- 500k Players ? What happened ?
" i think it was expected and wanted by GGG meanwhile. 600.000 x $30 = ~18,000,000 Dollars if not much more.... Now they can let POE2 die, Cashback succeeded... Enough to retire for the whole team...... this was the last online game i bought... i wont buy any games anymore either, i feel cheated by these companies... Elamigos is the way to go..... Dernière édition par tuccos#0181, le 10 mars 2025 à 14:33:19
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Primarily: The game is sorely unoptimized
IMMEDIATELY Secondary: The Devs have expressed an explicit disinterest in balancing their game |
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" Yeah, they wish:) First, a good chunk of players got EA access for free, based on previous spendings. Second, money you speak of belongs to shareholders, not GGG leads personally. Third, there are big operating and development costs and I remember Chris (or another GGGman) once said that poe2 costs was never fully reflected in previous GGG public financial reports. Fourth, they won't pull this cashgrab trick a second time: cat is already out of the bag. Poe2 release hype wave was nurtured for a long time, from now on hype falls back to seasonal oscillations. Any new patch + supporter pack won't have such big playerbase coverage, i.e not that many will pay. So they might need to save for a rainy day, especially if they keep alienating players by mangling more of already tested and proven systems from poe1 endgame into something barely attractive:) Dernière édition par Echothesis#7320, le 10 mars 2025 à 15:34:09
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I think a lot of players don't understand what EA is and left when they realized they'd have to wait almost a year for the game to be complete. Others left when they realized their demands for this game to be more like D3/4 (all penalties to be removed) wasn't going to happen. Others remain, complaining about a game they insist will never be good, like a stalker ex that just wont give up. Meanwhile, plenty of us are simply waiting for the next patch.
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" From my experience you need to loosen the leash on your dog so they can find the perfect place to poop. If you keep the leash tight, then they'll continue to fight you so they can poop. This is how most POE players are. So let them loose every 3-4 months, so they can stop being full of poop. |
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" Because POE2 was born old. I uninstalled it because of the XP penalty. |
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I think GGG really thought that ruthless was a good game model.
I think despite it never having a good reception and never being asked for in any way that they knew better and the community was going to love it. They don't. You are a gimp, that's about it. The trials are probably the worst anything I have seen in a video game. Well perhaps E.T was worse but not by much. I really liked that senior staff came out to talk to the community. That they were surprised about people not liking some aspects i found troubling becasue they looked tone deaf. Much can be fixed with small adjustments to speed and damage output. GGG seems to think the job of a mob is to kill the player. It is in fact to die. The floor is covered in crap! Exploding corpses both on and off screen. Once again the solution is to build the ONLY builds to AVOID ALL GAME MECHANICS becasue they are jank. The game is better off removing all ground explosions. replace them with floor effect. floor effect debuff and never damage. You should never be killed by something that you cant trace back to the origin . The Archnemesis stuff ill just leave ... The anger with Exp penalty I believe is really dissatisfaction with death. To be blunt you feel like you were bent over and porked. They don't feel like deaths that were avoidable, or that there was some kind of fight or contest that took place.... BOOM ONE SHOT!.. heath bar plunge from full to 0 . Body blocked into a corner, literally pushed into the corner you are stuck in, swarmed and killed.. no movement skills. So combined with trying to piss off a player as much as possible by wasting their time, the time to path to an area, the time to accumulate the maps, the time spent setting up the region ... and ONE TAP.. all that time lost + an hour of non stop exp grind to get back to where you were. Players are not going to do it. GGG used to hide their jank mechanics and inability to balance the game behind being able to ignore 90% of the game, now Ultimatum is mandatory , trial are mandatory, you cannot select the side games you want in your maps they are random , what GGG did was force people into their jank mechanics... They pulled down their own pants. Combined with one portal which falls under covering up the jank ... becasue before if you got BS one shot ... you would hate it .. but shake it off and just go back and do it again .... now ... NOPE. Once again putting bad game mechanics on display, if that death was not justified to the player ... they are not going to forget it .. and the counter has begun of how many times it is going to be tolerated. GGG looks to me like they don't know why they succeeded in the past . Dernière édition par Jitter912#4278, le 10 mars 2025 à 16:52:18
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" Time is the reason. Live service games' player counts tend to peak when new content is added, and then decline over time down to baseline before repeating the cycle with the next release of new content. The resulting graph tends to look like a "sawtooth" pattern, For example, for PoE1, the highest peak is about 229K, and the baseline is about 15K: https://steamdb.info/app/238960/charts/#3y PoE2 is still sitting at about 50K several months after the early-December content release, so that's actually pretty healthy by PoE standards. This is comparing Steam to Steam, of course, so obviously it's not complete (PC players using the standalone client would probably improve PoE1's numbers, and the two console versions would probably improve PoE2's, and we're missing both), but it's a close-enough approximation for the sort of spit-balling we all do on the forums. " There's no way to prevent this pattern that I'm aware of, short of stopping time itself. A big new content release should cause player counts to spike again, though; fortunately, GGG have one planned. Whether the game gets back to 500K remains to be seen -- some of those players may have just decided that the Early Access experience isn't for them and that they'd rather wait on the full release. And some may have decided that PoE in general isn't for them. How that will shake out isn't something we can know until it happens. Stay sane, exiles!
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Endgame sucks :
-xp loss on death -only 1 attempt per map -have to farm for 50 hours to fight a pinnacle boss I'm completely unmotivated, to the point where I don't think I'll come back to 1.0.0 |
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" I cannot speak for others, only for myself. The game is not fun. It is the simple. Stuff like Xp Penalty, having to re-do the entire zone and so forth make it simply annoying and tedious. (Not to mention they said that re-doing the zone was because they would remove the XP penalty.) All in all they seem to be more in the business of punishing players and "enforce effort" than delivering a fun experience. So I quit. POE 1 is the better game, and thanks to Pohx Kappa showing them up on the league question, we got a bit of content there. I might try POE2 again, at a later time, if they make significant improvement. if they insist on their so-called "vision" which is punishing players, they can never finish POE2 for all I care. As for the obvious "this is EA" question - yes, this is EA, and usually I would expect EA to come with changes, improvements, and the devs actually caring about feedback. I remember watching that Interview that DM did with the devs, and even when he spelled things out, like Warrior being totally underwhelming (politely spoken) you got the impression that the devs did not really take it to heart. Not an encouraging sign for for EA. |
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