Please don't be like blizzard

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avantasian#4928 a écrit :
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JakkerONAIR#4902 a écrit :


Nerfing the attack speed would, with your idea, "nerf" that, but nerf every other skill too (used with this weapon) and most of them are in a good spot.
The bigger issue is - the attack speed does literally nothing.
Attack speed does not affect how "zoom zoom" the Monk is - it's based on "Skill Speed".

So, to actually nerf this, while not harming other builds in a good spot, they could build in a "Skill Speed Penalty".




Atk/skill speed is the problem, if you want to keep atk/skill speed as it is you must gut monk skills in 3/4 of their damage.

i don't understand how my suggestion changing ice strike quality effect, quarterstaff -%atk speed is related to swords and "cyclone" skills.

If "cyclone" has 8M dps like monk skills it should be nerfed too...


I can promise you that most people don't care about nerving what other people are doing. They just want what they are doing to be viable even if it's harder and not as efficient.

Working from bottom up is a far better strategy the top down.
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JakkerONAIR#4902 a écrit :
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avantasian#4928 a écrit :
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JakkerONAIR#4902 a écrit :


Nerfing the attack speed would, with your idea, "nerf" that, but nerf every other skill too (used with this weapon) and most of them are in a good spot.
The bigger issue is - the attack speed does literally nothing.
Attack speed does not affect how "zoom zoom" the Monk is - it's based on "Skill Speed".

So, to actually nerf this, while not harming other builds in a good spot, they could build in a "Skill Speed Penalty".




Atk/skill speed is the problem, if you want to keep atk/skill speed as it is you must gut monk skills in 3/4 of their damage.

i don't understand how my suggestion changing ice strike quality effect, quarterstaff -%atk speed is related to swords and "cyclone" skills.

If "cyclone" has 8M dps like monk skills it should be nerfed too...


Please, it's not hard to understand. I gave you "Cyclone" as an example, anyway.

Again, nerfing attack speed, not skill speed like I said, would nerf everyone who uses Quarterstaffes. Nerfing the "Skill Speed" on the gem won't and/or nerfing the "Skill Speed Nodes" on the tree either. They are mainly reachable by Monk or high investment with nearby classes.

Do you REALLY think you would change the power of a Monk when you would change the Herald of Ice quality?


8M ice strike DPS is not a Invoker or Chayula problem, it is a quarterstaff problem.
It should be destroyed by at least 3/4 regardless of which class pick it.
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remain with less than 100,000 players.
Apparently retention is "good".


It was good in 1st month but now it is 2 times worse than POE-1 start.
Hence damage control empty news.
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outlander19900#0213 a écrit :


I can promise you that most people don't care about nerving what other people are doing. They just want what they are doing to be viable even if it's harder and not as efficient.

Working from bottom up is a far better strategy the top down.


Don't promise this.

They care, consciously or unconsciously.

There are different types of people.
Those who know about problems and want them fixed.
Those who don't know the problems.

Regardless of how they all act, they will all have the same result.
All types of players will play a game where class A is 20x stronger than class B and this will result in the same result for everyone in the following order:

1-Stagnate playing as strongest broken class
2- NOT playing as the weak class
3- Stop playing the game after an average of 1 month, meaning the game no longer has 300,000 players and has 100,000 players as it does now.
Dernière édition par avantasian#4928, le 7 févr. 2025 12:06:59
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avantasian#4928 a écrit :

8M ice strike DPS is not a Invoker or Chayula problem, it is a quarterstaff problem.
It should be destroyed by at least 3/4 regardless of which class pick it.


Sounds like an Ice Strike "problem", so why nerf the required weapon instead balancing the skill? Nerfing the weapon nerfs every single skill connected to it.

And it's not as simple as "8M Ice Strike Monk is Broken" so "nerd Quartersatffes". WHAT mechanics make it broken? Is the the "double dipping of crit damage"? Is it the synergy with things like HOWA? Is it a "Skill Speed" issue? Is a multiplier to high and easy to get?

And besides all of that, the base "idea" was "Nerf Monk/Mage and Buff Warrior/Merch". That does not increase the player base. Monks/Mages get pissed because their builds right now get gutted instead nerfed with a new economy (league) and it's not like 100k Warrior are sitting in a waiting room for buffs so they got a reason to play the game.
If they love Warrior (archetype) and they like the game, the probably played anyway. The ppl right now playing Warrior are not an illusion, the "Bonk of the Gods" alone is appealing.
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avantasian#4928 a écrit :
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JakkerONAIR#4902 a écrit :
There are multiple reasons for this.



The other side is - the player base. If you invest your time/resources into build/skill X but it gets changed two weeks into the "league" you can get screwed so hard that you won't recover or really slowly - left behind.
A recent example is the "Cast on X" nerfs they made and the backlash they received.
Changes have to be in a way ppl can plan around.




This type of argument is a fallacy, as there is also another side to the edge.

If I play as build X that is 20x less efficient than the broken build Y, I am also being punished for investing my time.

Example, if you nerf monks by flat 50% right now, they are still better than warriors, then tell me, why not?


I disagree with your statement, warriors in end game are extremely strong, they can one shot bosses just as much as any other build can, they can also map just as quickly and clear multiple screens in a single attack.

The difference being is the warrior requires significant investment to get to that stage, the monk just needs less investment to reach the same level.
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JakkerONAIR#4902 a écrit :


And besides all of that, the base "idea" was "Nerf Monk/Mage and Buff Warrior/Merch". That does not increase the player base.


This is not true, you are objectively wrong about this.
This is exactly the reason why i'm not playing the game, because GGG decided to not touch game balance.
If they decide to touch game balance i'll play the game and mathmatically player base will be increased by 1 (which already refute you)

You really believe i'm the only one waiting for balance patch?
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avantasian#4928 a écrit :
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JakkerONAIR#4902 a écrit :


And besides all of that, the base "idea" was "Nerf Monk/Mage and Buff Warrior/Merch". That does not increase the player base.


This is not true, you are objectively wrong about this.
This is exactly the reason why i'm not playing the game, because GGG decided to not touch game balance.
If they decide to touch game balance i'll play the game and mathmatically player base will be increased by 1 (which already refute you)

You really believe i'm the only one waiting for balance patch?


Darling, I have to break it to you - YOU are not the player base.
You are, how you realise "+1". So, the gain of YOU does not increase the PLAYER BASE when you lose 1 Monk and 1 Witch in return. That's "-1".
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JakkerONAIR#4902 a écrit :
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avantasian#4928 a écrit :
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JakkerONAIR#4902 a écrit :


And besides all of that, the base "idea" was "Nerf Monk/Mage and Buff Warrior/Merch". That does not increase the player base.


This is not true, you are objectively wrong about this.
This is exactly the reason why i'm not playing the game, because GGG decided to not touch game balance.
If they decide to touch game balance i'll play the game and mathmatically player base will be increased by 1 (which already refute you)

You really believe i'm the only one waiting for balance patch?


Darling, I have to break it to you - YOU are not the player base.
You are, how you realise "+1". So, the gain of YOU does not increase the PLAYER BASE when you lose 1 Monk and 1 Witch in return. That's "-1".



Monk quitting the game and not playing another class because his 8.000.000 DPS SKILL got nerfed = theory


I'm back to POE2 if GGG decides to balance classes = not theory, objectively true
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avantasian#4928 a écrit :
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outlander19900#0213 a écrit :


I can promise you that most people don't care about nerving what other people are doing. They just want what they are doing to be viable even if it's harder and not as efficient.

Working from bottom up is a far better strategy the top down.


Don't promise this.

They care, consciously or unconsciously.

There are different types of people.
Those who know about problems and want them fixed.
Those who don't know the problems.

Regardless of how they all act, they will all have the same result.
All types of players will play a game where class A is 20x stronger than class B and this will result in the same result for everyone in the following order:

1-Stagnate playing as strongest broken class
2- NOT playing as the weak class
3- Stop playing the game after an average of 1 month, meaning the game no longer has 300,000 players and has 100,000 players as it does now.


Doesn't apply to me personally.

My first real character was a stormweaver and I got so bored im blacklisting that class completely, I sold my wand for 15 div, not meta builds but still good enough and mega expensive. Being strong is not an issue, it's fun.

Warrior is by far my most enjoyable character but it has the most issues of all. My HC warrior death as probably the most op lvl 32 hc warrior in existence made me stop playing hardcore. Havent touched it in over a week.

The game is rediculously unbalanced and need some serious improvement to make it long term viable.

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