Please don't be like blizzard

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JakkerONAIR#4902 a écrit :


Yeah dude, let's "nerf" Monk and "Mages" (Sorc/Witch), the most popular classes atm by 30% instead of nerfing the reasons why they are strong, which most classes can use, like "HOWA" or "Pillar" or "Skills". THIS will get you sooo much player retention, unbelievable.

Deal 20 more years with macro games and come back when you have a clue.




1- I never said how they should be nerfed, they can be nerfed through adjustments to the "reasons" that make them strong.
Nerfing the "reasons" can make them 30% weaker than what they are now.

2- Monk is popular because in addition to having mobility, the class has 800,000 dps while warrior has 30,000~50,000
Class balance precedes whether it is popular or not.

3- Don't listen to me, keep your wonderful game where monk has 800k dps and warrior 30k and remain with less than 100,000 players.
Apparently retention is "good".
Dernière édition par avantasian#4928, le 7 févr. 2025 08:42:34
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avantasian#4928 a écrit :
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JakkerONAIR#4902 a écrit :


Yeah dude, let's "nerf" Monk and "Mages" (Sorc/Witch), the most popular classes atm by 30% instead of nerfing the reasons why they are strong, which most classes can use, like "HOWA" or "Pillar" or "Skills". THIS will get you sooo much player retention, unbelievable.

Deal 20 more years with macro games and come back when you have a clue.




1- I never said how they should be nerfed, they can be nerfed through adjustments to the "reasons" that make them strong.
Nerfing the "reasons" can make them 30% weaker than what they are now.

2- Monk is popular because in addition to having mobility, the class has 800,000 dps while warrior has 30,000~50,000
Class balance precedes whether it is popular or not.

3- Don't listen to me, keep your wonderful game where monk has 800k dps and warrior 30k and remain with less than 100,000 players.
Apparently retention is "good".


It doesn't matter what YOU would nerf when your target is "Monk/Mage".
Alone that you WANT to nerf them shows that you don't understand the game.
There is literally no way to "nerf" a class besides changing their ascendancy.
Everything else has to happen based on "Items, Skills, Interactions" and so on.
But these things can be used by everyone, so you nerf everyone in the process.

Nerf Heralds? Well, makes Warrior and Merch weaker too.
Nerf HOWA? Well, makes Warrior and Merch weaker too.
Nerf X? Well, you get the point.

Have you played Warrior? I did.
You can literally oneshot pinnical bosses. So your "30k dmg" argument doesn't apply. Missing variety is a thing, but half the items are missing anyway.
The biggest issues are defences and the small hitpool and the speed of animations.

Funny how you think Merch needs a buff. You mean the class that can be a Gemling? The probably most broken ascendancy in the game atm for high investment? Mkay.
Seems like I only deamt that I killed everything that was rendered, even beyond my screen, with a single attack while having stats no other class can reach.
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Gwonam#5505 a écrit :

I've watched the GDC talk, and I've also talked to Chris himself about how GGG landed on the sweetspot for PoE's patch cycle. It's a super interesting topic, but I can't help but feel that Chris' philosophy of releasing major content updates only at the start of major patches is... outdated. At least, for an early access game, where people expect a fully functional product. It sounds dumb, but that's what people expect from early access these days.

Times have changed. WAY more games are vying for our attention now than last decade. And with that change, gamers have become far more fickle. People tend to rotate between 5-6 games at a time these days. This isn't 2013 anymore, where people stuck to 1-2 games and put up with any inconveniences in the meantime. If the new honeymoon game (PoE2) isn't holding peoples' attention for longer than a month, they'll just move to one of the many other, similar games on the market.

As much as it pains me to say it, GGG was the top dog in ARPGs last decade because their competitors either shat the bed (Diablo 3) or died outright due to freak circumstances (Marvel Heroes 2016 dying because Gazillion's CEO was a sex creep, despite Brevik and Doomsaw salvaging the game). GGG can't ride on their laurels anymore. They might have to *gasp* reconsider their strategy.

Is it even possible for PoE to grab this "fickle" type of gamer? It's not the kind of game that can hold your attention for a long period of time. Or do you suggest turning it into an MMO?

Anyway, you might be right, you might be wrong. I'll trust GGG and all the data they've collected during PoE1's existence.
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Suchka_777#4336 a écrit :
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Sakanabi#6664 a écrit :


Yeah but LoL also have/had quite unbalanced stuff which needed to be toned down/up. Remember OG Darius for example?

But overall they do MUCH better job at balancing stuff than GGG. Hell, they even have balanced melee heroes :)

Haven't played LoL. Do characters there also have a common passive skill tree and active abilities/gear that every class can use?
Quick search tells me that they don't, but I might have missed something.
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JakkerONAIR#4902 a écrit :
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avantasian#4928 a écrit :
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JakkerONAIR#4902 a écrit :


Yeah dude, let's "nerf" Monk and "Mages" (Sorc/Witch), the most popular classes atm by 30% instead of nerfing the reasons why they are strong, which most classes can use, like "HOWA" or "Pillar" or "Skills". THIS will get you sooo much player retention, unbelievable.

Deal 20 more years with macro games and come back when you have a clue.




1- I never said how they should be nerfed, they can be nerfed through adjustments to the "reasons" that make them strong.
Nerfing the "reasons" can make them 30% weaker than what they are now.

2- Monk is popular because in addition to having mobility, the class has 800,000 dps while warrior has 30,000~50,000
Class balance precedes whether it is popular or not.

3- Don't listen to me, keep your wonderful game where monk has 800k dps and warrior 30k and remain with less than 100,000 players.
Apparently retention is "good".


It doesn't matter what YOU would nerf when your target is "Monk/Mage".
Alone that you WANT to nerf them shows that you don't understand the game.
There is literally no way to "nerf" a class besides changing their ascendancy.
Everything else has to happen based on "Items, Skills, Interactions" and so on.
But these things can be used by everyone, so you nerf everyone in the process.

Nerf Heralds? Well, makes Warrior and Merch weaker too.
Nerf HOWA? Well, makes Warrior and Merch weaker too.
Nerf X? Well, you get the point.

Have you played Warrior? I did.
You can literally oneshot pinnical bosses. So your "30k dmg" argument doesn't apply. Missing variety is a thing, but half the items are missing anyway.
The biggest issues are defences and the small hitpool and the speed of animations.

Funny how you think Merch needs a buff. You mean the class that can be a Gemling? The probably most broken ascendancy in the game atm for high investment? Mkay.
Seems like I only deamt that I killed everything that was rendered, even beyond my screen, with a single attack while having stats no other class can reach.


Nerfing Herald of ice will not make warrior weaker.
Here how i would nerf monks/quarterstaff.

- Decrease atk speed on quarterstaffs, 30% to 18%
- Herald of ice only explodes in the range of your attack, not the whole screen
- Ice strike quality bonus changed from atk speed to frost buildup

Thats a good start, maybe more later.
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avantasian#4928 a écrit :


Nerfing Herald of ice will not make warrior weaker.
Here how i would nerf monks/quarterstaff.

- Decrease atk speed on quarterstaffs, 30% to 18%
- Herald of ice only explodes in the range of your attack, not the whole screen
- Ice strike quality bonus changed from atk speed to frost buildup

Thats a good start, maybe more later.


Hey! Hey you. Yes YOU! Come closer...

...Herald of Ash.
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JakkerONAIR#4902 a écrit :
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avantasian#4928 a écrit :


Nerfing Herald of ice will not make warrior weaker.
Here how i would nerf monks/quarterstaff.

- Decrease atk speed on quarterstaffs, 30% to 18%
- Herald of ice only explodes in the range of your attack, not the whole screen
- Ice strike quality bonus changed from atk speed to frost buildup

Thats a good start, maybe more later.


Hey! Hey you. Yes YOU! Come closer...

...Herald of Ash.


I specifically mentioned Herald of Ice

Don't pretend you don't understand, as if it were an act of contradiction. This clearly shows a lack of cognitive capacity or intellectual dishonesty.

Herald of Ash is not what makes monk broken.
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avantasian#4928 a écrit :
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JakkerONAIR#4902 a écrit :
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avantasian#4928 a écrit :


Nerfing Herald of ice will not make warrior weaker.
Here how i would nerf monks/quarterstaff.

- Decrease atk speed on quarterstaffs, 30% to 18%
- Herald of ice only explodes in the range of your attack, not the whole screen
- Ice strike quality bonus changed from atk speed to frost buildup

Thats a good start, maybe more later.


Hey! Hey you. Yes YOU! Come closer...

...Herald of Ash.


I specifically mentioned Herald of Ice

Don't pretend you don't understand, as if it were an act of contradiction. This clearly shows a lack of cognitive capacity or intellectual dishonesty.

Herald of Ash is not what makes monk broken.


Darling, I said nerfing Herald skills would nerf Warrior too and yes, that includes Herald of Ice. So making your Herald of Ice argument is misleading.
If you nerf Herald of Ice you nerf every single class/build that relies on Herald of Ice for whatever reason.
So, how do you counteract the nerf for all classes besides Monk?

I mean, it's great that you have suggestions on how to nerf something, but it's never that simple, especially not in PoE.

Your "Attack Speed - Quarterstaff nerf" is a great example.
The attack speed gained by quaterstaffes is nothing special or something we need to worry about. The moment we get swords and skills like "Cyclone" you will witness builds with over 20 attacks per second.
Why you want the nerf you mentioned is probably because a skill you can use with Quarterstaffes that lets you "zoom zoom" with your attack like the Flash.

Nerfing the attack speed would, with your idea, "nerf" that, but nerf every other skill too (used with this weapon) and most of them are in a good spot.
The bigger issue is - the attack speed does literally nothing.
Attack speed does not affect how "zoom zoom" the Monk is - it's based on "Skill Speed".

So, to actually nerf this, while not harming other builds in a good spot, they could build in a "Skill Speed Penalty".


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JakkerONAIR#4902 a écrit :


Nerfing the attack speed would, with your idea, "nerf" that, but nerf every other skill too (used with this weapon) and most of them are in a good spot.
The bigger issue is - the attack speed does literally nothing.
Attack speed does not affect how "zoom zoom" the Monk is - it's based on "Skill Speed".

So, to actually nerf this, while not harming other builds in a good spot, they could build in a "Skill Speed Penalty".




Atk/skill speed is the problem, if you want to keep atk/skill speed as it is you must gut monk skills in 3/4 of their damage.

i don't understand how my suggestion changing ice strike quality effect, quarterstaff -%atk speed is related to swords and "cyclone" skills.

If "cyclone" has 8M dps like monk skills it should be nerfed too...
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avantasian#4928 a écrit :
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JakkerONAIR#4902 a écrit :


Nerfing the attack speed would, with your idea, "nerf" that, but nerf every other skill too (used with this weapon) and most of them are in a good spot.
The bigger issue is - the attack speed does literally nothing.
Attack speed does not affect how "zoom zoom" the Monk is - it's based on "Skill Speed".

So, to actually nerf this, while not harming other builds in a good spot, they could build in a "Skill Speed Penalty".




Atk/skill speed is the problem, if you want to keep atk/skill speed as it is you must gut monk skills in 3/4 of their damage.

i don't understand how my suggestion changing ice strike quality effect, quarterstaff -%atk speed is related to swords and "cyclone" skills.

If "cyclone" has 8M dps like monk skills it should be nerfed too...


Please, it's not hard to understand. I gave you "Cyclone" as an example, anyway.

Again, nerfing attack speed, not skill speed like I said, would nerf everyone who uses Quarterstaffes. Nerfing the "Skill Speed" on the gem won't and/or nerfing the "Skill Speed Nodes" on the tree either. They are mainly reachable by Monk or high investment with nearby classes.

Do you REALLY think you would change the power of a Monk when you would change the Herald of Ice quality?

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