"
Hlifhildr a écrit :
The grind in PoE is worse compared to other online games/MMOs tbh. It really does feel like you're "not meant to hit 100" like one poster said, but my question is: why?
Because that is how the development team envisioned it since closed beta.
Heart of Purity
Awarded 'Silverblade' to Talent Competition Winner 2020.
https://www.youtube.com/watch?v=NDFO4E5OKSE
POE 2 is designed primarily for console.
|
Posté parReinhart#6743le 27 févr. 2016 à 16:24:30
|
"
Hlifhildr a écrit :
The grind in PoE is worse compared to other online games/MMOs tbh. It really does feel like you're "not meant to hit 100" like one poster said, but my question is: why?
Because not everything should be reached by majority of players. It was designed such that 100 should only be achievable after months of on-line playing the game.
And if you think grind in poe is worse than some mmos, you're mistaken. There is a reason there is a term 'Korean mmo grind'
|
Posté pargrepman#2451le 27 févr. 2016 à 16:34:08
|
"
Reinhart a écrit :
Because that is how the development team envisioned it since closed beta.
"
grepman a écrit :
Because not everything should be reached by majority of players. It was designed such that 100 should only be achievable after months of on-line playing the game.
And if you think grind in poe is worse than some mmos, you're mistaken. There is a reason there is a term 'Korean mmo grind'
If it's supposed to "take months" to reach level 100 (you probably specifically mean reaching level 100 from around level 90 since it doesn't take too long to get from level 1 to 90) in PoE then the level grind here is definitely worse than Korean MMOs. PoE isn't the only game I play; the other games I spend time on ARE Korean MMOs and at least in those games you can at least feasibly reach level cap. The only truly grindy part in the Korean MMOs I play is getting your end-game equipment
Dernière édition par Pangalan#7090, le 27 févr. 2016 à 17:00:52
|
Posté parPangalan#7090le 27 févr. 2016 à 16:59:10
|
"
Hlifhildr a écrit :
If it's supposed to "take months" to reach level 100 (you probably specifically mean reaching level 100 from around level 90 since it doesn't take too long to get from level 1 to 90) in PoE then the level grind here is definitely worse than Korean MMOs. PoE isn't the only game I play; the other games I spend time on ARE Korean MMOs and at least in those games you can at least feasibly reach level cap. The only truly grindy part in the Korean MMOs I play is getting your end-game equipment
You should ask yourself this question, given your time constraints: why would you ever want to reach level 100 on a single char when in a similar time frame you could build multiple characters that all play differently? It is not that those last 10 skill points from lvl 90-100 define your build. I think you are focused on that hardcap because you have been conditioned to hit max level in all the mmo's (which PoE isn't) you played.
Heart of Purity
Awarded 'Silverblade' to Talent Competition Winner 2020.
https://www.youtube.com/watch?v=NDFO4E5OKSE
POE 2 is designed primarily for console.
|
Posté parReinhart#6743le 27 févr. 2016 à 17:06:35
|
there is BIG difference between level 90 and level 100 in pvp. 10 pt is huge when fighting other players.
Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302
|
Posté parHead_Less#6633le 27 févr. 2016 à 17:21:56
|
"
Head_Less a écrit :
there is BIG difference between level 90 and level 100 in pvp. 10 pt is huge when fighting other players.
High level pvp isn't balanced at all. And it will never be balanced. And it is not because of those 10 points.
There have been two OFFICIAL pvp tournaments in 2014. And both finales involved lvl 28 pvp characters.
Heart of Purity
Awarded 'Silverblade' to Talent Competition Winner 2020.
https://www.youtube.com/watch?v=NDFO4E5OKSE
POE 2 is designed primarily for console.
|
Posté parReinhart#6743le 27 févr. 2016 à 17:28:51
|
"
Arrowneous a écrit :
With Ascendancy right around the corner as I type this (6 days, 5 hours) I should be excited about the new content, new subclasses, new enchanting orbs, etc. Instead after reading other threads here I come to the realization that Ascendancy is not going to make the endgame xp grind and BiS gear hunt any better. There will be no wonderful alternatives (or any alternative) to what PoE is now in the endgame. We'll still have to rush through Normal and Crual, then cruise throught the first half of Merciless, maybe slowing down at the Act IV bosses (or even dieing a few times... gasp!) until we get the last passive point, and then skip the merc Belly of The Beast and go to mapping and grinding again. Making Labarinth runs for Enchantment Orbs had better be worth something (Talismans were a complete bust), more than a weak attempt by GGG to get us out of our map grinding zombie state on the xp path to at least level 90 (or 100 for the masochist time unlimited players).
After reading many other posts here of Alpha players on Ascendancy it is quickly becoming clear that the endgame map grind will not be altered to inject new life into the mountain climb toward the peak of a level 100 build. This is quite saddening and boring me to tears. Back in CB days (end of 2012) I truly thought GGG had the base game of what would be the successor to D2 after D3 flopped so badly. OB came and went and I still had very high enthusiasm for GGG adding super cool endgame features as alternatives to (but not replacing) map grinding. I even believed that an end to desync was just around the corner (any day now). Fast forward to now and I (and everyone else still playing) have had to accept the fact that GGG is not the wiz bang indie arpg game developers that would set the arpg gaming world on fire. To be fair there are some great features in PoE from the huge passive tree where any class can go anywhere and any class can use any type of gear (none of the class specific gear crap) to the multitude of skill and support orbs so that we can go build insane crazy to the max forever (yes, a bazillion skill combos are not viable but at least there are very few restrictions to our experimenting).
But here we all are in 2016 grinding map after endgame map for a few more XP to eek out another level up on the mountain climb to 100. There are very few "scenic overlooks" (fun diversions) anymore. Atziri is now commonplace and boring (if you can even get a midnight fragment to drop anymore). Temp league shtick such as our current talismans is a bust as the same overriding problem is killing the fun-to-play in PoE. That being the combination of lack of endgame alternatives to map grinding and the lack of any better gear. The level 75 cap on gear drops means my level 86 Scion is forever stuck with what I have found many, many levels ago. It has even been hinted at that as we level up the real quality of gear drops is slowly going down. I was thinking about that as I id'd another rare boots to see if it had a +30% speed increase mod only to be saddened (no speed or at most +10% speed). Let's see now, have I looked at 1000 rare boots yet with no +25% or +30% speed. Bad RNG or not, crap loot drop after crap loot drop after crap loot drop (ad nauseam) is making the climb to 100 just not the same anymore. The same is true for all other gear drops. With so much trash littering the Wraeclast landscape it's a wonder the island hasn't been declared a health hazard with all humans leaving it permanently. Wow, I didn't think anything could smell worse than Rhoa but GGG has found a way to top their fowl stench. Way to go GGG... NOT!!!
But on a more serious note, why does GGG insist that the mountain climb to level 100 be so boring and without anything else but map grinding? There have been many suggestions put forward (including myself) and to date nothing has gained any traction within GGG. GGG was (still is?) considered a great company in terms of dev/player communication but are all our posts and suggestions falling on deaf ears? Today, is GGG going forward with blinders on and not listening to us? Is it the same as usual catering to what the top of the pyramid players want most and ignoring the 99%? Is it what GGG wants GGG gets done just because they can and "to hell with everyone else"? I sure hope not but Ascendancy hasn't even launched yet and the negative postings are already out and even early access players (Kripp playing on Alpha) are commenting on it being boring and not worth playing.
I'll be playing Ascendancy to see if there is anything interesting in the new content so pre-release posts aren't putting me off from playing but another 1000+ endgame maps to grind for a few more levels does not bode well for much more play here. I'll never ever dump PoE from my hard drive but as a casual player if endgame xp grinding doesn't ever get an infusion of new things to to (endless dungeon, new quest mechanics, something... anything!) my time devoted to playing will continue to dwindle. I am sad. :(
Happy you :)
You have understood the nature of almost every ARPG! - It's all about slayin COWS :) In PoE only difference is "Who can slay cows faster" :S
Game has almost no lore or deep/meaningful quests. There is no pvp (lets be honest its just who has biggest wallet).
Races are pretty good alternative, but they are not connected with game core :/
Slayin cows is just boring. In 3 years of theorycrafting builds/ mechanics etc this was my biggest selling point of PoE, but now have no time to do it. After that there is almost nothing left :/
IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766
[3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9
[2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired]
|
Posté pareragon1111#0889le 27 févr. 2016 à 17:34:19
|
Doesn't the game end after Act 4 normal? When the credits roll. The End! What comes after that now that's Endgame!
POE is a constantly evolving game, so expect balance changes, buffs and nerfs STILL!
|
Posté parTHEHORNEDRAT#1516le 27 févr. 2016 à 17:38:18
|
"
Reinhart a écrit :
You should ask yourself this question, given your time constraints: why would you ever want to reach level 100 on a single char when in a similar time frame you could build multiple characters that all play differently?
I have though. When I play PoE, on each character I go for at least level 93 and stop from there. Then try to think of new builds and start anew. Making new builds and experimenting with them is what makes PoE fun afterall. Like what grepman said, it takes months to get from 90 to 100 so I'd rather not waste time trying to get to 100. I still don't understand the developers' rationale though for making it incredibly tedious to hit cap. It's so tedious compared to other games that it doesn't even feel like you're just grinding and playing. It feels more like work, tbh.
"
Reinhart a écrit :
It is not that those last 10 skill points from lvl 90-100 define your build.
You can say that, yes. A build should be valid and useful by the time you hit level 68-70 at least, then from there get stronger.
"
Reinhart a écrit :
I think you are focused on that hardcap because you have been conditioned to hit max level in all the mmo's (which PoE isn't) you played.
I know not all games are the same but isn't being able to reach level cap and realizing your character's 100% potential a part of the norm? Here, it isn't.
Don't get me wrong though. I'm not really complaining and it's not even a big deal. I'm just relaying my viewpoint on the topic. I like this game and have been enjoying it a lot. I just don't get why they made it so difficult and unfeasible to hit level cap here. Is it a balance issue or something?
Dernière édition par Pangalan#7090, le 27 févr. 2016 à 17:39:28
|
Posté parPangalan#7090le 27 févr. 2016 à 17:38:21
|
POE's end game is terrible always has been and ascendancy will not fix it since it's low level. It is what it is. I stop at 90 or so when I feel things get too repetitive. This game would be perfect with endless rifts ala D3. Frankly Ive only had one character I enjoyed playing enough to ever want to level to 100 so game works for me. Just re-roll and try new shit when I get bored.
Git R Dun! Dernière édition par Aim_Deep#3474, le 27 févr. 2016 à 17:45:31
|
Posté parAim_Deep#3474le 27 févr. 2016 à 17:42:53
|