XP loss makes me want to stop playing.

XP penalty is great!

Its actually extremly rewarding when you finally have a build which never dies and is effective too.
And it teaches you to play well.
"
Ejaykum a écrit :
The XP loss actually somehow motivates me to play this game.

Now that i'm getting closer to level 80 i press myself in the chair and get concetrated when my HP drops to minimum amount. Sometimes i even stop breathing for a short amount of time because i get that excited. It's somehow an adrenalin rush and i don't rush through and area or in large groups because of it. It makes me play this game in a tactical way.


Well it makes you play this game as if you were in Hardcore. Did you want to do that when you chose Default??
Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.
This thread pretty much sums up everything that's wrong with this community.

This game is going downhill extremely quickly.
Dernière édition par RamzaBehoulve#2076, le 24 mars 2013 à 07:15:26
"
GrumpyOldMan73 a écrit :
What the xp penalty does is forces/encourages conservative non-risky play. Boring.

Choice, I can solo faceroll Cruel Docks risk free from 50->57 with no xp penalty or push the limits and go for Piety. Docks it is.

Choice, I can join an open group on my melee Shadow and risk getting swarmed or desync'd by the additional characters/spell effects and dying to the stronger enemies or run the same zone solo. Solo it is. My ranger on the other hand has fun running open groups as someone else is doing all the dying while I collect the loot...

It is an interesting mechanic, but like most unrefined game rules, it dictates gameplay rather than adding or enhancing it.

I'll play this game whether the xp penalty is there or not, however I won't join PUGs while the drawbacks exceed the advantages.


Your choice to play the game the safest way possible isn't really an argument against the death penalty. Some people will always try to play it safe, that doesn't mean that there aren't really good reasons why a tough death penalty should be in this game.

I don't see anything wrong with waiting to fight piety until you feel ready or until you have already leveled up.

Edit: There's a lot of complaints in here about how long it takes to gain exp when your a very high level. The game is changing, more content will be added. If anything shouldn't we be asking the devs to give us harder/higher level maps to challenge players and reward them with more exp for being able to complete them? That would be a much better solution than asking to remove the friggin death penalty.
Standard Forever
Dernière édition par iamstryker#5952, le 24 mars 2013 à 08:34:21
^ that

and no matter how strong you're *sigh* you can never beat desync and lag
So let me get this straight.

There are players...who want to play as stupidly as they want, and be allowed to make mistakes as much as they want...without suffering any sort of penalty for it?

This kid wouldn't survive a day without his parents. I mean, no offense, but when my level 71 character died like 5 or 6 times at around half exp, I didn't think "Damn this 15% penalty is OP as hell", I thought: "Holy crap I suck. I need to be less careless".

Dernière édition par MaurEzekiel#5944, le 24 mars 2013 à 12:32:07
"
Zazzaro703 a écrit :
"
TheHeffNerr_ a écrit :
What is it with kids these days that want everything handed to them and not put any effort into games... sigh this is why we have LoL and COD.


Look no further than the pathetic public school system with it's *no child left behind, everyone is equal, lets reward everyone so no one gets their feelings hurt and not be able to tell someone they just aren't good at something and need practice. Id be an entitled kid too if that's what i was taught day in and day out (In the US). I do enjoy seeing those Brown 10th place ribbons though.... something to be proud of right there lol.


If you take a balanced and reasonable system one or even ten steps too far, then you get this problem, that's in my opinion born of a tweaking something for no good reason because you can't be arsed innovating yourself

In game terms it's the LFR to the LFD system in World of Warcraft, it was a decent idea, but somewhere along the way someone decided that they were going to be the next creator of a LFD system (which had it's flaws but worked fundimentally) but they were gonna make it "bettererreresterer" and instead we got a system that was so brilliant in it's conception and implemented in such a bloody retarded manner, that it actually caused folks to not bother with the normal mode content cos it was rendered pointless due to the itemlevel of the rewards, how they interacted with normal mode drops in terms of set bonuses AND were aesthetically no different to the other gear, all this went AGAINST their justification that "not enough people were seeing endgame content"

Blizzard, at that point proved they were full of crap. And I left world of warcraft soon after because it was the straw that broke the camels back for me.

However, to claim that THIS game which is in my opinion still in an archaic rut and that it's part of some "self entitled gamer" agenda as opposed to game development evolutions in ideas, and that fail slippery slope argument of it going that way due to those arguments, is absolutely abhorrent, the no child left behind policy is there to stop the pointless competition which in it's EXTREMES leads to incidents such as in China, wherein college students are poisoning each other to eliminate the competition, sure that's a bit of a leap I know, but if you can make dismal straw man arguments and vaguely tie them into game development issues, then so can I.

this game has some of the UGLIEST design paradigms and some of the BEST, it's up to GGG to decide which of those they keep and how they go, and I'm hoping they as responsible developers realize that it's not friggin hard to look at the best online games at the moment and pick and choose from the best and avoid the worst, thematic reasons aside a LOT about this game could improve, and the only people who will oppose and be butthurt about it are the ones that seem to think this game should be an alternate profession as opposed to a bit of harmless escapism and a way to connect to other people via gaming and have fun.

Irony is people claiming that both CoD and LoL, two games with vastly different genres and creators with VASTLY differing methods and ethos are the same... I think you need to take a GOOD hard look at the ground breaking things Riot Games are doing, and not lump them in with complete GARBAGE like Call of Duty, which stopped being anything but Robert Koticks new money b*tch after he burned both the original developers of the games and made sure everyone knew he planned to run the series into the ground.
Dernière édition par Hellkaiser#0841, le 24 mars 2013 à 13:11:54
"
MaurEzekiel a écrit :
So let me get this straight.

There are players...who want to play as stupidly as they want, and be allowed to make mistakes as much as they want...without suffering any sort of penalty for it?

This kid wouldn't survive a day without his parents. I mean, no offense, but when my level 71 character died like 5 or 6 times at around half exp, I didn't think "Damn this 15% penalty is OP as hell", I thought: "Holy crap I suck. I need to be less careless".



Who cares about a level 71, it's later levels where the exp penalty starts to kick. The system is just not well implemented and not balanced for the game like is it now. I'm sure the devs didn't spend too much time thinking about it, if they will they can surely do a better job.
"The exodus of humanity in search of a new home? It is like spreading a virus in the healthy space."
"
Who cares about a level 71, it's later levels where the exp penalty starts to kick. The system is just not well implemented and not balanced for the game like is it now. I'm sure the devs didn't spend too much time thinking about it, if they will they can surely do a better job.


Yup. I'll take an opportunity here to repeat my much-previously-repeated suggestion:

They should normalize the top of the XP loss to a fixed amount of time lost, relative to the average player. So, for example, if we picked 30 minutes as the penalty, then the amount of XP lost should be about the amount of XP that it takes the average player to earn at that level.

I don't absolutely hate the XP loss system, as it presents you with a in-game brick wall if you are playing badly or undergeared. But the penalty begins to be too much of a time investment loss when map runs start to be just a few % points on your XP bar.

Life, the internet, and ordinary mechanical interface error are all too close of heartbeat away from bad mojo. To me, who's not an HC-style player at all, this is un-fun.

Granted, I can just go level another class to the mid 70's, but still.

GGG does need to consider that some people are turning away from playing this.

"Make the XP penalty go away," which is an oft-repeated request, should be interpreted a little more broadly. As all such things go, you need to read between the lines to see what the real problem is.

It actually isn't the XP penalty per se.

--C
"
Courageous a écrit :
"
Who cares about a level 71, it's later levels where the exp penalty starts to kick. The system is just not well implemented and not balanced for the game like is it now. I'm sure the devs didn't spend too much time thinking about it, if they will they can surely do a better job.


Yup. I'll take an opportunity here to repeat my much-previously-repeated suggestion:

They should normalize the top of the XP loss to a fixed amount of time lost, relative to the average player. So, for example, if we picked 30 minutes as the penalty, then the amount of XP lost should be about the amount of XP that it takes the average player to earn at that level.

I don't absolutely hate the XP loss system, as it presents you with a in-game brick wall if you are playing badly or undergeared. But the penalty begins to be too much of a time investment loss when map runs start to be just a few % points on your XP bar.

Life, the internet, and ordinary mechanical interface error are all too close of heartbeat away from bad mojo. To me, who's not an HC-style player at all, this is un-fun.

Granted, I can just go level another class to the mid 70's, but still.

GGG does need to consider that some people are turning away from playing this.

"Make the XP penalty go away," which is an oft-repeated request, should be interpreted a little more broadly. As all such things go, you need to read between the lines to see what the real problem is.

It actually isn't the XP penalty per se.

--C


Or we can make a new league called "immortal league" where is everyone who's plays in that league cannot die and takes no damage, so you all can run around naked with a weapon and be happy.

OR

Don't be bad, except that maybe the reason your dying to much is because your spec needs a bit of work, in which case reroll. Took me 4 tries to make a great build that's super successful. There is also a wealth of knowledge around regarding it.

Soooo many people (especially the complainers here) are building glass cannons and faceroll up until maps, and say wow this is cool, then once they hit a 72+ map they have WTF just happened in their eyes. Most people don't realize just how much harder the game is in the top level maps, and the crazy mods they have to roll in order to keep the quantity % high to sustain the map drops.

You need to build properly and have a good balanve of defense and offensive power in those high maps. Otherwise enjoy the brick wall. The game is not about stacking DPS only and having 2k life in maps.

Signaler

Compte à signaler :

Type de signalement

Infos supplémentaires