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Boem a écrit :
^Both of you are presenting it entirely black and white.
You can go full defensive
You can go full offensive
You can go a mix of the two
Either one of those three options will involve an impact on your probability to die when encountering harder and harder content.
There is no issue with this, it's called options and is entirely put on the player for making the correct choice that provides him the best beneficial game-play experience.
To put this in context you might understand more effortlessly.
A player like mathil can make most builds function in end-game with around 5k/6k hp with minimal investment in defensive layers, i would pose that this is not an accurate depiction of the player-base as a whole. But for him, this is his "enjoyable ratio".
He has player-skill to overcome the defensive down-side of most of his builds by actively positioning or building in a way that minimizes the active dangers that oppose his builds(like the "instantly burst a boss down strategy")
For a player with less game knowledge or less player-skill, this will most likely be harder to "copy-paste" or if they do, will result in more frequent deaths then him.
There is nothing wrong with these competing factors.
Peace,
-Boem-
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allbusiness a écrit :
So if you go full defensive and clear at a snail's pace? Ok.
So the game is either you go full defensive or you just accept dying. Because that's the argument you just laid out.
Your extremely poor at condensing what other people are telling you and reading what you want to read.
Because that is not the argument i am making.
1) Mathil dies, alot. People say he doesn't but he does. He dies all the time, and he is incapable of playing HC because he can't put up with playing slower.
2) Your argument is literally you either go full blown defensive or you accept that at some point die. The glassier you go the more times you die. That's literally it.
The argument people are making is that the game's balance is DESIGNED around having the ability to logout, which means that not logging out is a distinct disadvantage. It would be akin to not using Ascendancy classes; they are 'optional' in the respect that you don't have to use them, but no sane person would ever tell you not to use them. When the game's balance design is around massive spikes/bursts of damage, you would be stupid not to use logout functions especially in a HC environment. If you're pushing for 100, you'd be real dumb not to use logout either. No one is arguing you cannot make a tanky build that can take damage; you can, but you'd be clearing at an incredible snails pace. Said builds are reserved for HC, for which all the silly people arguing about 'damage is fine' all happen to play SC.
It's an indisputable fact that the damage has been balanced around being able to logout. Period. 100%. I don't see why you or Snorkle are trying to argue that the balance is 'fine.'
Dernière édition par allbusiness#6050, le 16 janv. 2018 à 11:33:25
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Posté parallbusiness#6050le 16 janv. 2018 à 11:30:11
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TrichocereusSP a écrit :
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suszterpatt a écrit :
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Zee a écrit :
100% agree with Chris.
There is no way to add a logout timer that would not apply to all kinds of exits, that means when there is a power outage, lag spike, game freeze etc. you would be ADDING a timer to all of those as well. No thanks!!
There already is a timer on those. It's 6 seconds.
Meaning that currently, you're more at threat of dying to a DC than to a manual logout.
Cay anyone confirm this is a wrong information (or a correct information)?
The bolded part is what Chris says in that interview.
If Chris´s words are not good enough as confirmation, then whos are? ;)
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Posté parOrbaal#0435le 16 janv. 2018 à 11:37:47
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allbusiness a écrit :
1) Mathil dies, alot. People say he doesn't but he does. He dies all the time, and he is incapable of playing HC because he can't put up with playing slower.
2) Your argument is literally you either go full blown defensive or you accept that at some point die. The glassier you go the more times you die. That's literally it.
The argument people are making is that the game's balance is DESIGNED around having the ability to logout, which means that not logging out is a distinct disadvantage. It would be akin to not using Ascendancy classes; they are 'optional' in the respect that you don't have to use them, but no sane person would ever tell you not to use them. When the game's balance design is around massive spikes/bursts of damage, you would be stupid not to use logout functions especially in a HC environment. If you're pushing for 100, you'd be real dumb not to use logout either. No one is arguing you cannot make a tanky build that can take damage; you can, but you'd be clearing at an incredible snails pace. Said builds are reserved for HC, for which all the silly people arguing about 'damage is fine' all happen to play SC.
It's an indisputable fact that the damage has been balanced around being able to logout. Period. 100%. I don't see why you or Snorkle are trying to argue that the balance is 'fine.'
How does a person log out against a one-shot?
What relevance does log-out have to do when talking about one-shots?
And if they are not actually "one-shots" but a rapid succession of multiple damage sources, how is logging out relevant if you can overcome that with player-skill or game-knowledge.
Your assumption is that logging out is beneficial to the survival of a character, which is a flawed premise to start from.
Peace,
-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
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Posté parBoem#2861le 16 janv. 2018 à 11:43:03En sursis
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Boem a écrit :
How does a person log out against a one-shot?
What relevance does log-out have to do when talking about one-shots?
Think about it from the perspective of the game designer:
"How do I kill a player who can instantly alt-f4?"
Huge damage spikes that players cannot react to fast enough! (One-shots, or multiple hits in less than half a second)
These inconsistent, and thus surprising, huge damage spikes are perceived to be included in the game because of the player's ability to instantly log out.
Most people do not have a problem with instant logging out so much as a problem with the damage spikes.
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Posté parSudianX#6729le 16 janv. 2018 à 11:57:47
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I would of died to lag many times over if I couldn't use a logout script.
If the game starts hanging or my ping gets spiked I need to be able to smash dat mf logout button or im just going to be dead meat. I already lost one 88 character to it this league and now im a bit more vigilant about watching latency and such.
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Posté parBossOfThisGym#2062le 16 janv. 2018 à 11:59:34
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Boem a écrit :
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allbusiness a écrit :
1) Mathil dies, alot. People say he doesn't but he does. He dies all the time, and he is incapable of playing HC because he can't put up with playing slower.
2) Your argument is literally you either go full blown defensive or you accept that at some point die. The glassier you go the more times you die. That's literally it.
The argument people are making is that the game's balance is DESIGNED around having the ability to logout, which means that not logging out is a distinct disadvantage. It would be akin to not using Ascendancy classes; they are 'optional' in the respect that you don't have to use them, but no sane person would ever tell you not to use them. When the game's balance design is around massive spikes/bursts of damage, you would be stupid not to use logout functions especially in a HC environment. If you're pushing for 100, you'd be real dumb not to use logout either. No one is arguing you cannot make a tanky build that can take damage; you can, but you'd be clearing at an incredible snails pace. Said builds are reserved for HC, for which all the silly people arguing about 'damage is fine' all happen to play SC.
It's an indisputable fact that the damage has been balanced around being able to logout. Period. 100%. I don't see why you or Snorkle are trying to argue that the balance is 'fine.'
How does a person log out against a one-shot?
What relevance does log-out have to do when talking about one-shots?
And if they are not actually "one-shots" but a rapid succession of multiple damage sources, how is logging out relevant if you can overcome that with player-skill or game-knowledge.
Your assumption is that logging out is beneficial to the survival of a character, which is a flawed premise to start from.
Peace,
-Boem-
Because I have survived bad instances because of logout? Sometimes players misread a situation and are able to correct that by being able to correctly identify that now is the time to logout or death is imminent. Not everyone can identify every situation perfectly, nor can you always build perfectly unless you do some dumb super tank build that does 0 dps.
Why someone is trying to argue regarding logout and doesn't either push to 100 or play HC is beyond me. You've never had to play situations where you had to logout because you don't play situations where you need to logout. When you do, you'll find that logging out is extremely beneficial, and that you'd be dumb not to logout.
Dernière édition par allbusiness#6050, le 16 janv. 2018 à 12:02:23
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Posté parallbusiness#6050le 16 janv. 2018 à 11:59:37
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What are these one-shots you guys are talking about?
Ya if you build a 3k life character in sc you are gonna get oneshot.
Don't stand on DD boxes, learn the DD mechanics (beyond archer, totem, etc...).
All of my builds are like 80% going for life nodes and I still assrip through most maps with SSF gear, you dont need to instagib every map boss in the game at level 70.
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Posté parBossOfThisGym#2062le 16 janv. 2018 à 12:06:20
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I have a solution ... offline PoE. No more latency issues ...
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Posté parTnargav#7434le 16 janv. 2018 à 12:09:42
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Tnargav a écrit :
I have a solution ... offline PoE. No more latency issues ...
The online aspect at least for me, being able to talk to people in game, trade, group up in maps etc... adds a lot. I don't think I would play this game if it was offline tbh.
Also the ladder, seeing how far you can get compared to others in leagues/seasons is a big deal for me as well.
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Posté parBossOfThisGym#2062le 16 janv. 2018 à 12:20:17
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What is instant logout?
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Posté parTheNightFly#5386le 16 janv. 2018 à 12:32:43
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