- 500k Players ? What happened ?
Endgame sucks :
-xp loss on death -only 1 attempt per map -have to farm for 50 hours to fight a pinnacle boss I'm completely unmotivated, to the point where I don't think I'll come back to 1.0.0 |
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" I cannot speak for others, only for myself. The game is not fun. It is the simple. Stuff like Xp Penalty, having to re-do the entire zone and so forth make it simply annoying and tedious. (Not to mention they said that re-doing the zone was because they would remove the XP penalty.) All in all they seem to be more in the business of punishing players and "enforce effort" than delivering a fun experience. So I quit. POE 1 is the better game, and thanks to Pohx Kappa showing them up on the league question, we got a bit of content there. I might try POE2 again, at a later time, if they make significant improvement. if they insist on their so-called "vision" which is punishing players, they can never finish POE2 for all I care. As for the obvious "this is EA" question - yes, this is EA, and usually I would expect EA to come with changes, improvements, and the devs actually caring about feedback. I remember watching that Interview that DM did with the devs, and even when he spelled things out, like Warrior being totally underwhelming (politely spoken) you got the impression that the devs did not really take it to heart. Not an encouraging sign for for EA. |
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This is the best chart I've seen - yeah it's only steam, not standalone but still, wow.
https://imgur.com/a/pBNuaFP Dernière édition par Sydneydonza#3078, le 10 mars 2025 17:29:33
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" It's not even that tbh...it's just natural drop off due to the length of time the game has been running with no content added. (see PoE1 leagues) if they add something substantial with 0.2.0 it will bounce back (though i doubt it will be as high) and the map issue isn't helping...nor is the "crafting" problem. Ancestral Bond. It's a thing that does stuff. -Vipermagi
He who controls the pants controls the galaxy. - Rick & Morty S3E1 |
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Also lack of options with most builds being similar end game, pathing of skills using a lot of the same skills etc (this problem will persist even with content added though they need to address the tree ASAP)
Join a map with pub probs and 95% of the time its the same builds/classes, same same same sameeeee |
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" This. PoE1 in the end, by some quirk of cyclical league dopamine, came to have its appeal tied to all the jank. The whole "1000 hours noob" and "PoE University" things: they're not about a game of ever-growing complexity and depth, it's a game of a million unfair ways to die and the knowledge to *avoid* the jank. But that's the key, there were ways around it. GGG clearly didn't understand this, and now the jank is on full display without the ways to work around it. |
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This decline is to be expected and I think it should be a vote of confidence to GGG that they have so many naysayers stalking their forum, paying attention to what they’ll do next. The real danger is when people stop talking about it altogether.
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" Ah, so they're taking the No Man's Sky approach (except the monetization)? Naysayers being a vote of confidence is an interesting take. I'd think more it's a warning sign: there's serious issues need fixing or, as you say, people will just stop playing/talking. Dernière édition par Headsoup#4370, le 10 mars 2025 19:32:15
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As long as GGG keeps iterating and responding, I don’t think the situation is as dire as some people make it sound.
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I don't believe anyone can know the full extent of the playerbase until 0.2 drops.
GGG have thrived for years on pulling people in and letting them disperse, rinse and repeat. Initial launch is inflated with people who just want to experience it once, play the campaign, realise it's not for them. The real numbers will be determined when they try and pull everyone back, what percentage come back... cause that is your true audience. Will see if POE2 is able to do this as that will determine it's success. |
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