Permanent Loot Allocation ... for .. why?

if you can choose from party options to have loot you have to fight for to guaranteed loot only masochists go for the first option. both options result in totally different games.
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NaughtyOne a écrit :

If 90% of the population switch over it how is that not a good sign that they did something right?

it's a bad sign. same as having only some viable builds all people go for.
to put it to the extreme, if you let people choose to have significant more or less loot in a party, is it a good sign only some idealists go for less loot because they want a difficult game which fun lasts longer for them?
this game was supposed to draw the attention of people who like risking something, hardcore players who like pvp games and whatnot.
but i mostly see people complaining about ninjas, "stolen" items, competitive playstyle and too much risk in the game's party play. and they eventually win with their constant complaining. the devs will have their own reasons why they gave in and made this game more casual.

permanent allocation makes party play much more attractive (because of guaranteed loot and the option to leech items with no risk) but there is no reason anymore to get interested into your fellow party players at all as there is no incentive to do so. you just click dead monsters and the only time you experience something like malicious joy is when someone can't grab an item cause he's got too much loot already and has to leave something behind.

another pa disadvantage is you constantly loose players from instance to instance or map to map cause many players wait in the old instance to get the items which other players have left there.
age and treachery will triumph over youth and skill!
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Hulkcore a écrit :
I'm sick of the "casuals complaining" bullshit. This has nothing to do with how much time someone spends playing the game on a regular basis. I play a few hours a day and I fucking hate short allocation. I'm in no way a casual player. This is just an ad hominem and shows how piss poor of an argument those using it have.

The idea that ggg have somehow caved in and lost their convictions is silly as well. The multiple loot options simply make the game better, and making the best game possible is their #1 conviction. They're still trying out ideas. Limiting the loot options was an idea and they decided that keeping it that way wasn't making the best game possible. The old "still in beta" argument might not ring true for players because we've been given access to all of the game's content, but clearly it means that ggg feels that they are still testing things out. Sometimes they find out that the idea they had was a bad idea. At this point the wisest thing is to change your idea, and that isn't a loss of conviction.


Well said sir!
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geradon a écrit :

this game was supposed to draw the attention of people who like risking something, hardcore players who like pvp games and whatnot.


Nothing about this game screamed pvp centric to me. I don't know why anyone is surprised that this game drew in a bunch of people that would only be interested in non pvp oriented game play.

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geradon a écrit :

but i mostly see people complaining about ninjas, "stolen" items, competitive playstyle and too much risk in the game's party play. and they eventually win with their constant complaining. the devs will have their own reasons why they gave in and made this game more casual.


The devs showed some of their cards when they added the loot timers because FFA just wasn't fair enough, and that was back in closed beta with a much smaller pool of players.

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geradon a écrit :

permanent allocation makes party play much more attractive (because of guaranteed loot and the option to leech items with no risk)


What risk was there in leeching before loot options? Its really the same.

Standard Forever



most players are selfish.





Perm. Retired from this unforgiving land of the Exiles.
Self-impost EXILED.
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nynyny a écrit :

Before someone jumps in and posts a sentence like "you dont have to play in pub groups" you should consider that sometimes youre maybe in the mood to map while none of your friends are online, meaning you have to either solo or group up with pubs. Pubbing right now means accepting the fact that the loot is perma allocated, you dont really have a choice, especially if your build isnt capable of soloing (or it simply being extremely inefficient).

In closed beta the devs always stated how they looked at loot, it was supposed to be a competition. Them changing their oppinion so radically actually makes me wonder what will be next.

Or you could *BRAND NEW CONCEPT I KNOW* Make your own fucking group you useless sack of space.


QQQQQ everyone doesn't play the same as me QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ


grow up.
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nynyny a écrit :
I was pretty sceptical when I first saw the new options GGG added to the loot system, and it turns out that I was for a reason. Not only does it slow down the map clearing speed of most groups since there are a lot of people who tend to play extremely safe now, like for example stay completely out of the bosses range and dont attack him more than once since they know that noone can snatch their loot anyway.

Before implementing it the devs should have though about the consequences. It was obvious that as soon as this kind of option is available 90% of the groups will us it, and if you ask me that simply isnt a good sign. Giving people an easy way out to avoid actual competition will always make them choose said way.

I understand why GGG would want to allocate currency and rares, hell to some extend even why they deem it necessary for 4Links/5Links/6Links, but why Portal and Wisdom Scrolls? And most of all, why high level whites?

To me it looks like they took it "right up the ass". Completely disregarding everything they said about their ideas before, what they want loot to be seen as, that they want the whole process to be a competition. You taking out the competition for extremely valuable items is cool with me, after all there are a lot of people who have internet problem or tend to desynch and therefore would lose a lot of their loot otherwise. But allocating high level white, the only thing you could compete over at this point? The casual playerbase pretty much made them abandon one of their basic principles within 6 months, do I actually want to know what else will happen?

Before someone jumps in and posts a sentence like "you dont have to play in pub groups" you should consider that sometimes youre maybe in the mood to map while none of your friends are online, meaning you have to either solo or group up with pubs. Pubbing right now means accepting the fact that the loot is perma allocated, you dont really have a choice, especially if your build isnt capable of soloing (or it simply being extremely inefficient).

In closed beta the devs always stated how they looked at loot, it was supposed to be a competition. Them changing their oppinion so radically actually makes me wonder what will be next.


More people make PA groups because people prefer it. More people more money more purchasing power, sorry minority.
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nynyny a écrit :
Ninja? Short Allocation gives you the chance to pick up your item UNCONTESTED. If you dont do it in a set amount of time you didnt deserve it, simple as that. You dont even get what ninjaing means.

You don't understand it.

Many times it is suizid to care about items and not about the remaining monsters! In softcore a death just means, you lose some exp (which hurts allready at higher levels). In hardcore means GAME OVER!
Same goes for some ranged builds. If you run into close combat range you die!

There is absolut NO reason, to deny people who aren't willing to die their loot.

If you ever played a raid-mmo you might learned: FIRST kill THEN loot.
If the timer starts AFTER every sorounding monster is dead fine. But just to make the life of griffers, ninjas and other anti-sozial people easier ... NO!

And as there are far more perma-loot then timed-loot groups even you should understand: most people do NOT like the timer idear.
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Schakar a écrit :

Same goes for some ranged builds. If you run into close combat range you die!

There is absolut NO reason, to deny people who aren't willing to die their loot.

If you ever played a raid-mmo you might learned: FIRST kill THEN loot.
If the timer starts AFTER every sorounding monster is dead fine. But just to make the life of griffers, ninjas and other anti-sozial people easier ... NO!




And this is exact mindset that has been ruining all kinds of games lately.

I mean, the 'ranged' players angle is simply not true. I play ranged and never had issues of getting to drops. What you mean to say is poorly built glass cannons that hide screens away don't want to risk dying to get loot.\


Also, the other part about 'raid-mmo's What is that? You do know the greatest ARPG of all time had Free For All loot and never, ever, ever cared about changing it.

PS. Ninjas don't exist. And people will always cry.

Dernière édition par Vooodu#7002, le 23 juin 2013 à 16:02:21
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Vooodu a écrit :
And people will always cry.

Right, like you do it as most people don't like to play like you want it.
Most people do not like the griffer-system. Just a few griffers want it.

You are a minority, the rest of us are the majority ;).

So do us all a favor and stop crying.

PS: and your "createst ARPG of all times" had some MAJOR bugs from the beginning (mostly around PK bullshit) and they never fixed them. Do you want GGG to make the same mistakes?

When Diablo was release griffers had been rare. First big blue even tryed to get right of them by banning the accounts. To bad they gave up and this anti sozial sub cultur managed to get a tollerated base :(.

I still strongly belive they should be black listed in big letters and perma banned from ANY online game! Mark them with an real implant in their head and as soon as they touch a computer BAM .. 20000 volt streigth into their head :D :D.

PPS: or even better cut off their fingers like it was done with thiefs between 1400 and 1800 (and some countrys until today).
Dernière édition par Schakar#4083, le 23 juin 2013 à 17:10:09
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Schakar a écrit :
You are a minority, the rest of us are the majority ;).
Why does everyone assume this about their opinion?

First off, they normally don't even know the forum community that well. For example, take the whole Standard death penalty thing: do you want it reduced, or do you want it to either stay the same or be increased? Guess which side was the overwhelming majority in that one?
Spoiler
Trick question; it's split almost exactly 50/50 down the forum community, based off results of an actual survey. Yet I regularly see both sides saying they're the majority. -__-
Secondly, one needs to remember that a thread isn't the entire Path of Exile community. If we counted every post in the Beta General Discussion forum as one user, it would represent less than 10% of the populace... and I don't know about you, but I've made more than one post here. You need to use proper statistical practices when making claims. For example, by this calculator, if you do a survey of 50 forumers, and 30 of them (60%) say they prefer loot options over the old SA system... you still can't claim a majority of PoE's 2 million accounts, due to insufficient sample size. 60% of 100 forumers, and I'll give it to you.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Dernière édition par ScrotieMcB#2697, le 23 juin 2013 à 17:42:01

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