Pros and cons of a casual POE

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Treffnix a écrit :
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jstq a écrit :
Pls make void hardcore league for us casuals with 1000x times currency drops to have fun crafting their own gear!

Cute suggestion, but really only an add-on so people can learn / have fun crafting. Not a different game at all...

(Message deleted)
Dernière édition par Danoga#3881, le 6 juin 2014 à 13:31:36
People still think PoE is hardcore? Unreal lol
"just for try, for see and for know"
I'd play cPoE. I'd rather play hard mode in cPoE than playing easy mode in nPoE.

Currently I'm playing hard mode in nPoE but sadly it sucks beyond words.
Dernière édition par JIIX#6328, le 6 juin 2014 à 14:18:26
Interesting thread op.

I'll give my personal take on cPoE: My feelings is that PoE as it currently stands is too easy so I've imposed several extra rules to keep the game challenging and to keep rerolling interesting. First I don't allow myself to trade. I also don't let characters farm for one another, I don't keep more than 1-3 anyway. I don't let myself use vendor recipes beyond selling stuff so no physical damage recipes or chaos etc etc. If a character dies, let's say, 20 times or is obviously not viable I delete it including items. I'll delete and reroll once I've finished merc, I don't map as it feels like a waste of time. Often times I'll feel like a character is complete after clearing cruel. And finally once my account has reached a certain level of wealth where rerolling is easy, about 3 weeks or so, I'll wipe the entire account clean - meaning delete all characters and items.

All this makes the game constantly challenging and fresh. My point is I have the option and the time to make a hPoE if you will (Harder-core PoE) and I can then understand people who don't have that kind of time or skill with the game would want a cPoE. I can't speak to what it would look like because my preferences go in the other direction but I do wish GGG would make the game generally more new player friendly.

Pro:

Spoiler
I love that skill tree. Theorycrafting got a complete new word in PoE.

Also the best is, that your skills are not character based. Love this system do do a bow + melee guy at the same time :)

Also the atmosphere is awesome!


Contra:

Spoiler
Hate the Field of View :( It feels like you cant look the way down, if is like you are absolutly blind and that is bad if you get offscreen shooted by Kamaq (Devourer Invasion Boss)
Thanks for all the constructive comments!
I'd really like to hear GGG's take on this still.

PS: Cool first race, loved it.
May your maps be bountiful, exile
Most people don't make it to maps or end game because they stop playing before killing brutus or after they are done beating normal. As in they are done the game or feel as though this is not the game for them thus boring.

The real question is how you get everyone to stay till end game and beyond.

True "casual" plays give a rats ass about "super end game gear" or any of the problems people think plague after 200+ hours in the game because simply they just stop playing or happy with just beating the game.

Increasing player base is beyond a "let's buff drop rates" which might keep some of the existing playerbase happy.
Dernière édition par RagnarokChu#4426, le 6 juin 2014 à 18:13:19
There is already cPoE, it's called normal difficulty. All they need to do is add some 30s maps, and we're good. I'm kind of serious there. Imagine they created a new PoE server almost identical except with no merciless difficulty, level cap at 60, and maps ranging from 55 to 59. Remove all the 60+ base items and uniques, cap 2H and chest sockets at 4, Eternals and Mirrors don't exist. How would this differ from the cPoE suggested by OP?

By my view, all you'd need to do is nerf normal scepter/dom a tad and it meets the requirements perfectly, and all you've done is remove half the game. My point is that "have some top gear and a good chance to defeat the biggest monster there is" is a matter of perception.

The biggest barriers to PoE being casual friendly imo are not the lack of drops nor the difficulty, they are:
-The socket side of crafting
-The poor trading system and confusing economy
-Attitudes expressed repeatedly on both these forums and in chat that a players worth, skill or knowledge is dependent on how many level 90 alts they have or how many top tier uniques/orbs they have lying unused in stash.

What I would fix to make a cPoE, in order of importance:
-More low level optional side-quests/activities (vaal areas were good here)
-smoothing of difficulty spikes (mostly by making surrounding content less facerolly)
-Overhaul of socket crafting
-Quality of life improvements like more frequent waypoints and better explained quests
-A good in-game trade interface
-More extensive wiki and/or official site info pages
-More cheap low level recipes like the speed boots or the flask upgrades
-If none of that worked, maybe adjust unique/high orb drop rate a little. Maybe. But please no easier! I think of myself as casual and most of the game is already way to easy!
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elwindakos a écrit :
I am intrigued by posts like charan's,that the game is beyond saving for balancing.And the fact thatthere cannot be a middle ground for both casuals and hardcore.

I remember hardcre players telling that ambush was the epitome of casual with their increased drops in theform of boxes.

Then they had the charity race and suddenly it became the best league ever.

So i think that hardcores,like casuals,dont know ehat they really want.ntil they both presented with solutions,Also how a poe2 would solve anything when they wont eve/ know how to fix the game thatis running around for years,it makes no sense

There can bemiddle ground for thiscpoe and hpoe is not the poe devs want


The game itself isn't beyond saving, friend. Of course GGG could rebalance it all, revisit acts 1-3x as a total entity rather than what we currently have, which is acts 1-2 as clearly closed beta-level material, act 3 as the next stuff added, and act 3ex as the 'final' addition. All aesthetics aside, I reckon you actually tell, just by how the game feels on a basic playthrough, which bits are older than others, which bits were made for which sort of player, and that's deeply problematic as well.

What is beyond saving is PoE as the players seem to see it. You've completely nailed it when you said that hardcore players, like casual players, don't know what they really want. Which must make it very hard for GGG to give it to them. Already this thread has (surprisingly, actually) neatly divided the casuals from the hardcore, as much as I've tried in the past to show that if you play PoE regularly at all you're already a hardcore gamer compared to the average. It comes as no surprise that the hardcore people posting here appear to be more...vindictive than the casuals. Hardcores don't have no time for crybabies, after all. Casuals, meanwhile, just keep plodding along, running into walls, bumbling about like blind idiots. Most don't even post here, because, well, they're just casuals. Why would they need to interact with the forum community? That, too, is more for the hardcore.

GGG constantly teeter between serving two masters (at least two) but sort of sidestep that by ultimately serving themselves. Their vision of PoE. And rightfully, it's up to the players to conform to that. This is cool and fine. My contention lies with the possibility that this vision has been compromised in implementation, based on things players have done that the devs never saw coming. As I said, people hit 100 *waaaaaay* sooner than Chris expected. They've created third party trading tools that effectively function as the Auction House/Marketplace that GGG swore never to create, and they're RMTing like crazyfuck even though the whole point of Path of Exile was to experiment with a free to play, non-play-to-win ARPG model; if you want to RMT, there's no *end* to the options as regards dev-sanctioned online gaming.

In a way, the upper crust of hardcore PoE players have done pretty much everything that goes against what PoE was supposed to represent. I find this fact endlessly fascinating.

If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
shav's, daggers, crown of eyes, koams, cast on crit hahaha

once you are hardcore enough to attain these, you gain the grandiose irony of a graduation to a truly casual level of difficulty

meanwhile all the casuals are experiencing a much more difficult game as they struggle to beat corrupted zones with a meager 77% all resists =p
Dernière édition par BearCares#6660, le 6 juin 2014 à 19:13:03

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