Auction house

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teksuoPOE a écrit :
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themrpid10 a écrit :
This game is still very much in beta, if they can't fix trade it always will be.


trade gave you that idea? i thought it was the fact that its still choppy in extreme density no matter what your supercomputer is.

hopefully the game will be smooth at all times by poe4.0 ;)


am i the only person on the planet whose $400 laptop runs PoE the same as my $1000 desktop? as in, no lag whatsoever
My $600 laptop runs it with very little lag, exceptions being things like intervention when I very first load up the game or if I have too many people using my internet.
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t0lkien a écrit :
The only people asking for an AH are those who have never played a game the feature destroyed. EverQuest and Diablo 3 are the best examples, but I'm sure there are others.

Chris has many times outlined why he will never implement an AH, and he's right in his assessment. He's seen and understood what it does to a game like PoE.


I'm guessing he's seen and mis-understood. The only reason D3 was ruined by the Ah was because they balanced drop rates round its existence. Blizzard publically admitted this after the demise of the first iteration of it. Everyone knows not to do this now, and AH's or automated trading systems work fine as a consequence. World of Warcraft, regardless of what you think of the game, is a shining example of an AH that completely enhances the game for those who wish to use it, yet has no effect on those that do not.
Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.
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t0lkien a écrit :
The reason for not implementing an AH has nothing to do with economy, and everything to do with the social interconnectedness of the game. Once you have an AH you lose people visiting each other's Hideouts, random link ups that generate ingame friendships, and a thousand other subtle social spinoffs that trickle down to touch almost every other feature of the gameplay, and keep the game from becoming no more than a single player market simulator.


Well this feature is plainly not working at present. Every single trade I have been in involves no communication whatsoever, except those where an occasional "ty" is added by one of the parties. Is this the beginning of a beautiful friendship I ask myself, every single time. But nope. It isn't. Something wrong, yes?

I mean re-read the above, you just suggested a crap trade system leads to positive social interaction.
Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.
Dernière édition par GhostlightX#1022, le 5 août 2019 à 08:27:22
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Phrazz a écrit :
That's my point though, saying "I love trading", while wanting it to be a one-click adventure is weird. It's like the people saying they "love" the lab, while they hate everything but the rewards in the end.


Er... You answered yourself. People saying "they love trading" actually mean "they love the end result of trading". They want to make currency selling stuff they consider useless (this makes the game as whole more worthwhile) while being able to easily get a hold of stuff to fill gaps in their build (this makes the game more fun and interesting). Anyone who wants neither of these is free to make a SSF char.

People who love to trade want to be able to do it safely and quickly. That's all really. Is it much to ask?

Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.
Dernière édition par GhostlightX#1022, le 5 août 2019 à 08:29:15
Maybe they should make a whole separate game that allowed trading of items you found in PoE.

They like MtG at GGG. It's a card game, for people living under a rock. You will often trade with people to get cards that you want so you can play the game the way you want to, much like PoE you trade for items.

NO one in their right mind would ask a person playing a game of MtG if they would trade stuff while they were playing. You trade after the game is over. You might casually chat about a trade, but you don't stop playing and start trading stuff right then.

Maybe that's what PoE needs. A place to go to trade when you're not playing. No changes to the trade system at all... other than providing access to a place where people could focus on trade.
Of course the end result of trading is what it's all about. "Wow, I just got x exalts for trading this item... fantastic!".

But the worst part of trade chat (no not the scammers, although they're bad too) is the fact that the only way a seller knows there is a player somewhere in the world who wants to buy an item is by being logged into PoE and sitting there to see the WTB message come up. Think about how bad that is. Think about how only the no-lifers and PoE streamers that are in PoE over half of every day are the only players that can really benefit from this shit method of selling anything. It's no wonder everyone is frustrated to hell and beyond with getting no response to dozens of whispers. It's as if GGG couldn't care less about trade and this was the cheap and dirty bare bones way they could code it. Yet GGG has stated time and time again that "trading is a very important part of playing PoE." Oh really? Where is this kind of two-faced talk coming from? You (GGG) want us (players) to actively engage in trading by making the chance to get a specific item to drop be super low. With millions of players then someone somewhere just got the item drop I want. That "other" player doesn't need it and puts it up for sale. I can do a search and find the item I want/need for my current build. So far so good. But then where is the seller? Oh, he lives on the other side of the world from me and is working/sleeping while I have time to play PoE and visa-versa. So when I whisper him he is not online. If that isn't the worst trade mechanic failure ever (I guess original D3 AH is still tops) then PoE trade chat has to be a very close 2nd.

I still stand by my original thread that GGG needs another out of game way for a seller to be notified when there is a WTB whisper. I still stand by my original thread on using our cell phones to be notified that a player is hot to buyer an item up for sale.

To GGG: Real world example. As I'm typing this post I just got a call from a doctor's office saying 2 of their exam room computers are not booting up Windows 10 so please come immediately and fix. So I'm in emergency service call mode now and won't be logged into PoE the rest of the morning or longer until they are back to normal. But guess what? I'll have my cell phone on me and could take a few minutes out of troubleshooting to reply to a WTB if I had a PoE seller app that could message me while I'm on the job. Oh drat, I can't do that!

I'm sure millions of players with real world lives and jobs that play PoE for recreation are like me and could easily pause for a few minutes to make a trade if only we had an instant way of being notified and could conduct the trade on our smart phone. No other arpg game is making use of technology to make playing their game better/smarter so why aren't you GGG taking the groundbreaking lead and doing this? Why isn't gaming trading making use of 21st century technology?
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
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GhostlightX a écrit :
being able to easily get a hold of stuff to fill gaps in their build (this makes the game more fun and interesting).


"Easily", got it.

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GhostlightX a écrit :
Is it much to ask?


Not at all, if you truly know what you're asking for. Do you want lower drop rates? Do you want restrictions in the search options like the Console Realms have?

Some of us want to preserve the "loot" aspect of the game.

Bring me some coffee and I'll bring you a smile.
Dernière édition par Phrazz#3529, le 5 août 2019 à 10:38:34
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GhostlightX a écrit :

Every single trade I have been in involves no communication whatsoever, except those where an occasional "ty" is added by one of the parties. Is this the beginning of a beautiful friendship I ask myself, every single time. But nope. It isn't. Something wrong, yes?

I mean re-read the above, you just suggested a crap trade system leads to positive social interaction.


Ok Mr. Hyperbole. That's not how it happens at all. Everyone I've traded with (except perhaps 3 or 4) says thank-you - even the Koreans who know little English. Sometimes there has been a discussion about the Hideout. A couple of times we've friended each other.

If that happens to me, it happens to others.

If you think people spend all their time in their own Hideout now, imagine what they'll do under the system you're proposing. It will be WoW's Garrison all over again, but worse.
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Phrazz a écrit :
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GhostlightX a écrit :
being able to easily get a hold of stuff to fill gaps in their build (this makes the game more fun and interesting).


"Easily", got it.

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GhostlightX a écrit :
Is it much to ask?


Not at all, if you truly know what you're asking for. Do you want lower drop rates? Do you want restrictions in the search options like the Console Realms have?

Some of us want to preserve the "loot" aspect of the game.



You have the SSF option. You will not be affected by the presence of an automated trade system. And again the scaremongering that adding automated trading means you need to lower drop rates? I thought we over all that nonsense.

Remember that a trading system already exists. We use it every day. It just so happens to be a pain to use. No one is asking for anything that isn't in the game already. Just asking for it to be stream-lined in its operation, so it is faster and safer. Scamming and price-fixing would end. I guess that upsets some people.
Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.

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