Auction house

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jtggm1985 a écrit :

Build defining. If you have to trade for build defining or enabling pieces, you have to trade. That's a massive point the anti-easier ( not even full on easy trade) people gloss over. How many builds have build defining or flat out the build can't be played without them uniques? Far too many.


I seriously fail to see your point. It's like you qoted my reply and absoutelly ignored the point I am trying to make.

The thread is about AH that would trivialize trading in all possible aspects of the game, inflate the economy and practicvally destroy the game. I do not want easy trade becasue of those reasons.

My point was simple: if you want to trade for a specific build you only need 3-4 trades and you are done. The currenct system is perfectly suited for that and has NO issues.

You reply doe snot even make sense to be honest. I never even stated you do not need to trade if you want to play a specific build.

Also do take into context that I was playing my build with no trade until I amassed currency and decided to switch because I just wnated to. I was playing the game as SSF and doing very very well well into my 80's.

Like I said the problem is not the difficulty of trading but more the people who build their whole experince around it. It is the WRONG way to play the game because clearly the trade system is NOT good enough to play like that. ON PURPOSE. This is what people need to get trough their heads.

I mena DO NOT start playing the game in a way it's not meant to be played and retroactively ask for improvements to a system that was not BUILD for it. It's insanity.

"Never argue with an idiot. They will take you down to their level and beat you trough experience."
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Bone2flesh a écrit :
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jtggm1985 a écrit :

Build defining. If you have to trade for build defining or enabling pieces, you have to trade. That's a massive point the anti-easier ( not even full on easy trade) people gloss over. How many builds have build defining or flat out the build can't be played without them uniques? Far too many.


I seriously fail to see your point. It's like you quoted my reply and absolutey ignored the point I am trying to make.

The thread is about AH that would trivialize trading in all possible aspects of the game, inflate the economy and practically destroy the game. I do not want easy trade because of those reasons.

My point was simple: if you want to trade for a specific build you only need 3-4 trades and you are done. The current system is perfectly suited for that and has NO issues.

Your reply does not even make sense to be honest. I never even stated you do not need to trade if you want to play a specific build.

Also do take into context that I was playing my build with no trade until I amassed currency and decided to switch because I just wanted to. I was playing the game as SSF and doing very very well well into my 80's.

Like I said the problem is not the difficulty of trading but more the people who build their whole experience around it. It is the WRONG way to play the game because clearly the trade system is NOT good enough to play like that. ON PURPOSE. This is what people need to get through their heads.

I mean DO NOT start playing the game in a way it's not meant to be played and retroactively ask for improvements to a system that was not BUILT for it. It's insanity.

You misunderstood my point, and also failed to realize I corrected your spelling errors in your post, just like I did this time. My point is quite simple, and that is, at minimum for a reasonable state of play to get league goals done without no-lifing, you have to trade to be viable enough to not get ganked to death, BECAUSE this game has such shitty drops and item rolls vary so widely it's impossible to guarantee you will get what you need in three months. It's also a fallacy that easier trade requires lower drop rates. I don't credit you with that fallacy, I credit the designers for that. You also gloss over the fact that on average, most serious players make a series of seven to nine trades, once per character, when they get to maps, and then only sell things or buy maps for elder and currency for crafting, because THEY CAN'T GET those things because the game is way too based on RNG and trade is the only counterbalance, and it needs a fundamental overhaul to be an actual counterbalance.
Dernière édition par jtggm1985#3694, le 21 juin 2019 à 05:47:42
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jtggm1985 a écrit :

You misunderstood my point, and also failed to realize I corrected your spelling errors in your post, just like I did this time. My point is quite simple, and that is, at minimum for a reasonable state of play to get league goals done without no-lifing, you have to trade to be viable enough to not get ganked to death, BECAUSE this game has such shitty drops and item rolls vary so widely it's impossible to guarantee you will get what you need in three months. It's also a fallacy that easier trade requires lower drop rates. I don't credit you with that fallacy, I credit the designers for that. You also gloss over the fact that on average, most serious players make a series of seven to nine trades, once per character, when they get to maps, and then only sell things or buy maps for elder and currency for crafting, because THEY CAN'T GET those things because the game is way too based on RNG and trade is the only counterbalance, and it needs a fundamental overhaul to be an actual counterbalance.


You got it backwards.

Drop rates have to be balanced around the trade system. Every game does this, including Warframe, WoW, and Runescape. Warframe for example limits the number of trades you can complete a day.

It's not a fallacy when every single game in existence does this.

Also, most people in PoE don't trade or engage in trading rarely.

GGG has less incentives to change something that most people don't care about.

The current trading system only seems to cause problems when you are trying to get a ton of mats or play the market to cheat the game.

Which, I'm guessing what lot of people here really want to do. Which is to cheat and make a lot of currency to game the system.

Cause honestly I've never had an issue getting any of the cheap leveling gear I needed.
(⌐■_■)
The term auction house is a bit of a misnomer. People actually want an instant buyout house.

IF such a mechanic is ever implemented, I would be doing the following:

Start to get my hands on all lowly priced consumables (high tier maps, breachstones, scarabs, mortal fragments, offerings, ...). I will put a max price and buy all the listings under that price and keep scrolling down. It won't take too much time to collect a huge bunch of them. I will keep collecting them and put them for sale for really high prices. Now I am not going to be the only one doing this. There are very trade savvy people that will do the same. There will be even entire guilds who will be dedicated doing this. And then we don't even mention those who will write automated software to their advantage.

You guys don't hate on me. It will all be part of the game.
Heart of Purity

Awarded 'Silverblade' to Talent Competition Winner 2020.
https://www.youtube.com/watch?v=NDFO4E5OKSE
I am one of the rare fair players/collectors.
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j33bus a écrit :
Again this is an entire problem with trade in this game, it shouldn't be overwhelming, that just means it's bad. It's bad and takes time away from actually playing the game. They designed the game to have you be trading constantly again and again for every upgrade all the time, and their trade system can't realistically support they way they designed it.


Trade is arguable the most powerful thing/tool in the game, why the hell shouldn't it require something from you? Some knowledge about pricing? Some knowledge about the market? Some effort? The rest of the game does, so why not trade?

Look, claiming that the game forces you to trade "over and over again" doesn't make it a fact. I have NEVER, in my 6 years of playing PoE, felt that the game forces me to trade "over and over again". I have NEVER bought anything while leveling up to maps. And if you'd actually ID stuff while mapping, you'd see that more usable stuff drops than you think.

This "forced to trade" thing comes more from a time/power expectation than anything else, as well as the "need" to do certain things in the game, over and over again.
Bring me some coffee and I'll bring you a smile.
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RPGlitch a écrit :
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jtggm1985 a écrit :

You misunderstood my point, and also failed to realize I corrected your spelling errors in your post, just like I did this time. My point is quite simple, and that is, at minimum for a reasonable state of play to get league goals done without no-lifing, you have to trade to be viable enough to not get ganked to death, BECAUSE this game has such shitty drops and item rolls vary so widely it's impossible to guarantee you will get what you need in three months. It's also a fallacy that easier trade requires lower drop rates. I don't credit you with that fallacy, I credit the designers for that. You also gloss over the fact that on average, most serious players make a series of seven to nine trades, once per character, when they get to maps, and then only sell things or buy maps for elder and currency for crafting, because THEY CAN'T GET those things because the game is way too based on RNG and trade is the only counterbalance, and it needs a fundamental overhaul to be an actual counterbalance.


You got it backwards.

Drop rates have to be balanced around the trade system. Every game does this, including Warframe, WoW, and Runescape. Warframe for example limits the number of trades you can complete a day.

It's not a fallacy when every single game in existence does this.

Also, most people in PoE don't trade or engage in trading rarely.

GGG has less incentives to change something that most people don't care about.

The current trading system only seems to cause problems when you are trying to get a ton of mats or play the market to cheat the game.

Which, I'm guessing what lot of people here really want to do. Which is to cheat and make a lot of currency to game the system.

Cause honestly I've never had an issue getting any of the cheap leveling gear I needed.

You misunderstand me. I don't care how many games balance drops around trade, the concept of balancing around trade is the fallacy, and nearly every designer does it. If your players can get gear they need easier, that means they can enjoy your game more, and will be less likely to quit in frustration. If you could have access to the map you need when you need it, you'd run it and not complain. However if you have to go through an entire, time consuming annoying process to get it, you will be frustrated and may even give up. By all means make drops rare and only from certain bosses etc, however, don't make it so you can't access the boss for the item you need without having to trade for a half hour before you can even attempt it. You should balance your game not on trade but on difficulty of what you're attempting and how you expect players to do encounters. And you really shouldn't balance CRAFTING on RNG to boot. Make materials needed rare, sure, but when you use the bell curve for balance you are screwing over, frustrating, and causing the players on either far end of the curve to quit. Trade can be easy and drops can be balanced without it, both are possible and not exclusive, nor should they be.
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jtggm1985 a écrit :

You misunderstand me. I don't care how many games balance drops around trade, the concept of balancing around trade is the fallacy, and nearly every designer does it.

Or the reality is that games have to be balanced around trade, and you have no idea what you are talking about.

If I had to choose between believing you and all the other games on the market, their developers, QA testers, and players who find those games fun enough to play, despite being hindered by trade in one way or another.

I'd take their opinion over yours. Because, honestly most of the world disagrees with you. It's not a fallacy. You are just wrong.

Games have to be balanced around whatever trade system they have or they fail.

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And you really shouldn't balance CRAFTING on RNG to boot.

Crafting is made RNG heavy because its a currency-sink for the top bell-curve of players/traders and has to be made with trading in mind.

(as a useless item for you, can be useful for someone else.)

It's not there to simply frustrate you, but a way to let players obtain gear in a slow and steady manner instead of obtaining quickly, and burning out.

Is there other ways to let players obtain gear slowly? Yes, there is. But none of it by making 'trading' easy or even available.

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Trade can be easy and drops can be balanced without it, both are possible and not exclusive, nor should they be.

If this was true, there would be a game that does exactly what you are talking about, that doesn't balance drops around easy trade.

Can you name that game? Or will you admit you have the wrong idea on how trade works, because your idea fails 100% of the time?
(⌐■_■)
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srogi_kotek a écrit :
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greySynapse a écrit :
I don't see how a gameplay undermining feature such as an auction house in Path of Exile would yield different results than Blizzard's Diablo 3 Auction House. As such I certainly hope one will not be implemented in the future.

Let me quote from your link:

But as we've mentioned on different occasions, it became increasingly clear that despite the benefits of the AH system and the fact that many players around the world use it, it ultimately undermines Diablo's core game play: kill monsters to get cool loot

This exacty happend and happens all over again with every new league. And without any AH!! Kill monsters to get cool loot? Give me a break. At the moment even an intermediate players and all advanced players do not pick up anything but currency, a few base items out of a thousand and a few uniques out of a thousand. Rest is obtained by crafting and trading above all, no matter if there is AH or not.

If trading was easier then just... it would be easier. Besides, nothing would be gone, because it's more efficient and comfortable to buy something than to "farm" it. And if someone does not like trade, he does not have to trade. There is even a special mode for masochists, SSF is called.


Non gold Currency in this game = loot

Getting rare currency isn't any different than finding highly tradable stuff like runes or sojs in D2.

An AH makes it far too easy. Blizzard knows this. GGG knows this. David Brevik knows this. Some randoms on the forums don't get it.

As long as GGG sticks to their guns and doesn't ruin the game for misinformed lazy players, I'll be happy.

With that said, I would possibly support an in game implementation of poemaps.
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FrodoFraggins a écrit :

With that said, I would possibly support an in game implementation of poemaps.

They have a version of an AH on the xbox, playstation, and chinese servers.

But it's a lot clunkier than what we have right now because you are unable to do a basic search function.

You get a few filters, and that's all you have to work with.

So if you search T6 map. You get a list of all the T6 maps and have spend 5-20 minutes to select it manually and buy it.

From what I've heard. Most people hate it more than what we have now.
(⌐■_■)
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trixxar a écrit :
You will get a lot of diehard trolls saying (1) it will ruin the game, with no coherent argument (2) the devs said so, like that means something, or (3) your dumb.

1) many leagues have already proved power creep doesnt destroy the game, from incursion with the omnitect items at low level, to the +% of damage gained as elemental, etc etc. Power creep happens all the time, those leagues werent noticeably worse for the gear.

2) The devs aren't gods, many times devs make bad decisions


Really, an AH for maps and currency items is beyond stupid not to support.

An AH for items is just blind stubborness and trolling not to support.

Go play SSF if you don't want to trade and quit trolling people who don't want to send message to 50 people for one item (ok, thats an exxageration, my record is 43, but my average is probably somewhere around 10 to 12).


An AH for currency will be filled with bots cornering the rarer ones and price fixing. It should never be allowed and you are the troll spreading such horrible ideas.

Map trading ala poemaps could possibly work though.

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