Chris Wilson defends instant logout with all the wrong excuses
" 1) The game master rule is that it tries to kill players that are capable of logging out. Hence, if you are not using log out in HC/pushing for 100, you are at a distinct and 100% disadvantage. This is an indisputable fact. 2) Parsing through the old data you're not even on the Invasion league ladder, which means you're full of shit. Again, lying to prove a point, which basically shoots all of your credibility. |
![]() |
" Just interesting: why you add this at the end of all your messages even if message content do not mean any sort of 'peace'? Also we all see how your account named without this remind. E = mc^(OMG)/wtf
|
![]() |
" Don't pretend i have to proof anything to you, i just don't appreciate being called a liar. I know i was ranked 14 day two because it was the last time i played hardcore. Ignoring the fact it's irrelevant to the discussion and has been for two pages, yet you still like to hammer it on for no particular discussion related reason. So your just grasping to destroy credibility because you lack arguments. So tell me, if a player uses a log out and he still dies, how exactly did he enjoy his 100% advantage over the player not using it. Because this happens, all the time. And btw it's not an indisputable fact, the game is balanced around high spikes of damage, irrelevant of log-out macro's. The log-out macro availability just enables this so GGG doesn't have backlash from players or the community for designing their game this way. They have stated on multiple occasions that they want the player to easily be able to clear content with moments of extreme danger or "star aligning" situations in between. This type of game design or balancing would still be present even in the absence of a log-out macro, they enjoy thrilling rapid action mixed in between easy game-play to shake up the player. You can think all you want that the log-out macro enables this type of design and just for that i hope they remove it, so you can enjoy the same game with the same balance just no log-out option anymore. wouldn't bother me one bit since i don't even use macro's. Slowing down the game and making it the cakewalk your asking for would just enable portal abuse all over the place and make it boring as hell. I'm all for slowing down the game and making it strategically more interesting, but damage value's, i got no issue's with any of that type of balance. They removed vaal pact, where you hoping for a damage value adjustment to compensate? Cause i for sure wasn't expecting any. '-.- Peace, -Boem- edit : " It's a sign of i'm used to. And believe me there is no hate or any ill-wishes to other people in my post's, forums are not a place where i get angry it is not worth the effort or relevant at all. Conflicting opinions are not avoidable, they are desired. I'm free to take offense when people don't know how to properly debate or make arguments and resort to fallacy's or attacking on the person in order to twist things their way. It's quite easy to simply say "we don't agree", but for some people it appears far easier to just call you out with no added benefit to the overall thread or discussion at all. Those people i don't wish ill, but won't go out of my way to pamper either. There better of being pointed out in an online forum then run into issue's in real life for their inability to debate or live with the fact people's opinion can differ and there is nothing wrong with that. Peace, -Boem- edit2 : as an example to the above, why would i go easy on Albussines when his debating strategy and his "argument" two pages ago was "well you don't play hardcore therefore you are not worthy of an opinion" that's about as lukewarm an argument as me letting a fart and saying it's the cause for global warming. While i played hardcore for two years straight, which i reckon he can surely dig up. Pretty sure i still have some hardcore achievements on my account from that time. 1) it's a failed attempt to discredit 2) it's uninformed 3) it's irrelevant to the discussion Similar to this edit ramble and your post, they serve no purpose at all to the thread and are irrelevant to the discussion. edit 3 :
Spoiler
seems like i fully stopped playing hardcore when warband/tempest was launched. So i actually played it longer then i remembered, probably not pushing it but on the side with softcore as main league.
At least that's what i can gather from my league achievements and the 0/0 tempest counter compared to all previous league's where i have hardcore challenges unlocked. Freedom is not worth having if it does not include the freedom to make mistakes Dernière édition par Boem#2861, le 16 janv. 2018 à 20:57:08
| |
chill pills all round folks.
" I agree the line of thought stems from a presumption that theres a lot of massive damage spikes involving 1 shots and instantkill bursts, and then goes on to argue the case for those existing because of logouts. I dont have a problem with the case thats being argued there because I dont get that far, I dont think those things really exist in any significant quantity unless youre playing a build that isnt defended properly. Of course there are ways you can still die on a balanced character designed to survive, the game wouldnt be much of a game if there wasnt. But how many of them are unavoidable or beyond reasonable expectations of the users ability to avoid them vs straight up user error? I think theyve made large steps to actually remove problematic mechanics like vol bloods, bearers u cant see through the clutter of screen effects, beyond reflects spawning in the middle of damage spams etc. I play this game an awful lot and I would say almost all my deaths in the last few years were user error, and extremely few of them I would consider even close to unfair, almost all the ones that were imo unfair the mechanic that killed me has been changed or removed. theres stuff in the game now that feels unbalanced for sure. I think es + life hybrid is particularly problematic as a defence mechanic, and es in general needs changes for example, but I think those are particular problems with specific mechanics, not a result of an overall direction of wanting to randomly 1 shot everyone resulting from logout considerations. " ok you make interesting points here, and some I actually agree with. what i dont agree with is that theres a 1 shot meta in terms of monster damage, and that 1 shots are everywhere. In my experience theres telegraphed boss 1 shots like slams, and outside of that theres hardly any at all, with the caviat that we are talking about a character with an appropriate level of defence for the level of content. If someones running around with 5.5k life, 15k evasion and acrobatics in hard red tier maps then yeah, thats a death trap setup thats gonna get gibbed by mobs in a map. I feel like I hardly ever get instantly killed by mobs even when Im playing awful builds like that if Im being honest. I do agree though that theres a rapidly kill you or its completely ineffective problem with the game though. its not all pervasive and consuming but its certainly something thats prominent enough that I have an issue with it. I agree completely with that perception and the negative effects it has on the game. I dont think it stems from logouts though, cause I dont feel like Im getting instantly killed by mobs in maps. I think it comes from player damage being completely off the charts, people are obliterating mobs so fast that basically the mob has 1 shot at you, and if it cant kill you with it then its annihilated. I dont see them killing people, so to me it seems like mobs just do nothing, theyre like barrels that move. I think the reason monster life cant be tuned to a point where some mobs stick around to actually have mechanics is because theres too big a gap in player damage. Some build archetypes are getting maybe 100k on average while others are getting 500k, some are topping out at 500k when pushed hard while others are hitting 3 million. Theres no way to balance mob life properly because theyve lost all control of player damage balance through neglect, allowing stupidly powerful dps flasks in the game, constantly giving us another way to get more multipliers. This latest batch of items, like wtf is this...
Spoiler
![]() what is this? 9 link cascade mine helms with these sort of offhands? What are they doing? Those sceptres are from the league, theyre not even from standard. I think they have lost all control of player damage, and that means they cannot tune monster life for dave with his 60k dps 5L hezmanas cyclone while also having mobs last long enough to mean anything to fred with his 2 million dps frostblader. Virtually everything is viable, but with such bad balance most people with a half decent build just instantly kill everything outside of a boss, and an unhealthy amount of them are even killing guardians in a matter of seconds. I think that is the heart of the problem with no mechanics outside of avoid the 1 shot or mechanics that mobs leave behind on death like vol, bearers, porcs etc mean anything. I dont see that theres lots of 1 shots and I dont think it matters that players can log out of a more lengthy fight, cause they can just as easily kite it and youre not going to log out at every pack of mobs, youre not even going to log out once per map. Theres only so much a player who logs out is going to log out, if every pack contains a sustained threat then logouts are not going to interfere with that significantly. they cant provide a sustained threat because the pack disappears as soon as the player pulls the trigger, and you cant change that while you have significant groups of players dealing 50k dps, 150k dps, 550k dps and 5 million dps. They have simply fucked their game to what seems like a point beyond all hope of ever actually being credible, poe is a joke now and its hard to see a way back from it when every big update brings mechanics that are 10x as problematic as the last patch. Chris talks about the game going on for another 12 years, how can they sustain 12 years of adding shit like those sceptres I posted? Take the most idiotic thing theyve ever added to the game pre 3.1, thats 10x worse, so going on the trend of imbalanced irresponsible powercreep they have been heading down within the next year they are going to add something multiple times as stupid as that item? How long can the game suffer that level of increasing incompetence and neglect? Its not 12 years Ill tell you that much. to me logouts are a drop in the ocean of this games issues when it comes to the moment by moment play having meaning. " I never said that, I said 90%, so yes thats another misquote. If I go /played on all my characters that I havent deleted it will probably tell me Ive played this game over 14,000 hours, 90% of people who have played poe have played less than 1,000 hours. Its not even a controversial thing to say its a pretty obvious fact. If I said 99% that would be saying I know more than 90% of the dedicated 10% of players who go heavy knowledge on the game, which is an entirely different statement. In the thread you misquoted that from you were sending pms to other people you were arguing with threatening them with physical violence. Now you are misrepresenting what Boem has said and u 2 are getting agro. Whatever mate. I love all you people on the forums, we can disagree but still be friends and respect each other :)
|
![]() |
^there is no factual data to back up the claim that damage in the game is out of hand or beyond the control of players.
In feedback there have been since 3.1 to my knowledge - 4 post's about act 10 kitava being imbalanced - 3 post's about avarius being imbalanced - the odd/random map boss being imbalance All of those post's where rebuked by other players thus no consensus was reached that they where indeed beyond the game's boundary's of acceptable damage output. If what they say is true, this feedback section would be littered with reports of various monster types being imbalanced in appropriate map tiers. Similar to what happened when the carrion queen bug was released live.(consensus within the community that something was off) So if no consensus is reached by the community that damage is out of hand and beyond the tools defensively that the game offers, how is the log out macro as a balance factor even relevant. There is no abnormality to be found so why create one for the sake of it. It's illogical. Like saying a tank character has 0 dps in the current game state when forced to combat this "spike damage", a laughable argument that doesn't reflect with reality and is easily discarded as bullocks. I've been here long enough to discard stuff like this. Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
| |
" I like how you use a current mirror tier item in current league to justify your arguments. That would be akin to me saying bow builds are OP because Brood Twine exists. So we got one guy bullshitting about his past rankings who when you parse the old league data he doesn't even have a character on there (which means he's lying), and another guy who comes onto here pretending he's an elite level tier player who has never killed Atziri, Shaper, or the Pale Council. Ok. Like I said, a bunch of guys who are bullshitting it up. Dernière édition par allbusiness#6050, le 16 janv. 2018 à 22:00:27
|
![]() |
" <---- has no characters on invasion league <---- has 36/36 invasion bosses killed on invasion league challenge list(publicly available for all to see) Logic and relevance to thread, go get some please? I see a trend, you respond, don't make arguments but continue to attack the person. Have a good one, you win, enjoy your little victory. ZzzzZzzZZZzz Peace, -Boem- edit : assuming you keep up your pattern, i'll just respond with "relevance to thread" in the future and save myself the hassle. Freedom is not worth having if it does not include the freedom to make mistakes Dernière édition par Boem#2861, le 16 janv. 2018 à 22:14:49
| |
Old chicken shit mechanic is an element of POE. Reasoning in D2 was vastly different. AHK is as well. Sadly it's become a normal risk factor in the metrics, even with Lockstep!
Agree @OP in that it does ruin an element of the game, but this has been around. Fortunately there are other ARPGs to play! I'd advise to just accept and move on! † You were a good man in a bad situation, Fairgraves. †
See what I am currently after here: 1767138 Thanks Chris! 2797098 |
![]() |
@ Snorkle_uk
To be fair Snorkle, the issue with what you just posted is that some items only benefit some builds. I'll give you a perfect example with summoners for instance since they are widely common now and I've played them for years. The summoners supposedly got released ''amazing helms'' as well but guess what, 99% of them are shit, the other 1% might benefit 1-2 spectres (unless we talk srs which was always strong and might benefit more ofc). In most parts if you play spectre summoner you will still resort to a unique helm, aka baron/vertex for instance. Then you have the one hands you mentioned that can spike the damage that a build did by say 200-300%. That's a huge deal considering it could boost a 200k dps build to 400-600k while not sacrificing anything. You want to play summoner with spectres? -Sacrifice boots -check -sacrifice chest -check -sacrifice helmet -depends of the build -So you might only have gloves/amulet/ring/ring to work with and possibly helmet depending on what you use, could go with a geofri's crest instead of the vertex if it's not a baron build. That being said, the AI is still terrible for some minions, the ai for zombie is downright autistic which is ironic considering they were able to make a good ai for golems (which requires a gem, never understood that part). |
![]() |
All these Mariana Trenches regarding various playstyles and their specific damage output could be bridged even with the current chaotic "moar" multipliers IF GGG would be inclined to adjust enemies via an Armour calculation formula either for HP, either for mitigation to various damage types.
Those will actually present certain soft caps, just like they adore the goddamn softcap of levels 90-95, so the maximum output of player damage could be soft capped to "manageable" levels, and have ALWAYS content tuned to player damage in a way that encourages damage scaling, but discourages instant "gibbing" on both sides. So if a difficult foe will require a MINIMUM of 100K constant DPS to be defeated in 1-2 min, it shouldn't drop to 6-12 sec for someone doing 1 MILLION damage, or 1-2 sec for those dealing >10 MILLIONS, but 45-90 sec, and for those >10 MILLIONS it should just further reduce to 30-60 sec fights. We need to have a goddamn limit to those "cool" player "insta gibs" bosses just because MAXIMUM DAMAGE OUTPUT was never kept in line. Any player that doesn't specifically "shoot through hoops" and got to experience ONLY seeing ANY boss for 1-3 sec needs to learn that GGG finds those things "unbalanced" and "requiring a SUBSTANTIAL adjustment". And that was why GGG did a "blanket buff" to bosses HPs not so long ago. They know player damage is going out of control. So why not implementing reasonable diminishing returns if they still want to give further "power creep" like candy? And this should have been implemented from the start for enemies damaging the players, no matter if it's regarding 1 hit, multiple fast succession of hits or DOTs. A player always needs more than 0.5 sec to be able to react, and when you drop below this threshold, no matter the reason behind it, your design for fights is FLAWED, as the player needs to ALWAYS DIE DUE TO HIS FAULTS, and going below the reaction time is equivalent with the game "cheating" when trying to "win"... PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"... Good to know "free speech" doesn't apply in any form or manner on the forums these days... Dernière édition par sofocle10000#6408, le 17 janv. 2018 à 08:35:08
|
![]() |