Please don't be like blizzard

This is a common problem in any ARPG class balancing vs mobs/elites/bosses.

If they buff/nerf the other one, they need to buff/nerf the others too.

Diablo 4 has same issue with poe 2.
"
MarcoBezzecchi#3752 a écrit :
If they buff/nerf the other one, they need to buff/nerf the others too.

Why? Like, if one class is over-performing and all others are fine (hypothetically), why they should buff/nerf other classes after nerfing over-performing one?
I see one way to slightly help with balance classes in terms of in-game currency profit. If different classes would excel in different end-game mechanics, and noone play certain class because it is overall very weak, but it still over-performs other classes in that mechanic, then currency from that end-game mechanic will have higher price due the deficit, and that class will have some compensation this way. Ofc, they can't be distinct too much and it wouldn't fix much, but it will be interesting anyway if different classes will handle better different content, would be more interesting to try different classes this way.
"
JakkerONAIR#4902 a écrit :


Sure, they change a system that has proven to be the right thing to do for years now because some new ppl think it the wrong way...


You've made a common mistake. They already changed the system. The "2" in the game title is clear evidence.
Dernière édition par LeFlesh#9979, le 7 févr. 2025 04:17:42
Games with this level of freedom in character builds are insanely hard to balance in a way, that everyone is happy and all gem combos are equally powerful. That's probably why they're happy with the trade system (which is crazy bad). It automatically turns OP builds and items into something no person with a proper day job can achieve due to immediately costing 10 mirrors of kalandra.
Dernière édition par voonvoon#6984, le 7 févr. 2025 04:33:16
"
voonvoon#6984 a écrit :
Games with this level of freedom in character builds are insanely hard to balance in a way, that everyone is happy and all gem combos are equally powerful.

In competitive games they manage to do it, but players there are ready to constant balance patches. You may think that most competitive games don't have such level of freedom, but they certainly do, some of them. For example, in Smite you may consider each of 130 heroes as skills, each team pick 5 skills, and around 300 purchasable items can be considered as support gems. Possibilities to build a team are absolutely endless, still they manage to balance it. So the problem is not in the level of freedom.
"
Suchka_777#4336 a écrit :
"
voonvoon#6984 a écrit :
Games with this level of freedom in character builds are insanely hard to balance in a way, that everyone is happy and all gem combos are equally powerful.

In competitive games they manage to do it, but players there are ready to constant balance patches. You may think that most competitive games don't have such level of freedom, but they certainly do, some of them. For example, in Smite you may consider each of 130 heroes as skills, each team pick 5 skills, and around 300 purchasable items can be considered as support gems. Possibilities to build a team are absolutely endless, still they manage to balance it. So the problem is not in the level of freedom.


But in PoE we also have a Skill Tree with about 1300 nodes.
"
Sakanabi#6664 a écrit :
But in PoE we also have a Skill Tree with about 1300 nodes.

In LoL for example, each player chooses among 70 passive nods and they all different, there are no just "+5 attribute" or "+10% projectile damage", so it is not that much difference. Maybe overall level of hero customization in PoE 2 is a bit larger than customization team in Moba games, but not by far, it is somewhat comparable. And maybe it is the other way around, because in PoE, if you play for example sparks, there is not much you can change in your build, while in team composition there are always huge amount of meaningful viable choices.
Dernière édition par Suchka_777#4336, le 7 févr. 2025 06:27:40
"
Suchka_777#4336 a écrit :
"
Sakanabi#6664 a écrit :
But in PoE we also have a Skill Tree with about 1300 nodes.

In LoL for example, each player chooses among 70 passive nods and they all different, there are no just "+5 attribute" or "+10% projectile damage", so it is not that much difference. Maybe overall level of hero customization in PoE 2 is a bit larger than customization team in Moba games, but not by far, it is somewhat comparable.


Yeah but LoL also have/had quite unbalanced stuff which needed to be toned down/up. Remember OG Darius for example?
"
Sakanabi#6664 a écrit :


Yeah but LoL also have/had quite unbalanced stuff which needed to be toned down/up. Remember OG Darius for example?

But overall they do MUCH better job at balancing stuff than GGG. Hell, they even have balanced melee heroes :)
Dernière édition par Suchka_777#4336, le 7 févr. 2025 06:32:27

Signaler

Compte à signaler :

Type de signalement

Infos supplémentaires