Please Remove MoM from Tree
" That's VERY incorrect... I can simply check your profile on the forums to see, for instance, you've gotten a character past level 70 in both SC and HC, but not to 80 in either. Also, the only time PoE was NOT on Steam was when it was in Beta and before. The 1.0.0 release in October 2013 launched it on Steam, so any of the "around before Steam was a thing for PoE" are all beta participants... Which if they're still around, are liable to be FAR more serious on the game, and hence likely have ALL reached the endgame... And probably a majority beaten Atziri. My guides: Summon Homing Missile (SRS) | Act II starter RF | Budget Oro's Flicker Strike
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I don't know where a better spot for mom would be as any closer to the witch/templar areas would be too strong. I would be sad to see it removed as aa alone just isn't strong enough for the heavy investment required in mana regen.
Slightly off-topic but I'm curious if we will see any gems analogous to aa but for fire and/or lite anytime soon. |
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As I was saying earlier, the best location for MoM would be Marauder area, where Blood Magic is now. Or possibly Ranger area, where Ondar's Guile is now. Templar or Witch areas would indeed be too good; Duelist area is too troll.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Dernière édition par ScrotieMcB#2697, le 16 mars 2015 à 02:29:43
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" Neither the marauder area or the ranger area make any since in regards to location tradeoff for MoM, I said before it should be above the duelist area somewhere south of the scion start, that would put its position reachable for templars, witches and shadows which wish to use the keystone and make it actually an option instead of the get the chest if you want MoM. The duelist could use a keystone that is actually good for them. Every other class has a keystone that works for their class, duelist for some reason doesn't. I guess people can say IR works for duelist, but honestly as we've seen armor is less then desirable compared to hybrid, I understand armor can be good, but as it stands not having multiple forms of defenses is better. Marauder has RT and Bloodmagic Templar has Ancestral Bond Witch has EB Shadow has PA and Ghost Reaver Ranger has Ondars One could argue that classes share: acro\phase CI MI (maybe templar shares RT with marauder?) https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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I was going to say that blood magic spot is too remote for casters but actually it's slightly closer than the current location depending on the route you take. Would be a significant buff to dual totem build or at least the one I am using. Having not used blood magic I don't know how relocating that node would affect people. I personally wouldn't move Ondar's.
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Goetz, you mean where Vaal Pact is now?
That's similar to my suggestions, since it's moving it closer to caster without putting it in a strictly caster zone. However, I feel it would probably be too powerful, creating a chain from Quick Recovery to MoM, going over Shaper and the life wheel, that would be too good to pass up. If it was located off the same +10 Dex node as the Chemistry clusters, however... That might also work. Still like my idea better, because I'd like to see Mortal Conviction buffed to 60%, and that won't happen as long as Blood Magic is as close as it is to Sovereignty. :3 When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Dernière édition par ScrotieMcB#2697, le 16 mars 2015 à 03:27:58
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" I drew a picture (took 2 seconds) ![]() That is where I was thinking it could go, GGG can even go as far as adding a node behind it to allow those users that pickup the keystone to get a little extra (but not necessary) I see here could also work too, without forcing users to go that far out of the way (especially compared to now) ![]() One thing you have to keep in mind is that MoM by itself isn't powerful, you have to reach across the tree (even if you do move it to the scion area) in order to gain the benefit of using it. It isn't a matter of making a powerful build, but whether or not the keystone should be in a useable position, currently it isn't and the duelist is suffering because of it (IMO) Bloodmagic could "easily" be fixed by reducing\converting\ect ES into something else. I think iron grip can be moved to where MoM is, then move bloodmagic to that location. Or you know give duelist an actual keystone worth using. Thing about duelist is almost everyone likes some of his nodes, but with no "i gotta get or really want" keystones its better to just start somewhere else. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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i vote to replace thrill killer with mom
mom is clearly a int/dex keystone. as seen on Cod. so put it in a the int dex area. also if we put it behind like 2 mana nodes in a bubble we can tailor the investment needed for it without needing to force players to take worthless nodes they simply do not need to get to mom. mom needs mana so put it in the int/ dex area behind some mana nodes . boom problem solved. |
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" Lol, boom problem solved people, we can pack up the bags and go home. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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" it would make alot more sense than where it is now. you have to admit putting it in the dex in area that benefits it the most but also putting it behind a few nodes of investment makes alot more sense than a pointless skillgrimage to a part of the tree that has no use for the node |
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