- 500k Players ? What happened ?
Basicaly, POE 2 is a big fat lie and the worst one is builds variety. How the hell can you say that you want players to be able to play whatever they want and introduce stupid mechanics like honour and 1 hit death ? How can the QOL features are worst than games that are 20 years old with all the money GGG have ? How is it so hard to give the players their speciality (ascendancies) after completing an act as reward instead of useless blue items ?
This game made people angry and the devs being oblivious about everything is just more gas in the fire. Dernière édition par sirbow#3053, le 11 mars 2025 14:37:28
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Its amazing how many times success is copied and pasted for temporary profit elevation. Artificial (secondary too) success can be invested in and popularized as point blank success, but everyone knows artificial doesn't nourish a brain's pacetime arithmetic savvy like actual success does.
I immersed myself for years in PoE, until the game was just too familiar to simulate any arithmetic adventure. When PoE 2 early access approached, myself and others I know personally indulged until the already familiar resurfaced and we realized there isn't any novel treasure, nor adventure to be found here. For example, when the 'races' were announced, I got excited, but then I read the race description and my joy dried into a salted 'waste of time' feeling. Why would I want to make yet another character and see how fast I can bust out of Act 3? Boring. That's like running 10 miles around a track and then explaining to a 10 mile cross terrain runner that the view is better in repetition. There isn't any mystery here, nor adventure. I can barely keep myself in the game, and that is because I enjoy the hideout decorating, which I've posted a few of on hideout showcase, but even there, we are extremely bottlenecked on available decorations. Every build is fashion bottlenecked as well. We can't tell anyone apart at all, but we can tell who is disappointed with the support pack microtransactions. Adding a plethora of adventure obtainable appearance items, alongside purchasable microtransactions generates 2x 'treasure' excitement, but purchase only appearance items generate zero adventure excitement. When items drop, while I am out slaying, there isn't anything that can drop that would give me any kind of joy. In PoE1, by the time Mjolnir dropped for my arc mage, it was worthless and got scrapped. The mechanics that stoke adventure and joy from a game are not present here. The mechanics that stoke boredom and disinterest from a game are common here. The choices that saturate one, or the other, happen sequentially. There is no comfort in the unfamiliar. There is no adventure in the familiar. Dernière édition par Masiquer#1903, le 11 mars 2025 15:59:40
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" Not true. Essdence craft for Guaranteed mod you have to gamble the range of the mode. min x to maximum x. Then you are gambleing the second mod on the item and the third ect. Same goes for alt augmentation. In poe 2 you colect bases and trow them away. in Poe1 you colect alt and augmentation and deplete them. You gamble them untill you hit something on the slot machine. Same goes for harvest. You reforge a mod for another mod BUT gamble the rang eof that mod and what it is. You recraft attack mod - You can hit variety of attack modes, gamble. If you hit the mod then you gamble the rang eof the mod. Slot machine mechanics all over the place designed to loose your time and make you artificialy play longer. Its gamble. You are pulling a lever. Same goes for fossil crafting. You straight up gamble what you are foing to get. You can choose the sub-mod. but you gamble the mod you are geting and the range of the mod or modes. Recombinator is the bigest slot machine of them all idk what you are even talking about. High levels of copium or who are you trying to convince in what here ? You are litterally puting 3 items in a slot machine-like window. clicking a button, and hoping to get the modes of each tiem to combine into one. HOPEIUM ! Even the most deterministic part wich is the Benchcrafting in Poe1 you gamble the range of the mod you choose and thats THE MOST DETERMINISTIC. You can hit low you can hit mid or high roll and in between. Copium my guy, copium. And its made on purpose. These are time wasting mechanics designed to make you play longer by wasting your time/currency/bases/entrances. |
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" Early access is an excuse to release a flawed game. The game is already out, it doesn't matter at which point you "officially release it", that's just a big patch. It's not like you can experience the game for the first time twice, that's where the majority of the value is. Also casuals don't think that way, they're not aware of early access or what that means, they couldn't even tell you which company designed the game. They play the game if it serves them and drop it as soon as it doesn't. |
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yeah also, maybe if the poe1 fan boys had not cry so hard we would have content quicker for poe2 and player would have stayed.
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There's no fun in this game. It's just an irritating experience.
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" As I stated, there is always some degree of gamble to crafting, but a good design has to give you hope or allow you to manipulate the outcome. Sounds like you just don’t understand how to craft anything. I’m not going to waste my time since you seem to not even have used the recombinator. |
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Im the same. Ill play the new acts but I dont intent to play the game until endgame is changed and in game instant trading is added. I occasionally come back to run through campaign on hc but getting seriously bored.
If all that's added is a new hero and some new gems then is unlikely I will be interested in the update. And to be honest even is I get what I want I would still probably only stay for season 1 as I dont like the entire season concept of having to start all over again. I can do that anytime I want to suit myself anyway if I wish. |
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Are the poe2 bad people still crying?
What a waste of time. |
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" incase you haven't noticed, it's just you who thinks poe 2 isn't bad "buff grenades"
- Buff Grenades (Buff-Grenades) |
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