Feedback: RNG rerolling is not crafting, discuss

Agree and want to add that crafting needs a major update to rebalance loot / trading / crafting
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SL4Y3R a écrit :
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Veruski a écrit :
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SL4Y3R a écrit :
There's this thing called power creep.


yup

want to see what power creep looks like?



that ain't no rare or crafted item bro

the entire orb system is based on crafting

if you think crafting should be shit Slayer, then basically you are saying orbs should be shit

i disagree. orbs should not be shit, they should be good.


Did I say crafting should be shit? Nope. So please, don't put words in my mouth. And I'm not too sure what that item has to do with power creep. Outside of snapshotting, which will be fixed, that item isn't the end all.

If players can make the best items reliably, that's bad for the game. See what happened with eternals? That's peanuts compared to what could happen.


....

Eternals are bad because they majorly reduce the average amount of wealth required to create near perfect gear.

It has nothing directly to do with "reliability", it has everything to do with average wealth spent.


Introducing a 6-link recipie at 1500 fusings would not reduce the "average wealth spent to achieve 6-link" but it would indeed introduce certainty to those who choose to use that recipie.

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Dernière édition par mazul#2568, le 8 mai 2014 à 06:06:40
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RagnarokChu a écrit :
Do people on the PoE cut out the rest of the my posts that explains exactly what they are explaining back at me and that I also said more recipes and different levels of crafting with less RNG is okay. Defining current crafting as xyz is a pointless endeavor is pointless.
Well if you did say it then it seems I did cut out on it, sorry then :) The only difference left is about terminology then, and it's no matter.

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RagnarokChu a écrit :
Also you don't "fail" crafting in PoE, there is no item that "fails". It always produces an result, which is different from failure of not getting what you want.
It depends on what you call "fail". In my case, "not getting what you want" is fail. But "not getting exactly what you want but something near it" is not true fail.
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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SL4Y3R a écrit :
This is true only because of the plethora of cheap upgrades one can get through trading.


You must have failed to read, comprehend, or understand my post.

This is not the case. This is perhaps 5% of the reason why nobody crafts

The other 95% of the reason why nobody crafts is because there are more important items to buy that cost lots of exalts, namely important unique items.

The economy of PoE is driven by BiS uniques.

Rares really have no place anymore, except for a few slots of certain builds, and legacy leagues.

Rares are shit, trash items in PoE. They basically cannot be good. There are exceptions, but not many.
Dernière édition par Veruski#5480, le 8 mai 2014 à 08:42:07
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Veruski a écrit :
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SL4Y3R a écrit :
This is true only because of the plethora of cheap upgrades one can get through trading.


You must have failed to read, comprehend, or understand my post.

This is not the case. This is perhaps 5% of the reason why nobody crafts

The other 95% of the reason why nobody crafts is because there are more important items to buy that cost lots of exalts, namely important unique items.

The economy of PoE is driven by BiS uniques.

Rares really have no place anymore, except for a few slots of certain builds, and legacy leagues.

Rares are shit, trash items in PoE. They basically cannot be good. There are exceptions, but not many.


At the top level, sure

At the mid-low range it's cheaper to buy and uniques are generally non-relevant
my evasion is so high i only insta rip sometimes
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Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
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Veruski a écrit :
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SL4Y3R a écrit :
This is true only because of the plethora of cheap upgrades one can get through trading.


You must have failed to read, comprehend, or understand my post.

This is not the case. This is perhaps 5% of the reason why nobody crafts

The other 95% of the reason why nobody crafts is because there are more important items to buy that cost lots of exalts, namely important unique items.

The economy of PoE is driven by BiS uniques.

Rares really have no place anymore, except for a few slots of certain builds, and legacy leagues.

Rares are shit, trash items in PoE. They basically cannot be good. There are exceptions, but not many.


Lol. What? Jewelry, gloves, belt, and most weapons.

Unique slots are usually best in helms, and occasionally boots.
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SL4Y3R a écrit :


Lol. What? Jewelry, gloves, belt, and most weapons.

Unique slots are usually best in helms, and occasionally boots.


And shields (except ES), chests (except ES again), gloves (hello, Atziri's Acuity), some rings (Dream Fragments) and even weapons (Soul Taker, Voltaxis)....

IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
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SL4Y3R a écrit :
Lol. What? Jewelry, gloves, belt, and most weapons.

Unique slots are usually best in helms, and occasionally boots.


belts are a common unique slot, so are gloves.

jewelry is pretty much NEVER crafted beyond alching ilvl 77+ white stuff from maps.

if you need a high rolled phys weapon for your build, you are pretty much fucked. most people know this

unless there's a handy dandy good enough unique like Bino's Kitchen Knife that will fill the void

=)

or maybe you run a build where the unique weapons are simply best in slot. see: archer.

path of unique items.
Dernière édition par Veruski#5480, le 8 mai 2014 à 14:08:19
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Mazul a écrit :
Eternals are bad because they majorly reduce the average amount of wealth required to create near perfect gear.

It has nothing directly to do with "reliability", it has everything to do with average wealth spent.


Introducing a 6-link recipie at 1500 fusings would not reduce the "average wealth spent to achieve 6-link" but it would indeed introduce certainty to those who choose to use that recipie.


I like this post, since it's similar to how i feel.

While i enjoy my time already within the game, i know of quite some people who react adversely to gambling and as such detest the gambling option that was created to facilitate a player.

They would be a lot more happy with a guaranteed high cost recipe, even if it doubled the cost compared to average spending. Simply because they could work towards it and feel a sense of progression in doing so, even at a slow and steady pace.

Freedom is not worth having if it does not include the freedom to make mistakes
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Boem a écrit :
They would be a lot more happy with a guaranteed high cost recipe, even if it doubled the cost compared to average spending. Simply because they could work towards it and feel a sense of progression in doing so, even at a slow and steady pace.
What's the term for a slow, steady progression towards an inevitable yet time-consuming achievement? Oh, yeah, I remember now. Grinding.

There are many on these forums who have deluded themselves into thinking that RNG is a bad thing, the removal of which would somehow usher in the New Utopia. They do this by blanking out the wince-worthy horror which is RNG's alternative.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Dernière édition par ScrotieMcB#2697, le 8 mai 2014 à 16:18:32

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