XP loss makes me want to stop playing.
" So because you're too useless the devs haven't done a good job? GTFO - rephrase your drivel to: " IGN: ScrubcoreRulezBitch Alt: HardcorePwnsScrubcore Dernière édition par mkmaddage#1774, le 24 mars 2013 à 19:55:29
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maybe they can soften the XP loss at higher levels?
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" It's just not true. There's any number of reasons you might die: desync, just bad luck on a series of bad crits, IRL distractions, you accidentally touched your window to make it resize, death on zoning in, and so forth. Up at levels > 70, this becomes increasingly worse, and then... you get the situation we have now. As an aside, your tone could use a little lightening up, Athena. Take it easy, --C |
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" Theres a reason I laugh at HC players. Lots of them are wannabe esports boys who pull themself up by mentioning how hardcore they are. Uh wow, guys. You are my gods for outleveling areas like bosses! please teach me how you became so successful in life! |
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" You know what happens when I don't pay attention and die in hardcore to a mob, I lose days of work not hours. l2p IGN Nem:KrippsGardener
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poe encourages drefensive builds and game attention. without the penalty youll have the same messed up bs like in the first months of d3 softcore where everyone was playing super glascannon builds. i tried hc mode that time and was suprised how the build variety raised once you had to care about surviving. ;-)
IGN: Emwega
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" Your tolerance for this sort of thing separates you from him. All people are not born equal. Ultimately, the game needs a penalty. If it weren't to have one, we'd have a continuous death-zerging game. But what makes the current amounts the right penalty? This penalty is fine as you progress through the game, but starts to get increasingly steep in play time lost as you reach levels > 70. Increasingly, that means SC players will require the temperament, builds, and gear of an HC player. But if they were HC players, they'd likely be on HC, no? And to repeat myself, this can happen if you "know how to play." Desync, zone loading death, strange screen-mouse interactions including non-desirable window resizing with long delays, IRL intrusions including family and the like, these all add up to occasionally unavoidable things which make the increasing penalty increasing less appropriate in its full amount as it passes 70. --C Dernière édition par Courageous#0687, le 25 mars 2013 à 00:51:05
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" lol... Or you could just not die. Stop being bad. |
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then please, by all means.. stop playing.
This game was meant to be hard, meant to be punishing. I am having no problem leveling up in the 70's and 80's... Just be patient. |
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Here's a thought. Instead of a XP penalty, make it a visual one.
Let's assume that the premise that precipitated the XP penalty was to encourage careful, intelligent play and penalize Leeroy Jenkins style death zerging. When a character suffers a death, etch in a graphic that indicates it. Each subsequent death makes the "death mark" more evident. This presents a few options: - for softcore, the death mark fades slowly. Say, 1 death takes 1hr of play or 24hr of offline time to disperse. Double time for 2 etc. - Could open a new quasi-HC league, where instead of falling out of HC instead get a permanent death mark (or some extended fade timers). That'd be neat for the proposed paid-leagues where a private group forks over some dough for the privilege to run a game with their own rules. Here, you could have a HC league with your buddies in which desync death only results in a long lasting death mark instead of a 1-desync-yer-done. ---- Possible "death mark" option, a pet: - gremlin for 1-2 deaths (desync/lag monster) - 3-4 is a laughing grim reaper (death is my constant companion) - 5-6 clown (yeah, I'm a clown in this game) - 7+ clown wearing a ridiculous dunce cap and kick me sign (I'm a st00pid clown, kick me from group if you're playing serious) Dernière édition par GrumpyOldMan73#7338, le 26 mars 2013 à 14:16:32
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