In two weeks PoE will have less STEAM players than at the end of last leagues

"
TheWretch a écrit :
Chris posted some numbers last week. GTFO here with your steamcharts.


He didn't post numbers. He posted some ballpark figures that were unspecific, generalized, and wrapped into marketing speech. Read it again, and carefully this time. He ignored all follow-up questions that would have required him to be specific.

The Steam numbers are hard data. People used the Steam statistics as proof of how popular the game is, in the week of release, and the same people now say they are meaningless.

If GGG had not deliberately turned off the /online command, we wouldn't have to guess. (Actually, no one with any understanding of Steam's market position needs to guess, either.)
"
sneax1234 a écrit :
Someone in here posted a comment on taking out faulty data, namley players that have "played" the game as far as steam is concerned but haven't even gotten to mervil (so clearly just game hoppers, maybe a few were into it and got disuaded in the first hour or 2 of gameplay). If you take those players out because they probably are just trying some free games on steam, you get a much different picture from a trend perspective.


Faulty data? Why would you assume that an equally representative number of non-Steam members would be any different? Gamehoppers? Do you download any game off Steam just for giggles? I sure don't.

Here we have a known quantity, and apply it as a trend overall. You're talking about some anonymous dude subjectively altering the numbers, and gee-fuckin' whiz, the numbers suddenly look a little better! How about I change the numbers and claim that the "hardcore" players create at least one or two mule accounts? Suddenly the numbes look a lot worse. Is that fair?
Hey! look mommy! another end of the wreaclastworld thread

ya Timmy move along nothing to see its just an idiot with random stats.

seriously if you think this game is going to fail on some stupid Steam chart then quit already clearly its important to you that a game always has bilions of players or so.
But dont bother us with your end of the game crap.
http://www.pathofexile.com/forum/view-thread/913599 <--- mirror Thread
"
CCR5 a écrit :
it is one of those moments when reddit comment is rewarding(tm) to read:

http://www.reddit.com/r/pathofexile/comments/22idx6/in_two_weeks_poe_will_have_less_players_than_at/cgn4dxh


Gosh, people are so easily manipulated.

If someone tries the game and quits before they even get to Merveil, or fails to finish normal, then that DOES indicate issues.

- Desync: you have to be persistent to not quit over it on your first day.
- Performance issues: crappy fps and graphical lag become severe in act3 and are noticeable before.
- Uneven difficulty: act3 is so annoying that people may quit over it the first time.
- No AH: Primitive, rudimentary trading systems are a dealbreaker for modern gamers.

Those are four points of criticism that constantly come up, and you don't have to play for weeks before they make you quit. You have to be an extreme fan of the ARPG genre to deal with any of these past the first day. I would not tolerate them if I wasn't desperate for a D2-like game (that isn't as shallow as D3).

So no, the achievement statistics are meaningless in this context. What matters is that people were interested enough to download it, play it for a few days, then quit at a VERY high rate. This means that PoE failed to retain a very large number of people who were potential customers.
Dernière édition par Mivo#2486, le 8 avr. 2014 à 11:55:37
"
PaladinSMD a écrit :
Hey! look mommy! another end of the wreaclastworld thread


Meanwhile, the playerbase continues to decline just as the numbers always predicted.

We'll just have to revisit this thread in a couple weeks and see how it all turns out.

Spoiler
Hint: it's not going to get any better.
"
bluefalcon74 a écrit :
"
sneax1234 a écrit :
Someone in here posted a comment on taking out faulty data, namley players that have "played" the game as far as steam is concerned but haven't even gotten to mervil (so clearly just game hoppers, maybe a few were into it and got disuaded in the first hour or 2 of gameplay). If you take those players out because they probably are just trying some free games on steam, you get a much different picture from a trend perspective.


Faulty data? Why would you assume that an equally representative number of non-Steam members would be any different? Gamehoppers? Do you download any game off Steam just for giggles? I sure don't.

Here we have a known quantity, and apply it as a trend overall. You're talking about some anonymous dude subjectively altering the numbers, and gee-fuckin' whiz, the numbers suddenly look a little better! How about I change the numbers and claim that the "hardcore" players create at least one or two mule accounts? Suddenly the numbes look a lot worse. Is that fair?


You are extrapolating the steam user trend to the overall game trend. Alot of players that play on steam like to try games out, especially when they are free. Most of them are quiting before brutus, if you play the game via the PoE client, my guess is you are a bit more vested in playing the game and aren't just hopping around to a new game every couple of hours.

There are members of the steam community that don't have the same mindset and mentality of the game client community. Even if thats not the case, it is very plausible and YOU are disregarding that information to draw your own conclusions. You have no information on the "steam to Path client ratio" you are assuming, blindly I might add that it is a fair represenatiation, when you in fact have ZERO fucking idea.


Also yes tons of people download free games off steam all the time. Most people that use steam check the featured games, lots of people try those featured games when they are free.

[Removed by Support], but if you had a large group of steam friends you would probably see alot of people trying different games all the time. That is a thing on steam, sorry you weren't aware of it.
Dernière édition par Sam#3734, le 8 avr. 2014 à 19:39:50
I really enjoy D3. I won't come back to POE until there's some type of incentive where my time is actually valued by GGG. Be that as a new crafters league or new self found league... or even just overall drop and crafting boosts.

They losing a ton of money that's for sure.
"
sneax1234 a écrit :
if you play the game via the PoE client, my guess is you are a bit more vested in playing the game


That is, of course, your opinion. Absolutely no reason for anyone to think it's accurate in the slightest.

Do you use Steam? I'll bet you do. Does that make you a "gamehopper"?

"
[Removed by Support]


Edit: Sorry, just saw this. I win.

Just to be clear: these numbers prove only one thing. Introducing new crap alone will not keep players. Not if the base gameplay experience is fundamentally flawed. Be it desync, SFL, whatever.



Dernière édition par Jared_GGG#0000, le 8 avr. 2014 à 19:39:34
Back to CB days? Can't wait!
„I don't give a fuck if it was his tenth anniversary with his goddamn neckbeard...“
„If they think I'm going to let them sweep this pizza guy thing under the rug...“
No mod action. Business as usual.
"
Mivo a écrit :
"
CCR5 a écrit :
it is one of those moments when reddit comment is rewarding(tm) to read:

http://www.reddit.com/r/pathofexile/comments/22idx6/in_two_weeks_poe_will_have_less_players_than_at/cgn4dxh


Gosh, people are so easily manipulated.

If someone tries the game and quits before they even get to Merveil, or fails to finish normal, then that DOES indicate issues.

- Desync: you have to be persistent to not quit over it on your first day.
- Performance issues: crappy fps and graphical lag become severe in act3 and are noticeable before.
- Uneven difficulty: act3 is so annoying that people may quit over it the first time.
- No AH: Primitive, rudimentary trading systems are a dealbreaker for modern gamers.

Those are four points of criticism that constantly come up, and you don't have to play for weeks before they make you quit. You have to be an extreme fan of the ARPG genre to deal with any of these past the first day. I would not tolerate them if I wasn't desperate for a D2-like game (that isn't as shallow as D3).

So no, the achievement statistics are meaningless in this context. What matters is that people were interested enough to download it, play it for a few days, then quit at a VERY high rate. This means that PoE failed to retain a very large number of people who were potential customers.

bump +1
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070

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