Permanent Loot Allocation ... for .. why?
" You have been advocating SA as the only loot option with 'reputation points'. I have not been ignoring that fact. You don't want PA to exist because you feel that your preferred system is better. You are convinced that your opinion is correct and everyone else is wrong. This would make you a bigot. I feel that both sides have merit and they should coexist. This is the exact opposite of a bigot. If I am prejudice against anything it is bigotry. " Hmm, bias much? FFA is actually awesome if you are playing with other people that are looking to play that way. Personally I would never play FFA with friends (outside of possibly a race). The FACT is that all three modes have merit and different people enjoy the different modes for different reasons. Dernière édition par thepmrc#0256, le 21 juin 2013 à 15:06:20
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"That's an ironic thing to say, because there are far more than just two sides in this fight. It's like someone being prejudiced against third-party politics in the US, then when someone call him a bigot he says "No; I may be a Republican, but I see the good in Democrats." But this is just a digression, and not at all productive. It was unnecessarily inflammatory and I take it back. What we need a proper matchmaking system allowing a continuum of options, not 3 static options. Which is something you haven't responded to yet. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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" Essentially there are two sides to this argument. The people like myself who support options, and the people such as yourself that feel your preferred vision of a looting system should be mandated to be the only way to play. If you break it down on a granular level, sure you can find more complexity to the debate. However, the basis of the debate is people complaining about other players being able to play PA when they don't want them to have that option. Why would I respond to a comment about matchmaking? A continuum of options? So if someone wants to play PA it matches them with other players that want to play PA? If they want to play FFA it matches them with other players that want to play FFA? How exactly do you propose that this matchmaking system match these people? Some details would be necessary to warrant any sort of response or discussion. As it stands a matchmaking system would be fine, a player simply chooses their preferred looting option and they get paired with like minded people.... but this is exactly what we currently have, you just have to look for the match yourself rather than the game doing it for you. As far as more than 3 options, what is between PA and SA exactly? What is between SA and FFA? What additional options are you suggesting we need? Dernière édition par thepmrc#0256, le 21 juin 2013 à 15:13:43
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Unbelievable, I read all the only-one-loot-options-lovers so called "opinion" and i'm amazed of the huge qquing and crying and purely bad reasoning and 100% awkward attitude they have!
Options that are not options, my way or the highway, ninjaing but not with proffesional ninjas, karma, voting, matchmaking and all the stupid nonsense in a simple game ... guess what, game developers should be making games not all the bulshit some of you think are "solutions" to some illusionary problems. jebus |
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" Actually I have asked for them to balance the options somehow so that PA is not so heavily weighted. I also asked for GGG to consider making a league that was pure FFA loot, reminds me of this: " I really only play HC so, the cut-throat would not be my first choice, but I would try it. Since you ask, Ideally? I don't know what the best answer is. I like ScrotieMcB idea of a vote system. But really it shows, there might be other solutions to the biggest problems of loot-tension while still keeping it in the game. Dealing with other people can be a pain, the competition of loot-tension can be a pain. So I don't blame anyone for wanting to avoid it, I agree with you. I also think that its absolutely important to the game for many many reasons already stated. I strongly feel that if PoE goes on without fixing this issue properly, it will be a great deal of lost potential. |
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" Your suggestion only solves anyhting if you ignore half the argument against competetive looting. But that's exactly what you are doing, so no surprise there. |
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"First off, if someone says "there should be a system for evading attacks," that doesn't mean you can just go up to them and say "design an evasion system." But let's try anyway, who cares if my design isn't perfect. Let's say the game allocates loot by name, but doesn't enforce it at all; so things essentially drop FFA, but the name of the fair recipient is always attached. The game keeps track of two metrics for each character (not account), both of only grow with time. Whenever something drops with someone else's name on it, the first metric is incremented; the amount of increment is based on the probability of the drop (for example, if there's a 1% chance to drop Glorious Plate and a 1% chance of it being unique, a Kaom's is worth 10000 points here). The second metric only goes up when you take something that isn't allocated to you, using the same point system. The game then uses these to form a ratio -- essentially what value of loot you take from other players, a kind of loot tension score. This ratio is then used in two ways. First, when you use the party board to search for parties, those with the closest match to your own loot tension score are sorted closest to the top. You're not prevented from joining any party you want, but the best fits are given priority, and you need to either scroll down a lot or friends-list someone to go way off your tension score. Second, a party leader can always see your score before deciding whether to let you into the party or not; as a reminder, the average score for the party is also displayed, so the party leader can see the difference. Note that it's by character, not by account. If you want to make a character "good" who always uses the suggested allocation, then reroll as a "bad guy" who ninjas all the time, that kind of roleplay is supported. "Let's say you have this guy who's really frustrated with the colors of sockets on his gear. He's pretty pro-allocation, but he wants to scavenge some Chromatics; he might ninja them, but right now he's just hoping to pick up what others won't use and try for the vendor formula, and otherwise hes a straight-shooter. That is a far cry from someone who's standard policy is to give someone their timer, then pack-rat everything he sees. "What half? When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Dernière édition par ScrotieMcB#2697, le 21 juin 2013 à 23:09:28
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Why I think Permanent Loot Allocation has greater benefits/costs:
1) Great efficiency: Instead of always keeping your eyes peeled and having most of your attention going to wards sniping loot, you're more concentrated in terms of combat and therefore overall, your contribution towards your group is greater than if you were on Short Allocation. -I find myself constantly distracted, sometimes even close to dying to snipe that piece of loot 2) Less Grieving: Overall this provides a more positive environment to players in public groups and provides more incentive for public group play, which was one of the primary reasons this was implemented according to GGG. Players can be free to focus on the combat instead of flaming and being distracted by being distraught about someone stealing their loot. Less reports, less chance for players to commit abusive behavior = less work for GGG support team in trying to ban/punish/regulate users and more time in improving the game. Solution to all your friends being offline and you're forced into pub groups? I can relate to this, happens to me and everyone else who plays this game that runs maps. You can either run your own party and use Short Allocation, or make more friends that play in different timezones. IGN: Zarithinor
Timezone: PST YouTube Channel: www.youtube.com/user/krithusful Infernal Blow Templar Guide: http://www.pathofexile.com/forum/view-thread/441227 Zarithinor's Mirroring Service and Shop: http://www.pathofexile.com/forum/view-thread/434938 |
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" Can you give me one single quote encapsulating your message of "FUCK THE PLAYERS, THIS IS ANARCHY!" I think you cannot. Now of course, I don't want to put words in GGG's mouth. they wanted a dark, cutthroat environment, for sure. However, they have always loved and welcomed player feedback and taken that into account every single tiny step of the way. I know I love them for it, and you should to. They didn't elect to remove free for all or short allocation loot at all. instead, they offered new options. You know what a lot of people choosing those options are? Happy people. 90% of the players liking to use the new choice is great! I know I'll play some FFA games because ninjaing loot is a huge fucking rush, and suddenly even the ranged characters are digging right the hell into the fray, point blank without the keystone and all! But sometimes, I want to lazily smoke or not get super into it, and maybe I would like my loot. Maybe I get burned on a short alloc ninja bodyblocking the fist chain I see in anarchy. Then I might want perm for a while, because I'd be pissed. You know what this is? Options. Do you have a problem with players having options, for real? Especially if, by your own admission, 90% of players are adopting those options? What if you were on the other side of it; I see you posted in onslaught trading. what if they decided to do something to onslaught that ruined it for you: say, in an insane example, added lag to increase difficulty? Or say, x50 monster health and damage in maps? I mean shit, that'd be an onslaught, right? Now, would you think OH THATS FUCKING HARDCORE, I WANT TO DO THAT NOW BECAUSE I HAVE A HIGHER RISK AND ITS MORE CUTTHROAT AND BADASS AND EXILE-EY, or would you run off to the forums and say that maybe you weren't happy about it? And lets say they gave you the option, per your suggestion, to not have x50 monster health/damage maps, would that make you mad, or happy? Options, man. You can either lead the pack towards FFA, or you can suck it up and play solo. Some people just don't like ninjas. If you REALLY want to grief and enjoy FFA, D2 is still around. Ninja some tacobaals all night long! http://i.imgur.com/kyhjZoN.png
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I didnt play the game because i hated so much, that everyone is a thief(yes you can call tham ninja or something funny but they are thiefs).
I couldnt pick up rares because i tried to kill the enemies first...after that i said okay i quit, i want to play a game, but almost ended up hitting my keyboard because of these theifs. I came back when i read about PA. Its great, now i can play in groups again. |
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