Chris Wilson defends instant logout with all the wrong excuses
" Here is my issue with this stance, have you created a tank in this game? Did you balance offense vs defense in your builds? And i'm not talking about 80% lifeM investment builds. There is almost no spike damage in this game if you build defensive properly. Dominus in maps with "touch of god" deals like 5k damage if you counter build it defensively.(and thats a telegraphed move designed to "on"-hit ko") The only spike damage currently with a potential to kill players are Aoe overlapping stacks.(which also have counters defensively) All i see is a player-base coming out of a "18k ES" and "vaal pact ubber alles" meta and now over-reacting that the game actually try's to kill you if you take those cheese ways out of the game. Well yeah, content is designed to kill you, duh? Spike damage is almost non-existent and when it happens you can easily predict it's event with game-knowledge and either engage with it actively(player skill) or passively (stack defensive layers). Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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" so you say that logging out saved you, because you lack the player-skill(game knowledge) to accurately interpret a dangerous situation? How does that counter my argument. and supper tank with 0 dps? 1) no dps in the current game state, are you being ridiculous just for the sake of it now, i'd have to go out of my way in the current game state to not have dps. 2) again black and white, just like i pointed out before you don't realize how shifting parameters work. Either one or the other, a middle ground is dangerous i know. And then come the fallacy's, attacking the person to somehow make your lack of arguments less bothersome? 1) pushing to 100 is boring to me, i can do it, but it's just a time investment which isn't worth it to me 2) i'm from EU, so i don't have a static IP address. I played hardcore for two years and then opted out cause i found it pointless to be ranked in the top 50 and then die to my isp provider deciding i need a new IP. 3) just for funsies, softcore players play a lot more dangerous content then hardcore, so a log-out macro is actually more beneficial there. A hardcore player actively goes out of it's way to repeat easy content to disable danger as opposed to softcore players. Lol people in softcore also use the log-out macro who are you fooling exactly with the "hardcore reigns supreme in difficulty" attitude. You convince yourself a softocre player at lvl 98 in a dangerous situation is less motivated to use log-out in a difficult situation compared to a hardcore player? Content would be boring if they removed log-out and the current value's of damage, since it's already possible to negate them in the current game state. Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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Wow, wish I had the time to post during the day, cause you guys went off on quite a tangent.
Let's rewind a bit (a lot): " I never meant to imply that damage levels are unreasonable, becuse that's a) highly subjective and b) completely besides the point. See, my contention with the oneshot meta is not that it makes the game difficult. I don't mind a difficult game, and it's entirely possible to make a difficult game without oneshots. My contention is that it severely limits the game's design. Chris wants to allow instant logout, but he also wants to make fights dangerous. With instant logout, the only reliable way to kill players is to do it so quickly that they don't even have time to press one button. So now every dangerous encounter needs oneshots to be dangerous, and once you're done adding those, just how much more resources will you spend on other mechanics that you know will be ineffective? And so all encounters become essentially the same: some oneshot skills you need to avoid, and some ineffective skills you can ignore. On the player side, because oneshots are everywhere, defenses that are bad at protecting against them become marginalized. Essentially, every build's survivability boils down to one question: "how much damage can I take before I can instalog?". Dealing with the consequences of taking that damage becomes irrelevant, because as long as you survive, there are no consequences after you've logged (apart from one less portal). A game balanced around a logout timer would open up whole new possibilities both for enemy design, and for player builds. You could have bosses with dangerous DoT effects you need to outregen/outleech. You could have low HP, low mitigation builds that survive solely on stacking regen and leech. There's a whole new world of possibilities out there, and the only reason we can't explore it is because players can go "nope, not dealing with this" at any time with no repercussions. Dernière édition par suszterpatt#5078, le 16 janv. 2018 à 13:56:07
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I support the removal of Instant Logout.
There might be some legit circumstances where it would be usefull, but 98% of the time people exploit it to make up for their poor play. Portals exist, use those. |
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" Later on in the same interview |
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"To be perfectly clear, I'm not advocating just adding a logout timer to PoE as it is and changing nothing else. Monster damage would need to be toned down just enough so that you have time to react to trouble via some in-game mechanic. The point would be to make playing the game a preferrable option to escaping it. "Also to be perfectly clear: I'm using the term "oneshots" as shorthand for anything that kills you so fast that you have no time to press your logout button. Technically, that could be a single hit, multiple hits, or even a very strong DoT, that distinction is irrelevant in this respect. The important thing is that as long as instant logout exists, you cannot reliably kill players with anything else. Dernière édition par suszterpatt#5078, le 16 janv. 2018 à 14:09:02
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" Wow that's Infuriating! You just make up a wildly incorrect statistic and spout it as your evidence for supporting ruining the game for HC players. Poor players that use alt-f4 to exit the game when things 'get too hard' (and are not getting 1-shot) are POOR PLAYERS who will never get better and never survive in maps when portals are limited. NOBODY I know who plays HC used alt-f4 except when there are game problems/lag spikes or some other nonsense. We fight to near death time and time again in HC and don't exit, and you want to take away our only way to save our characters when the games at fault? NO WAY! Dernière édition par Zee#5446, le 16 janv. 2018 à 14:29:48
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" So now you've resorted to lying. 1) You've never reached level 90 in HC, which is the bare minimum you would have needed to be top 50 in pretty much every league for years, even when the grind was greater early on and the game was slower. You've never completed Merciless Labryinth. Checking all the previous ladders you've never even made it past like 70 in HC. Ladder data is available to see and you can check all the old ladders. 2) Your argument assumes that players play perfect builds and play perfectly and identify all situations all the time, which is the furthest thing from the truth. If the only 'correct' way to play the game is to 'play the right builds', then that basically defeats the entire purpose of build diversity which is what Path of Exile was all about in the first place. Considering that things can and will do 8K+ pure damage at times, it's silly to think that players should have to deal with things like that. Also you would know that if you're playing and pushing in HC for fast 100s, the best way is to do things like Beyond/Bloodlines/Mass Sextants, all which are dangerous in their own ways and can get you killed very easily. Sure, you can chain the easiest low tier red maps and do it eventually, but if you're playing competitively for the first 100, that's what you do. None of those are easy or free, as evidenced to the fact that people ripped big time early in the league. But hey, your superior gameplay experience would tell you that right? Which is why fake elitists like you and Snorkle crack me the fuck up, you come in here just to call people bad players/sheep despite being shit stain players yourselves. Dernière édition par allbusiness#6050, le 16 janv. 2018 à 15:33:49
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" Can you start reading? Like any time soon? Didn't i just make a post saying i don't have a static IP address and disconnect at random intervals while playing PoE. And you expect me to reach lvl 100 in such a state? Are you mental? Or incapable of deducing simple statements and drawing conclusions? I was ranked 14 on invasion the first 2 days(playing solo "btw"), then my ISP decided to give me a new IP address just when i entered a room with the lightning/fireball totem invasion boss in it = r.i.p And that was the time i decided it is no longer worth it for me to play hardcore, since i enjoy the push but i am more in it for the theory and mechanical crafts. So fuck off with your "lying" crap. About your second point. Again, reading. Build diversity exist's if you expand your game knowledge and improve your player-skill. Until that time you can for sure enjoy build diversity but the game will punish you for it if pushed to far or liberally. Your basically saying that "everybody should succeed no mater how they design their character", the game obviously does not work like that. It has rules one must follow and within those rules freedom is allowed. Player skill or defensive investment can bend those rules to a certain extend allowing greater freedom in other locations.(A tank build requires less focus but clears slower, a damage build requires more focus but clears faster, these are what people call trade-offs and the cornerstone of PoE) A new player WILL fail. That's how games tend to work, you fail, learn from the mistake and aim to improve or work around the issue presented. Your twisting the therm "build diversity" to suit your own goals. Build diversity doesn't imply builds beyond the scope of the game masters rules. Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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"instant logout" is nothing more than a cheap trick to get to safety whenever you want, with just 1 button click. It's plain boring and stupid.
Even in times of D2, it was stupid. As well as many other things, like small inventory/stash, enemy immunities, monsters burning full mana in 1 second, etc. But D2 was one of the first, so naturally, it made many mistakes. Almost 20 years passed, and all those stupid mistakes in game design arent acceptable by any self-repecting player. I dont want to see enemies immune to damage, i dont want run from enemy just because i'm melee, and i know when i kill him, i'll die too, and f course, i DONT WANT instant logout!!! IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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