OH OH! I've hit the PoE endgame XP grind mountain and everything is boring

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Actkqk a écrit :
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Antaiseito a écrit :

TL:DR:
- u loathe GGG because u can't reach your self-set crazy goals easily
- u play their game regardless but don't support game-improvement with moneyz

wow, nice logic i guess

And by the way, what improvements to the game?... The game is actually run maps (for people who are not interested in events). Where are the improvements to Maps system?
Please, don't talk about game-improvements, thank you...

 Well let's see now, I plunked down my $60 US dollars for original D3 and another $40 US for the RoS expansion. In PoE I bought a supporter pack back in Closed Beta to get my Kiwi pet and forever have a symbol of playing longevity (Kiwi pet was only available during CB PoE). Since then I'm now up to 42 Premium Stash Tabs and a couple of minor bling micro-effects so I'm well over the $100 US I spent for D3+RoS. So I've financially contributed more to GGG than I have to Blizzard.

 I have made it plain to GGG in many of my posts that even though I'm not wealthy I'd be seriously looking in the $200 to $300 supporter pack price range if they were to get serious and fix broken game elements (trading system, endgame, etc.) instead of blindly pushing out new content. We did finally get an end (mostly) to desync but at a frustratingly slow development pace (over 2.5 years since OB of 1-23-2013). Yes, I will not pretend to know how difficult it is/was to come up with server/client sync code as I'm not a coder and I'm very sure the core devs burned the midnight oil many times to get to where we are today (if you have < 100 ms pings to a server) but all multi-player online rpg's have to do this so I don't believe our expecting a desync free PoE were out of line. So no, I don't expect to be leeching playing PoE forever and not financially contribute anymore. I will gladly do so when I can afford to if I felt there were a few major improvements in QoP and fixes of fundamentally broken core game functions. I've given GGG plenty of feedback on how asynchronous trading could be worked in and endgame mapping could be better by allowing us to combine maps and I don't believe it's all crappy ideas (your views may/will be different) so until GGG proves to me that PoE is going to get better going forward (Act IV was a huge disappointment, mapping is still the same in spite of switching from levels to tiers, etc.) I'm on hold financially. Hey, at least GGG hasn't pissed me into quitting PoE yet.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
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Antaiseito a écrit :
wow, nice logic i guess

Logic doesn't apply to these guys, it's like they have never played "maps" before 2.0 and don't even realise they have it so easy now.
Recruiting for Archnemesis League/Siege of the Atlas!
Umbra Exiles:
https://www.pathofexile.com/forum/view-thread/3244875
The Official Path of Exile Guild Directory:
https://www.pathofexile.com/forum/view-thread/1192567
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StDrakeX a écrit :
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Antaiseito a écrit :
wow, nice logic i guess

Logic doesn't apply to these guys, it's like they have never played "maps" before 2.0 and don't even realise they have it so easy now.


This is a poe forum, ofc logic doesn't apply here.

We try to keep this fucking game as shitty as possible. And we hate changes, and we tell people to stfu and go play diablo 3...

welcome to PoE.
The real hardcore PoE players and the elites sit in town and zoning in and out of their hideouts trading items. Noobs that don't know how to play PoE correctly, kill monsters for items. It's pure fact, it will never change.

Welcome to PoE.
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StDrakeX a écrit :
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Antaiseito a écrit :
wow, nice logic i guess

Logic doesn't apply to these guys, it's like they have never played "maps" before 2.0 and don't even realise they have it so easy now.


Sorry for what I'll say, maybe I win (and deservedly) an "On Probation" but guys like this don't deserve less than this:

(Removed by support)
Bethesda is known for having good ideas and terrible realization of them. GGG is a Bethesda subsidiary or what?
Dernière édition par Rob_GGG#0000, le 1 mars 2016 à 00:33:07
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StDrakeX a écrit :
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Antaiseito a écrit :
wow, nice logic i guess

Logic doesn't apply to these guys, it's like they have never played "maps" before 2.0 and don't even realise they have it so easy now.


Sustaining high level maps was a lot easier before 2.0, and you weren't required to run suicidal mods on them to sustain. Also you weren't required to spend 20c for rolling a map to sustain. All that bullshit first came up with 2.0. It's like they wanted to make mapping less fun so we won't notice that act 4 is so bad.
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neoc666 a écrit :
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StDrakeX a écrit :
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Antaiseito a écrit :
wow, nice logic i guess

Logic doesn't apply to these guys, it's like they have never played "maps" before 2.0 and don't even realise they have it so easy now.


Sustaining high level maps was a lot easier before 2.0, and you weren't required to run suicidal mods on them to sustain. Also you weren't required to spend 20c for rolling a map to sustain. All that bullshit first came up with 2.0. It's like they wanted to make mapping less fun so we won't notice that act 4 is so bad.

 I'm not talking about map tier difficulty, where GGG has tuned the difficulty factor for the map tier is working very well so no one wants difficulty nerfs. What StDrakeX and I (and many others) have seen is a nerf of the higher tier map drop rates with PoE 2.0 and forward. I remember a Chris post stating something about elite racers playing a build to 100 in as little as a month and GGG was making game changes to slow them down. The ripple effect of this is that sustaining higher level maps to keep the xp/hour up has become harder than before v2.0. Also the mountain has become much higher now that v2.0 requires much more xp to level up to 100, especially the doubling of xp required to go from 99 to 100. It's a catch 22 for me, I can't fault GGG for doing this to slow the top elite racing players but then that makes the time grind to 100 much longer for all of us. I do understand that it's a Kobayashi Maru for GGG (can't slow the racers without impacting everyone) so I understand why GGG did this but don't like it as I'm not (and never will be) a top elite racer player.

 Because of this it just means I have to be more realistic in my level goals for each temp league and shouldn't expect to get to level 100 at all (I haven't). Setting realistic goals that we can achieve based on our playing capabilities and time available is necessary for continued long term PoE. Talisman got me to level 86 and if subclasses make for more powerful builds then I could get to level 90 in Perandus League (that is a realistic goal for me).

 Going forward it sure would be nice if GGG was to add new ways to grind xp at the same rate as T10+ maps or at least implement my idea so I can take t1, t2, and t3 maps and combine them and run it as a higher tier difficulty map.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
Dernière édition par Arrowneous#3097, le 1 mars 2016 à 09:51:43
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Arrowneous a écrit :
What StDrakeX and I (and many others) have seen is a nerf of the higher tier map drop rates with PoE 2.0 and forward.

I never said it was nerfed in drop rates? I sustained fine in Talisman. Every Post I've ever said in feedback has said it's never been easier. You can't roll carto's in T13-15? Sure but before then you can go nuts. You just hit walls in this game with Tier's of maps, 7 is pretty common and 10/11 is also...
Recruiting for Archnemesis League/Siege of the Atlas!
Umbra Exiles:
https://www.pathofexile.com/forum/view-thread/3244875
The Official Path of Exile Guild Directory:
https://www.pathofexile.com/forum/view-thread/1192567
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neoc666 a écrit :
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StDrakeX a écrit :
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Antaiseito a écrit :
wow, nice logic i guess

Logic doesn't apply to these guys, it's like they have never played "maps" before 2.0 and don't even realise they have it so easy now.


Sustaining high level maps was a lot easier before 2.0, and you weren't required to run suicidal mods on them to sustain. Also you weren't required to spend 20c for rolling a map to sustain. All that bullshit first came up with 2.0. It's like they wanted to make mapping less fun so we won't notice that act 4 is so bad.


/Befor 2.0 it was AWFULL substain 77/78 with only blue map pack size 0 chance to die unless you fall asleep but sadly its what want lot of ppl in hc just play with 0 risk at all in easy mod. When it's easy as fuck its not fun at all its like you are a bot who kill monster.

Pack size, magic monster;.. In implicit when you roll some dangerous mod is the best change map system got.

But the guy speak befor that when you had to roll maze or larger area on ur map when higest lvl map was 77 and when it was really hard to substain high map 50 time harder than now and lvlup was really harder lvl 94-95 was like 99-100 now(now getting lvl100 is to easy you can get it to fast, and lot of ppl when they get their first char 100 in the league they just quit it)... And at this time you add to spend FAR more than ur 20 shitty chaos for roll one map.
Dernière édition par Dazoul#5456, le 1 mars 2016 à 11:48:22
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StDrakeX a écrit :
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Antaiseito a écrit :
wow, nice logic i guess

Logic doesn't apply to these guys, it's like they have never played "maps" before 2.0 and don't even realise they have it so easy now.


good old days :( compared to back then and how it is only 7-8days to get to 100 now then reading posts similar to this makes me wonder how many people can actually really play this game...!

IGN is Lightwoods. Twitch.tv/woodspoe
Dernière édition par Lightwoods#1948, le 1 mars 2016 à 14:31:04

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