- 500k Players ? What happened ?

Endgame sucks :
-xp loss on death
-only 1 attempt per map
-have to farm for 50 hours to fight a pinnacle boss
I'm completely unmotivated, to the point where I don't think I'll come back to 1.0.0
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intersept#1235 a écrit :
Why did this game loose 500k players ?
What was the reason ?
Could it have been prevented ?


I cannot speak for others, only for myself. The game is not fun. It is the simple. Stuff like Xp Penalty, having to re-do the entire zone and so forth make it simply annoying and tedious. (Not to mention they said that re-doing the zone was because they would remove the XP penalty.)

All in all they seem to be more in the business of punishing players and "enforce effort" than delivering a fun experience. So I quit. POE 1 is the better game, and thanks to Pohx Kappa showing them up on the league question, we got a bit of content there. I might try POE2 again, at a later time, if they make significant improvement. if they insist on their so-called "vision" which is punishing players, they can never finish POE2 for all I care.

As for the obvious "this is EA" question - yes, this is EA, and usually I would expect EA to come with changes, improvements, and the devs actually caring about feedback. I remember watching that Interview that DM did with the devs, and even when he spelled things out, like Warrior being totally underwhelming (politely spoken) you got the impression that the devs did not really take it to heart. Not an encouraging sign for for EA.
This is the best chart I've seen - yeah it's only steam, not standalone but still, wow.

https://imgur.com/a/pBNuaFP
Dernière édition par Sydneydonza#3078, le 10 mars 2025 17:29:33
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SpankyKong#9805 a écrit :
End game is not where it ought to be, simple as that.


It's not even that tbh...it's just natural drop off due to the length of time the game has been running with no content added. (see PoE1 leagues) if they add something substantial with 0.2.0 it will bounce back (though i doubt it will be as high) and the map issue isn't helping...nor is the "crafting" problem.
Ancestral Bond. It's a thing that does stuff. -Vipermagi

He who controls the pants controls the galaxy. - Rick & Morty S3E1
Also lack of options with most builds being similar end game, pathing of skills using a lot of the same skills etc (this problem will persist even with content added though they need to address the tree ASAP)

Join a map with pub probs and 95% of the time its the same builds/classes, same same same sameeeee
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Jitter912#4278 a écrit :
I think GGG really thought that ruthless was a good game model.
I think despite it never having a good reception and never being asked for in any way that they knew better and the community was going to love it.
They don't.

You are a gimp, that's about it.
The trials are probably the worst anything I have seen in a video game.
Well perhaps E.T was worse but not by much.

I really liked that senior staff came out to talk to the community.
That they were surprised about people not liking some aspects i found troubling becasue they looked tone deaf.

Much can be fixed with small adjustments to speed and damage output.

GGG seems to think the job of a mob is to kill the player.
It is in fact to die.

The floor is covered in crap!
Exploding corpses both on and off screen.

Once again the solution is to build the ONLY builds to AVOID ALL GAME MECHANICS
becasue they are jank.

The game is better off removing all ground explosions.
replace them with floor effect.
floor effect debuff and never damage.

You should never be killed by something that you cant trace back to the origin .

The Archnemesis stuff ill just leave ...

The anger with Exp penalty I believe is really dissatisfaction with death.
To be blunt you feel like you were bent over and porked.

They don't feel like deaths that were avoidable, or that there was some kind of fight or contest that took place.... BOOM ONE SHOT!.. heath bar plunge from full to 0 . Body blocked into a corner, literally pushed into the corner you are stuck in, swarmed and killed.. no movement skills.

So combined with trying to piss off a player as much as possible by wasting their time, the time to path to an area, the time to accumulate the maps, the time spent setting up the region ... and ONE TAP.. all that time lost + an hour of non stop exp grind to get back to where you were.

Players are not going to do it.

GGG used to hide their jank mechanics and inability to balance the game behind being able to ignore 90% of the game, now Ultimatum is mandatory , trial are mandatory, you cannot select the side games you want in your maps they are random , what GGG did was force people into their jank mechanics...
They pulled down their own pants.

Combined with one portal which falls under covering up the jank ... becasue before if you got BS one shot ... you would hate it .. but shake it off and just go back and do it again .... now ... NOPE.
Once again putting bad game mechanics on display, if that death was not justified to the player ... they are not going to forget it .. and the counter has begun of how many times it is going to be tolerated.

GGG looks to me like they don't know why they succeeded in the past .




This.

PoE1 in the end, by some quirk of cyclical league dopamine, came to have its appeal tied to all the jank. The whole "1000 hours noob" and "PoE University" things: they're not about a game of ever-growing complexity and depth, it's a game of a million unfair ways to die and the knowledge to *avoid* the jank. But that's the key, there were ways around it.

GGG clearly didn't understand this, and now the jank is on full display without the ways to work around it.
This decline is to be expected and I think it should be a vote of confidence to GGG that they have so many naysayers stalking their forum, paying attention to what they’ll do next. The real danger is when people stop talking about it altogether.
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N3vangel#0037 a écrit :
This decline is to be expected and I think it should be a vote of confidence to GGG that they have so many naysayers stalking their forum, paying attention to what they’ll do next. The real danger is when people stop talking about it altogether.


Ah, so they're taking the No Man's Sky approach (except the monetization)?

Naysayers being a vote of confidence is an interesting take. I'd think more it's a warning sign: there's serious issues need fixing or, as you say, people will just stop playing/talking.
Dernière édition par Headsoup#4370, le 10 mars 2025 19:32:15
As long as GGG keeps iterating and responding, I don’t think the situation is as dire as some people make it sound.
I don't believe anyone can know the full extent of the playerbase until 0.2 drops.
GGG have thrived for years on pulling people in and letting them disperse, rinse and repeat.

Initial launch is inflated with people who just want to experience it once, play the campaign, realise it's not for them.
The real numbers will be determined when they try and pull everyone back, what percentage come back... cause that is your true audience.
Will see if POE2 is able to do this as that will determine it's success.

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