drops is perfect for GGG to slow our ascent to the level 100 top but is so frustrating to the players. So frustrating that many, many have just quit with the thinking of "this is crap" and "GGG is full of shit" or many other negative thoughts as to why GGG prevents our map grinding and leveling from progressing nicely with higher tier maps. That is why I think that GGG should seriously implement my solution:
Great solution to the map tier conundrum of not getting enough high level map drops
With GGG continuing to actively thwart our endgame climb to 100 with low high tier map drops so we are forced to buy higher tier or play way too many lower tier maps. Either way it adds up to a crappy endgame experience and is a major factor in player drop out rates. GGG would do us a major favor (and themselves too as happier players are more inclined to buy) in allowing us to play lower tier maps but at a higher tier difficulty and xp level. This would also give us more map variety as we could choose which of the lower tier maps we wanted to play at the higher tier level and thus help to alleviate same map boredom.
But nothing has ever changed in the endgame and GGG is content to blindly push a new temp league, work on another act for about a year and a half time, add more skill and support orbs, throw us more leveling uniques (god knows we need more of them... NOT!!!), and now give us subclasses and something called enchantment orbs (which probably are as useful as The Master's crafting benches (damn it, my very good glove already has 6 prefixes/suffixes... everything is grayed out... sigh!).
The more we play the endgame and the more versions of PoE get pushed out, the more things stay the same.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.
The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070 Dernière édition par Arrowneous#3097, le 28 févr. 2016 à 06:25:37
|
Posté parArrowneous#3097le 28 févr. 2016 à 06:24:47
|
"
Arrowneous a écrit :
"
DoubleU a écrit :
"
StDrakeX a écrit :
Maybe you are never meant to hit 100, something to think about.
This ^ - why is 100 such a big friggin' deal?
Ok, I'll bite. Tell me then, GGG makes their arpg have a max level of 100, yet actively discourages us from achieving it. Hmmm... I understand the view of PoE is from the opposite side of the looking glass from the devs viewpoint compared to the players viewpoint. There are easily 101 technical considerations (probably more) that GGG must take into consideration every time a game change or addition is make that I, as a simple middle of the PoE path player, never need be concerned about. But when I've worked on dozens of builds (and discarded dozens of builds), have played all the standard temp leagues (HC is too stressful for me when one strike and your out is the norm), have run a few races (I'll never ever finish in the top 10 of any solo race so the desire isn't there for racing), I only complete a few of the challenges, never trade and won't ever until a better async trade system is implemented, and hate the high RNG nature of gambling crafting. That only leaves the long tedious mountain climb to the level 100 peak. If that is only available through map run after map run and nothing else is available to grind xp then that takes level 100 away from me too. The proverbial "game over" feeling sets in.
It really shouldn't be a "damn, I have to play PoE every free hour of my waking life to generate enough xp to get a level 100 build." The crazy no-lifers (GGG will probably censor this) that min/max builds and crazy play (as if they're on Jolt cola 100% of the time) have made it necessary for GGG to set the grind time to the extremes just to slow them down. If I remember correctly it would take just over a month for the top xp grinders to push a build to 100. This was before GGG doubled down on xp needed to get from 99 to 100 (among other changes). Ok, so be it. I don't expect or even desire at this point that the amount of xp needed to reach level 100 be lowered. All I ask/want if for GGG to provide us with more than map grinding as the only single way that xp can be generated. And it a big NO!, Dry Lake runs are a waste of time on my level 86 exile (it's only level 67) so zone running for xp is worthless. I'd be much happier if I had an Endless Dungeon where depth level = 1/10 a tier level and set dungeon level 1 = zone level 68 difficulty so dungeon level 151 is equivalent to a tier 15 map in terms of content difficulty with the same xp generated per kill as that tier. Then the super elites that always clamor for "more harder please" can drill down to their hearts content with uber dungeon monsters. With a more or less randomly generated map structure to the dungeons that go down forever then at least this is a 2nd way to generate good xp per hour. We could alternate between map running and dungeon running and not be stuck in a map only endgame and burn out from map repetition and boredom.
What the added methods are for generating endgame leveling xp isn't as important (don't just focus on "I hate that idea") as the fact that GGG seriously needs to add alternative methods for us to generate endgame leveling xp. The map running grind enthusiasm is long gone (and so have probably millions who quit over boredom). Wow, millions came to try PoE in the wake of the D3 mess and PoE looked like the answer to our D3 woes. But 3 plus years later and PoE is not any better in the endgame (possibly worse with low drops of the higher tier maps) and map running is still the only endgame option for grinding xp.
Tried and true MMO formula which is to have alot of systems in the game each which require lots and lots of grinding and time required to make the highest possible levels. MMO companies look at data and know people will get bored, stop playing or quit when they get there. Developers just can't push out content as fast as player can burn through them. With such system, the developers can get away with comparatively less content, since it takes the players much more time to slog through, maximizing cost-effectiveness.
People dislike grind but it is tolerated. POE is comparatively light on the grind. Korean MMO just have more grind and POE have less grind.
You are still doing the same things at level 100. If you are bored now, you will still be bored at level 100.
|
Posté pardeathflower#0444le 28 févr. 2016 à 06:41:34
|
Maps make anything else end-game irrelevant.
Unless these other areas give more exp/alot more risk/a lot more reward the OP is right.
But most people now a days know PoE is an end game map grind. I havent played in over a year so im excited to jump back in.
|
|
I agree 100% with the original poster. It's just sad that the game becomes boring so easily without any adequate reward for the huge amount of time you have to invest to progress after a certain point.
|
Posté parneoc666#0722le 28 févr. 2016 à 08:14:52
|
"
deathflower a écrit :
Tried and true MMO formula which is to have alot of systems in the game each which require lots and lots of grinding and time required to make the highest possible levels. MMO companies look at data and know people will get bored, stop playing or quit when they get there. Developers just can't push out content as fast as player can burn through them. With such system, the developers can get away with comparatively less content, since it takes the players much more time to slog through, maximizing cost-effectiveness.
People dislike grind but it is tolerated. POE is comparatively light on the grind. Korean MMO just have more grind and POE have less grind.
You are still doing the same things at level 100. If you are bored now, you will still be bored at level 100.
I don't know where you are coming from, most if not all modern MMOs especially good ones has this saying... "the endgame starts after you hit your level cap".
It takes a game company far more creativity to keep players interested at level cap, than use the Asian grinder formula by simply making the grind a living fucking hell like PoE.
Also I played plenty if not all the well known Korean/Chinese mmos. I probably played all their decently made "Diablo copycats" as well.
Yes... I have a lot of time to play these shitty Asian grinders because the fact that PoE's endgame is infamously shitty that most serious players in PoE play 1 to 2 months per temp league and quit PoE completely until the next temp league come out which PoE will be fun again for a few more weeks then we quit PoE again. Ofc GGG has zero problem with this as long as we are buying supporters packs.
Lastly, the fact is PoE is still up there in the stupid grindy-ness even using Korean grinder as the standard. Asian grinders are not nearly as grindy as before and many new Asian grinders has built in client "official bots" that help you continue the grind by allowing botting legally.
and fyi most Asian "diablo copycats" already adapted to "progressive loot system" (look it up if you don't know wtf that is)... while the grind is still bad like PoE, but there's always light in the end of the tunnel... and players spent enough effort will get the stuff they really dream of.
How many of you played over 3000 hours in PoE? how many of you seem a Mirror drop? any GG rares? ect?
It's a sad day when Asian grinders feel far more generous provides more sense of achievement and *gasp* more fun than a western made game. PoE is fun for 3 months per year on average however. That's 1 month per temporary league.
The real hardcore PoE players and the elites sit in town and zoning in and out of their hideouts trading items. Noobs that don't know how to play PoE correctly, kill monsters for items. It's pure fact, it will never change.
Welcome to PoE. Dernière édition par Pewzor#2343, le 28 févr. 2016 à 08:22:53
|
Posté parPewzor#2343le 28 févr. 2016 à 08:15:49
|
Theres really only a few things that bother me about the game, one theres items I can never get without paying a huge amount 'legacy items' or items that used to be able to roll these huge mobs but no longer can roll them because they game changed. So some guys showing off his build and saying melee is awesome well sure its awesome if you got a dagger that hits like a fucking two hander and he is like nope I got 2 of them plus a legacy koams and etc etc. Its just frustrating makes me wonder sometimes if I should even bother trying to craft items if its not possible to land good rolls even on high level stuff.
|
Posté parsethbine#5137le 28 févr. 2016 à 08:24:20
|
You dont like Grind but you play a grinding game and you complain GG... Iam gonna play racing-car game and complain in forum i dont like drive.
What u want get lvl in 70 hours so you can quit play an other game ?
And getting lvl100 is to easy now.
Dernière édition par keta#3989, le 28 févr. 2016 à 08:38:27
|
Posté parketa#3989le 28 févr. 2016 à 08:35:52
|
"
Pewzor a écrit :
I don't know where you are coming from, most if not all modern MMOs especially good ones has this saying... "the endgame starts after you hit your level cap".
It takes a game company far more creativity to keep players interested at level cap, than use the Asian grinder formula by simply making the grind a living fucking hell like PoE.
Also I played plenty if not all the well known Korean/Chinese mmos. I probably played all their decently made "Diablo copycats" as well.
Yes... I have a lot of time to play these shitty Asian grinders because the fact that PoE's endgame is infamously shitty that most serious players in PoE play 1 to 2 months per temp league and quit PoE completely until the next temp league come out which PoE will be fun again for a few more weeks then we quit PoE again. Ofc GGG has zero problem with this as long as we are buying supporters packs.
Lastly, the fact is PoE is still up there in the stupid grindy-ness even using Korean grinder as the standard. Asian grinders are not nearly as grindy as before and many new Asian grinders has built in client "official bots" that help you continue the grind by allowing botting legally.
and fyi most Asian "diablo copycats" already adapted to "progressive loot system" (look it up if you don't know wtf that is)... while the grind is still bad like PoE, but there's always light in the end of the tunnel... and players spent enough effort will get the stuff they really dream of.
How many of you played over 3000 hours in PoE? how many of you seem a Mirror drop? any GG rares? ect?
It's a sad day when Asian grinders feel far more generous provides more sense of achievement and *gasp* more fun than a western made game. PoE is fun for 3 months per year on average however. That's 1 month per temporary league.
End game consist of less than 20% of the content. The journey is the other 80% that people don't go back to after they finish it. If people can be content with 20% content, why add more? Add 5~10% content every few months and you have your typical MMO.
Why do you care about End Game when you aren't even having fun? I like game developing sideway instead of bottom-up, like sandbox games. The fun start at the beginning. Doing whatever you want, no obsolescence.
Dernière édition par deathflower#0444, le 28 févr. 2016 à 08:57:52
|
Posté pardeathflower#0444le 28 févr. 2016 à 08:48:35
|