- 500k Players ? What happened ?

Basicaly, POE 2 is a big fat lie and the worst one is builds variety. How the hell can you say that you want players to be able to play whatever they want and introduce stupid mechanics like honour and 1 hit death ? How can the QOL features are worst than games that are 20 years old with all the money GGG have ? How is it so hard to give the players their speciality (ascendancies) after completing an act as reward instead of useless blue items ?

This game made people angry and the devs being oblivious about everything is just more gas in the fire.
Dernière édition par sirbow#3053, le 11 mars 2025 14:37:28
Its amazing how many times success is copied and pasted for temporary profit elevation. Artificial (secondary too) success can be invested in and popularized as point blank success, but everyone knows artificial doesn't nourish a brain's pacetime arithmetic savvy like actual success does.

I immersed myself for years in PoE, until the game was just too familiar to simulate any arithmetic adventure. When PoE 2 early access approached, myself and others I know personally indulged until the already familiar resurfaced and we realized there isn't any novel treasure, nor adventure to be found here.

For example, when the 'races' were announced, I got excited, but then I read the race description and my joy dried into a salted 'waste of time' feeling. Why would I want to make yet another character and see how fast I can bust out of Act 3? Boring. That's like running 10 miles around a track and then explaining to a 10 mile cross terrain runner that the view is better in repetition.

There isn't any mystery here, nor adventure. I can barely keep myself in the game, and that is because I enjoy the hideout decorating, which I've posted a few of on hideout showcase, but even there, we are extremely bottlenecked on available decorations.

Every build is fashion bottlenecked as well. We can't tell anyone apart at all, but we can tell who is disappointed with the support pack microtransactions. Adding a plethora of adventure obtainable appearance items, alongside purchasable microtransactions generates 2x 'treasure' excitement, but purchase only appearance items generate zero adventure excitement.

When items drop, while I am out slaying, there isn't anything that can drop that would give me any kind of joy. In PoE1, by the time Mjolnir dropped for my arc mage, it was worthless and got scrapped.

The mechanics that stoke adventure and joy from a game are not present here.
The mechanics that stoke boredom and disinterest from a game are common here.
The choices that saturate one, or the other, happen sequentially.
There is no comfort in the unfamiliar.
There is no adventure in the familiar.
Dernière édition par Masiquer#1903, le 11 mars 2025 15:59:40
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Pestilence_PoE#6339 a écrit :
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intersept#1235 a écrit :
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Hellzepop#1985 a écrit :
Gutting the "crafting" system and making it pure gambling makes gameplay for regular players like me (couple of hours 3-4 days per week) way too much trade-dependent. I want to have a chance to create something decent with crafting or to find something decent while im playing, but in the current state of poe2 for casual players like me the chances for something like this are very low and this is simply not possible, so I'll stuck in poe1 for now.


Poe 1 crafting is the same slot machine i think. Just a bit more deterministic.
You can choose to pull the lever on the slot machine you want.
In Poe 2 they just removed the bench and some of the orbs to make it even more of a gabmle and a waste of time.

Poe 1 crafting is the same bad system, sligthly ''better''. Wouldnt call it better.

90% of players didnt know how to craft an edngame pice of gear after years of playing the game. Becouse its a bad system.



PoE1 low end crafting is actually possible and has a lot of options, and I am probably missing more:

Essence craft for guaranteed mod
Alt+aug for 2 desired mods.
Harvest reforge for a guaranteed mod.
Harvest swap res.
Bench craft 1 desired mod, or sacrifice 1 slot to craft 2
Fossil craft to add some determination of mods
Recomb is hella op to smash together desired mods. but temporary league mechanic

On top of that, you don’t need an infinite supply of bases to craft. If you get a piece of gear in poe2 with the wrong res you can’t even consider using it without sitting down and reconfiguring your entire gear set. There obviously has to be some gamba in the crafting or everyone would just have easy mirror tier gear. PoE1 crafting is probably confusing at this point, but the options are there for low and high end. Poe2 mirror crafting works fine, but the cost is insane. For the average player you just have nearly 100% gamble.


Not true.

Essdence craft for Guaranteed mod you have to gamble the range of the mode. min x to maximum x. Then you are gambleing the second mod on the item and the third ect.

Same goes for alt augmentation. In poe 2 you colect bases and trow them away. in Poe1 you colect alt and augmentation and deplete them. You gamble them untill you hit something on the slot machine.

Same goes for harvest. You reforge a mod for another mod BUT gamble the rang eof that mod and what it is. You recraft attack mod - You can hit variety of attack modes, gamble. If you hit the mod then you gamble the rang eof the mod.

Slot machine mechanics all over the place designed to loose your time and make you artificialy play longer.
Its gamble. You are pulling a lever.

Same goes for fossil crafting. You straight up gamble what you are foing to get. You can choose the sub-mod. but you gamble the mod you are geting and the range of the mod or modes.

Recombinator is the bigest slot machine of them all idk what you are even talking about. High levels of copium or who are you trying to convince in what here ?

You are litterally puting 3 items in a slot machine-like window. clicking a button, and hoping to get the modes of each tiem to combine into one. HOPEIUM !

Even the most deterministic part wich is the Benchcrafting in Poe1 you gamble the range of the mod you choose and thats THE MOST DETERMINISTIC.
You can hit low you can hit mid or high roll and in between.

Copium my guy, copium.

And its made on purpose. These are time wasting mechanics designed to make you play longer by wasting your time/currency/bases/entrances.
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SFJake#5563 a écrit :
Why are people ever surprised? ITS EARLY ACCESS. Everyone with a brain was aware that:


-Content would take a long time to be completed.

-End game was not done and just thrown together.


Which means most normal people did the following: Bought the game, played with it for a while, and said "alright, this is good for now, I'll check this out again when its complete".


The fact that all the addiction-seekers can't understand this normal gamer behavior over an incomplete game is hilarious to me.


And we're not even taking into consideration that a lot of people (again, the majority of gamers, unlike the vocal minority in ARPG forums) don't grind endgames at all (because they have a life or other games to play), so a player drop from initial numbers is always going to happen.


I swear, peering into ARPG communities is funny, its like peeking at drug addicts who have a broken view of the world.



Early access is an excuse to release a flawed game. The game is already out, it doesn't matter at which point you "officially release it", that's just a big patch. It's not like you can experience the game for the first time twice, that's where the majority of the value is.

Also casuals don't think that way, they're not aware of early access or what that means, they couldn't even tell you which company designed the game. They play the game if it serves them and drop it as soon as it doesn't.
yeah also, maybe if the poe1 fan boys had not cry so hard we would have content quicker for poe2 and player would have stayed.
There's no fun in this game. It's just an irritating experience.
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intersept#1235 a écrit :
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Pestilence_PoE#6339 a écrit :



PoE1 low end crafting is actually possible and has a lot of options, and I am probably missing more:

Essence craft for guaranteed mod
Alt+aug for 2 desired mods.
Harvest reforge for a guaranteed mod.
Harvest swap res.
Bench craft 1 desired mod, or sacrifice 1 slot to craft 2
Fossil craft to add some determination of mods
Recomb is hella op to smash together desired mods. but temporary league mechanic

On top of that, you don’t need an infinite supply of bases to craft. If you get a piece of gear in poe2 with the wrong res you can’t even consider using it without sitting down and reconfiguring your entire gear set. There obviously has to be some gamba in the crafting or everyone would just have easy mirror tier gear. PoE1 crafting is probably confusing at this point, but the options are there for low and high end. Poe2 mirror crafting works fine, but the cost is insane. For the average player you just have nearly 100% gamble.


Not true.

Essdence craft for Guaranteed mod you have to gamble the range of the mode. min x to maximum x. Then you are gambleing the second mod on the item and the third ect.

Same goes for alt augmentation. In poe 2 you colect bases and trow them away. in Poe1 you colect alt and augmentation and deplete them. You gamble them untill you hit something on the slot machine.

Same goes for harvest. You reforge a mod for another mod BUT gamble the rang eof that mod and what it is. You recraft attack mod - You can hit variety of attack modes, gamble. If you hit the mod then you gamble the rang eof the mod.

Slot machine mechanics all over the place designed to loose your time and make you artificialy play longer.
Its gamble. You are pulling a lever.

Same goes for fossil crafting. You straight up gamble what you are foing to get. You can choose the sub-mod. but you gamble the mod you are geting and the range of the mod or modes.

Recombinator is the bigest slot machine of them all idk what you are even talking about. High levels of copium or who are you trying to convince in what here ?

You are litterally puting 3 items in a slot machine-like window. clicking a button, and hoping to get the modes of each tiem to combine into one. HOPEIUM !

Even the most deterministic part wich is the Benchcrafting in Poe1 you gamble the range of the mod you choose and thats THE MOST DETERMINISTIC.
You can hit low you can hit mid or high roll and in between.

Copium my guy, copium.

And its made on purpose. These are time wasting mechanics designed to make you play longer by wasting your time/currency/bases/entrances.



As I stated, there is always some degree of gamble to crafting, but a good design has to give you hope or allow you to manipulate the outcome. Sounds like you just don’t understand how to craft anything. I’m not going to waste my time since you seem to not even have used the recombinator.
Im the same. Ill play the new acts but I dont intent to play the game until endgame is changed and in game instant trading is added. I occasionally come back to run through campaign on hc but getting seriously bored.

If all that's added is a new hero and some new gems then is unlikely I will be interested in the update.

And to be honest even is I get what I want I would still probably only stay for season 1 as I dont like the entire season concept of having to start all over again. I can do that anytime I want to suit myself anyway if I wish.
Are the poe2 bad people still crying?
What a waste of time.
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Wormabutter#4288 a écrit :
Are the poe2 bad people still crying?
What a waste of time.


incase you haven't noticed, it's just you who thinks poe 2 isn't bad
"buff grenades"

- Buff Grenades (Buff-Grenades)

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