- 500k Players ? What happened ?
" This is horrible game design. And funny to think thats normal or ok :D wtf. Thats insanely bad game design. |
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Many left because endgame is bad.
It is bad because: A) gameplay = outdated boring 1-shot grind (basically POE1). B) endgame goals = outdated uber-bosses killing with tons of gating. POE2 wanted to be a new, next-gen ARPG, but so far it fails. This is just a big new POE1 league/update with new graphics and new acts. And one can check what playerbase retention POE1 leauges have. If the game will continue to be POE1 copypaste, it will lose most part of newly attracted people and will have ~250k every economy/league on day 1 and 30k after 2 months. But maybe that is considered a success for Tencent. |
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😢 😭 😿 😢
I was sad too |
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I am thinking what will make me come back to playing this game; the teasers of things to come so far ain't it, let me tell you.
If they don't add acts 4, 5 and 6 while keeping the same (or worse, like with the tower change) endgame, 0.2 will be a skip for me. I cannot bring myself to go through the same campaign twice again (it's good, but...) and then hit the excruciating, tedious slog of an endgame. I will keep an eye on the changes and once towers are scrapped and endgame completely revamped only then I will entertain coming back. GGG got my money, bought EA, bought my stash tabs and I got my money's worth already in my 300hrs+ run, so I am pretty sure GGG is not worried about a player like me and perhaps they shouldn't be. I'll let them cook and keep a close eye. |
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Gutting the "crafting" system and making it pure gambling makes gameplay for regular players like me (couple of hours 3-4 days per week) way too much trade-dependent. I want to have a chance to create something decent with crafting or to find something decent while im playing, but in the current state of poe2 for casual players like me the chances for something like this are very low and this is simply not possible, so I'll stuck in poe1 for now.
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" Poe 1 crafting is the same slot machine i think. Just a bit more deterministic. You can choose to pull the lever on the slot machine you want. In Poe 2 they just removed the bench and some of the orbs to make it even more of a gabmle and a waste of time. Poe 1 crafting is the same bad system, sligthly ''better''. Wouldnt call it better. 90% of players didnt know how to craft an edngame pice of gear after years of playing the game. Becouse its a bad system. |
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" PoE 1 crafting is ssf/starter/low/mid level enabling. Thinking just from a high end game is elitist AF. PoE 2 "crafting" don't enable nothing, until players get a stash full of bases, grind omens and currency... it still garbage to enable a build. Players still overly dependent on trade or extremely luck on SSF. I believe most people don't want crafting to be deterministic, but to have a better chance to improve character/act level related gear. Also, most people don't want gamble and gacha game. |
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" PoE1 low end crafting is actually possible and has a lot of options, and I am probably missing more: Essence craft for guaranteed mod Alt+aug for 2 desired mods. Harvest reforge for a guaranteed mod. Harvest swap res. Bench craft 1 desired mod, or sacrifice 1 slot to craft 2 Fossil craft to add some determination of mods Recomb is hella op to smash together desired mods. but temporary league mechanic On top of that, you don’t need an infinite supply of bases to craft. If you get a piece of gear in poe2 with the wrong res you can’t even consider using it without sitting down and reconfiguring your entire gear set. There obviously has to be some gamba in the crafting or everyone would just have easy mirror tier gear. PoE1 crafting is probably confusing at this point, but the options are there for low and high end. Poe2 mirror crafting works fine, but the cost is insane. For the average player you just have nearly 100% gamble. |
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Basicaly, POE 2 is a big fat lie and the worst one is builds variety. How the hell can you say that you want players to be able to play whatever they want and introduce stupid mechanics like honour and 1 hit death ? How can the QOL features are worst than games that are 20 years old with all the money GGG have ? How is it so hard to give the players their speciality (ascendancies) after completing an act as reward instead of useless blue items ?
This game made people angry and the devs being oblivious about everything is just more gas in the fire. Dernière édition par sirbow#3053, le 11 mars 2025 à 14:37:28
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Its amazing how many times success is copied and pasted for temporary profit elevation. Artificial (secondary too) success can be invested in and popularized as point blank success, but everyone knows artificial doesn't nourish a brain's pacetime arithmetic savvy like actual success does.
I immersed myself for years in PoE, until the game was just too familiar to simulate any arithmetic adventure. When PoE 2 early access approached, myself and others I know personally indulged until the already familiar resurfaced and we realized there isn't any novel treasure, nor adventure to be found here. For example, when the 'races' were announced, I got excited, but then I read the race description and my joy dried into a salted 'waste of time' feeling. Why would I want to make yet another character and see how fast I can bust out of Act 3? Boring. That's like running 10 miles around a track and then explaining to a 10 mile cross terrain runner that the view is better in repetition. There isn't any mystery here, nor adventure. I can barely keep myself in the game, and that is because I enjoy the hideout decorating, which I've posted a few of on hideout showcase, but even there, we are extremely bottlenecked on available decorations. Every build is fashion bottlenecked as well. We can't tell anyone apart at all, but we can tell who is disappointed with the support pack microtransactions. Adding a plethora of adventure obtainable appearance items, alongside purchasable microtransactions generates 2x 'treasure' excitement, but purchase only appearance items generate zero adventure excitement. When items drop, while I am out slaying, there isn't anything that can drop that would give me any kind of joy. In PoE1, by the time Mjolnir dropped for my arc mage, it was worthless and got scrapped. The mechanics that stoke adventure and joy from a game are not present here. The mechanics that stoke boredom and disinterest from a game are common here. The choices that saturate one, or the other, happen sequentially. There is no comfort in the unfamiliar. There is no adventure in the familiar. Dernière édition par Masiquer#1903, le 11 mars 2025 à 15:59:40
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